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rsx: Always initialize CC register in FP interpreter
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@ -531,6 +531,10 @@ void initialize()
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vr0 = vec4(abs(wpos_scale), wpos_scale, 1., 1.);
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vr1 = vec4(0., wpos_bias, 0., 0.);
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wpos = gl_FragCoord * vr0 + vr1;
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// Other
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cc[0] = vr_zero;
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cc[1] = vr_zero;
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})"
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R"(
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