vk: Drain the pending frame queue before resizing the swapchain
Some checks are pending
Generate Translation Template / Generate Translation Template (push) Waiting to run
Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (/rpcs3/.ci/build-linux-aarch64.sh, gcc, rpcs3/rpcs3-ci-jammy-aarch64:1.7, ubuntu-24.04-arm) (push) Waiting to run
Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (/rpcs3/.ci/build-linux.sh, gcc, rpcs3/rpcs3-ci-jammy:1.7, ubuntu-24.04) (push) Waiting to run
Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (a1d35836e8d45bfc6f63c26f0a3e5d46ef622fe1, rpcs3/rpcs3-binaries-linux-arm64, /rpcs3/.ci/build-linux-aarch64.sh, clang, rpcs3/rpcs3-ci-jammy-aarch64:1.7, ubuntu-24.04-arm) (push) Waiting to run
Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (d812f1254a1157c80fd402f94446310560f54e5f, rpcs3/rpcs3-binaries-linux, /rpcs3/.ci/build-linux.sh, clang, rpcs3/rpcs3-ci-jammy:1.7, ubuntu-24.04) (push) Waiting to run
Build RPCS3 / RPCS3 Mac ${{ matrix.name }} (0, 51ae32f468089a8169aaf1567de355ff4a3e0842, rpcs3/rpcs3-binaries-mac, Intel) (push) Waiting to run
Build RPCS3 / RPCS3 Mac ${{ matrix.name }} (1, 8e21bdbc40711a3fccd18fbf17b742348b0f4281, rpcs3/rpcs3-binaries-mac-arm64, Apple Silicon) (push) Waiting to run
Build RPCS3 / RPCS3 Windows (push) Waiting to run
Build RPCS3 / RPCS3 Windows Clang ${{ matrix.arch }} (aarch64, clang, clangarm64, ARM64, windows-11-arm) (push) Waiting to run
Build RPCS3 / RPCS3 Windows Clang ${{ matrix.arch }} (x86_64, clang, clang64, X64, windows-2025) (push) Waiting to run
Build RPCS3 / RPCS3 FreeBSD (push) Waiting to run

This commit is contained in:
kd-11 2026-01-26 00:23:48 +03:00 committed by Ani
parent fb420d5989
commit 0ee3e24b25

View file

@ -61,6 +61,21 @@ void VKGSRender::reinitialize_swapchain()
frame_context_cleanup(&ctx);
}
// NOTE: frame_context_cleanup alters the queued_frames structure.
while (!m_queued_frames.empty())
{
auto& frame = m_queued_frames.front();
if (!frame->swap_command_buffer)
{
// Drop it
m_queued_frames.pop_front();
continue;
}
frame_context_cleanup(frame);
}
ensure(m_queued_frames.empty());
// Discard the current upscaling pipeline if any
m_upscaler.reset();