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Refactor wiimote handling: Replace hardcoded values with MAX_WIIMOTES constant for better maintainability
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@ -181,7 +181,7 @@ bool wiimote_device::update()
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m_state.acc_z = (buf[5] << 2) | ((buf[2] >> 6) & 1);
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// Each IR point is 3 bytes in Extended report 0x33.
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for (int j = 0; j < 4; j++)
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for (usz j = 0; j < MAX_WIIMOTES; j++)
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{
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const u8* ir = &buf[6 + j * 3];
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m_state.ir[j].x = (ir[0] | ((ir[2] & 0x30) << 4));
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@ -252,8 +252,8 @@ wiimote_handler::wiimote_handler()
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if (!s_instance)
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s_instance = this;
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// Pre-initialize 4 Wiimote slots (standard for DolphinBar and typical local multiplayer)
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for (int i = 0; i < 4; i++)
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// Pre-initialize Wiimote slots (standard for DolphinBar and typical local multiplayer)
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for (usz i = 0; i < MAX_WIIMOTES; i++)
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{
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m_devices.push_back(std::make_unique<wiimote_device>());
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}
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@ -12,6 +12,8 @@
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#include <chrono>
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#include <array>
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static constexpr usz MAX_WIIMOTES = 4;
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struct wiimote_ir_point
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{
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u16 x = 1023;
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@ -58,7 +60,7 @@ struct wiimote_state
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s16 acc_x = 0;
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s16 acc_y = 0;
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s16 acc_z = 0;
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std::array<wiimote_ir_point, 4> ir {};
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std::array<wiimote_ir_point, MAX_WIIMOTES> ir {};
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bool connected = false;
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};
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@ -183,7 +183,7 @@ void wiimote_settings_dialog::update_state()
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painter.drawLine(pixmap.width() / 2, 0, pixmap.width() / 2, pixmap.height());
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painter.drawLine(0, pixmap.height() / 2, pixmap.width(), pixmap.height() / 2);
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static const std::array<QColor, 4> colors = { Qt::red, Qt::green, Qt::blue, Qt::yellow };
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static const std::array<QColor, MAX_WIIMOTES> colors = { Qt::red, Qt::green, Qt::blue, Qt::yellow };
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for (usz i = 0; i < state.ir.size(); ++i)
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{
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