rpcs3/rpcs3/rpcs3qt/qt_camera_video_sink.cpp

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#include "stdafx.h"
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#include "qt_camera_video_sink.h"
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#include "Emu/Cell/Modules/cellCamera.h"
#include "Emu/system_config.h"
#include <QtConcurrent>
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LOG_CHANNEL(camera_log, "Camera");
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qt_camera_video_sink::qt_camera_video_sink(bool front_facing, QObject *parent)
: QVideoSink(parent), m_front_facing(front_facing)
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{
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connect(this, &QVideoSink::videoFrameChanged, this, &qt_camera_video_sink::present);
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}
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qt_camera_video_sink::~qt_camera_video_sink()
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{
}
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bool qt_camera_video_sink::present(const QVideoFrame& frame)
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{
if (!frame.isValid())
{
camera_log.error("Received invalid video frame");
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return false;
}
// Get video image. Map frame for faster read operations.
QVideoFrame tmp(frame);
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if (!tmp.map(QVideoFrame::ReadOnly))
{
camera_log.error("Failed to map video frame");
return false;
}
// Get image. This usually also converts the image to ARGB32.
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QImage image = frame.toImage();
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if (image.isNull())
{
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camera_log.warning("Image is invalid: pixel_format=%s, format=%d", tmp.pixelFormat(), static_cast<int>(QVideoFrameFormat::imageFormatFromPixelFormat(tmp.pixelFormat())));
}
else
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{
// Scale image if necessary
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if (m_width > 0 && m_height > 0 && m_width != static_cast<u32>(image.width()) && m_height != static_cast<u32>(image.height()))
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{
image = image.scaled(m_width, m_height, Qt::AspectRatioMode::IgnoreAspectRatio, Qt::SmoothTransformation);
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}
// Determine image flip
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const camera_flip flip_setting = g_cfg.io.camera_flip_option;
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bool flip_horizontally = m_front_facing; // Front facing cameras are flipped already
if (flip_setting == camera_flip::horizontal || flip_setting == camera_flip::both)
{
flip_horizontally = !flip_horizontally;
}
if (m_mirrored) // Set by the game
{
flip_horizontally = !flip_horizontally;
}
bool flip_vertically = false;
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if (flip_setting == camera_flip::vertical || flip_setting == camera_flip::both)
{
flip_vertically = !flip_vertically;
}
// Flip image if necessary
if (flip_horizontally || flip_vertically)
{
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Qt::Orientations orientation {};
orientation.setFlag(Qt::Orientation::Horizontal, flip_horizontally);
orientation.setFlag(Qt::Orientation::Vertical, flip_vertically);
image.flip(orientation);
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}
if (image.format() != QImage::Format_RGBA8888)
{
image.convertTo(QImage::Format_RGBA8888);
}
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}
const u64 new_size = m_bytesize;
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image_buffer& image_buffer = m_image_buffer[m_write_index];
// Reset buffer if necessary
if (image_buffer.data.size() != new_size)
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{
image_buffer.data.clear();
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}
// Create buffer if necessary
if (image_buffer.data.empty() && new_size > 0)
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{
image_buffer.data.resize(new_size);
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image_buffer.width = m_width;
image_buffer.height = m_height;
}
if (!image_buffer.data.empty() && !image.isNull())
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{
// Convert image to proper layout
// TODO: check if pixel format and bytes per pixel match and convert if necessary
// TODO: implement or improve more conversions
const u32 width = std::min<u32>(image_buffer.width, image.width());
const u32 height = std::min<u32>(image_buffer.height, image.height());
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switch (m_format)
{
case CELL_CAMERA_RAW8: // The game seems to expect BGGR
{
// Let's use a very simple algorithm to convert the image to raw BGGR
const auto convert_to_bggr = [&image_buffer, &image, width, height](u32 y_begin, u32 y_end)
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{
u8* dst = &image_buffer.data[image_buffer.width * y_begin];
for (u32 y = y_begin; y < height && y < y_end; y++)
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{
const u8* src = image.constScanLine(y);
const bool is_top_pixel = (y % 2) == 0;
// Split loops (roughly twice the performance by removing one condition)
if (is_top_pixel)
{
for (u32 x = 0; x < width; x++, dst++, src += 4)
{
const bool is_left_pixel = (x % 2) == 0;
if (is_left_pixel)
{
*dst = src[2]; // Blue
}
else
{
*dst = src[1]; // Green
}
}
}
else
{
for (u32 x = 0; x < width; x++, dst++, src += 4)
{
const bool is_left_pixel = (x % 2) == 0;
if (is_left_pixel)
{
*dst = src[1]; // Green
}
else
{
*dst = src[0]; // Red
}
}
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}
}
};
// Use a multithreaded workload. The faster we get this done, the better.
constexpr u32 thread_count = 4;
const u32 lines_per_thread = std::ceil(image_buffer.height / static_cast<double>(thread_count));
u32 y_begin = 0;
u32 y_end = lines_per_thread;
QFutureSynchronizer<void> synchronizer;
for (u32 i = 0; i < thread_count; i++)
{
synchronizer.addFuture(QtConcurrent::run(convert_to_bggr, y_begin, y_end));
y_begin = y_end;
y_end += lines_per_thread;
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}
synchronizer.waitForFinished();
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break;
}
//case CELL_CAMERA_YUV422:
case CELL_CAMERA_Y0_U_Y1_V:
case CELL_CAMERA_V_Y1_U_Y0:
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{
// Simple RGB to Y0_U_Y1_V conversion from stackoverflow.
const auto convert_to_yuv422 = [&image_buffer, &image, width, height, format = m_format](u32 y_begin, u32 y_end)
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{
constexpr int yuv_bytes_per_pixel = 2;
const int yuv_pitch = image_buffer.width * yuv_bytes_per_pixel;
const int y0_offset = (format == CELL_CAMERA_Y0_U_Y1_V) ? 0 : 3;
const int u_offset = (format == CELL_CAMERA_Y0_U_Y1_V) ? 1 : 2;
const int y1_offset = (format == CELL_CAMERA_Y0_U_Y1_V) ? 2 : 1;
const int v_offset = (format == CELL_CAMERA_Y0_U_Y1_V) ? 3 : 0;
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for (u32 y = y_begin; y < height && y < y_end; y++)
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{
const u8* src = image.constScanLine(y);
u8* yuv_row_ptr = &image_buffer.data[y * yuv_pitch];
for (u32 x = 0; x < width - 1; x += 2, src += 8)
{
const float r1 = src[0];
const float g1 = src[1];
const float b1 = src[2];
const float r2 = src[4];
const float g2 = src[5];
const float b2 = src[6];
const int y0 = (0.257f * r1) + (0.504f * g1) + (0.098f * b1) + 16.0f;
const int u = -(0.148f * r1) - (0.291f * g1) + (0.439f * b1) + 128.0f;
const int v = (0.439f * r1) - (0.368f * g1) - (0.071f * b1) + 128.0f;
const int y1 = (0.257f * r2) + (0.504f * g2) + (0.098f * b2) + 16.0f;
const int yuv_index = x * yuv_bytes_per_pixel;
yuv_row_ptr[yuv_index + y0_offset] = static_cast<u8>(std::clamp(y0, 0, 255));
yuv_row_ptr[yuv_index + u_offset] = static_cast<u8>(std::clamp( u, 0, 255));
yuv_row_ptr[yuv_index + y1_offset] = static_cast<u8>(std::clamp(y1, 0, 255));
yuv_row_ptr[yuv_index + v_offset] = static_cast<u8>(std::clamp( v, 0, 255));
}
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}
};
// Use a multithreaded workload. The faster we get this done, the better.
constexpr u32 thread_count = 4;
const u32 lines_per_thread = std::ceil(image_buffer.height / static_cast<double>(thread_count));
u32 y_begin = 0;
u32 y_end = lines_per_thread;
QFutureSynchronizer<void> synchronizer;
for (u32 i = 0; i < thread_count; i++)
{
synchronizer.addFuture(QtConcurrent::run(convert_to_yuv422, y_begin, y_end));
y_begin = y_end;
y_end += lines_per_thread;
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}
synchronizer.waitForFinished();
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break;
}
case CELL_CAMERA_JPG:
case CELL_CAMERA_RGBA:
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case CELL_CAMERA_RAW10:
case CELL_CAMERA_YUV420:
case CELL_CAMERA_FORMAT_UNKNOWN:
default:
std::memcpy(image_buffer.data.data(), image.constBits(), std::min<usz>(image_buffer.data.size(), image.height() * image.bytesPerLine()));
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break;
}
}
// Unmap frame memory
tmp.unmap();
camera_log.trace("Wrote image to video surface. index=%d, m_frame_number=%d, width=%d, height=%d, bytesize=%d",
m_write_index, m_frame_number.load(), m_width, m_height, m_bytesize);
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// Toggle write/read index
std::lock_guard lock(m_mutex);
image_buffer.frame_number = m_frame_number++;
m_write_index = read_index();
return true;
}
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void qt_camera_video_sink::set_format(s32 format, u32 bytesize)
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{
camera_log.notice("Setting format: format=%d, bytesize=%d", format, bytesize);
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m_format = format;
m_bytesize = bytesize;
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}
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void qt_camera_video_sink::set_resolution(u32 width, u32 height)
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{
camera_log.notice("Setting resolution: width=%d, height=%d", width, height);
m_width = width;
m_height = height;
}
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void qt_camera_video_sink::set_mirrored(bool mirrored)
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{
camera_log.notice("Setting mirrored: mirrored=%d", mirrored);
m_mirrored = mirrored;
}
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u64 qt_camera_video_sink::frame_number() const
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{
return m_frame_number.load();
}
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void qt_camera_video_sink::get_image(u8* buf, u64 size, u32& width, u32& height, u64& frame_number, u64& bytes_read)
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{
// Lock read buffer
std::lock_guard lock(m_mutex);
const image_buffer& image_buffer = m_image_buffer[read_index()];
width = image_buffer.width;
height = image_buffer.height;
frame_number = image_buffer.frame_number;
// Copy to out buffer
if (buf && !image_buffer.data.empty())
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{
bytes_read = std::min<u64>(image_buffer.data.size(), size);
std::memcpy(buf, image_buffer.data.data(), bytes_read);
if (image_buffer.data.size() != size)
{
camera_log.error("Buffer size mismatch: in=%d, out=%d. Cropping to incoming size. Please contact a developer.", size, image_buffer.data.size());
}
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}
else
{
bytes_read = 0;
}
}
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u32 qt_camera_video_sink::read_index() const
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{
// The read buffer index cannot be the same as the write index
return (m_write_index + 1u) % ::narrow<u32>(m_image_buffer.size());
}