rpcs3/rpcs3/Emu/GS/GL/FragmentProgram.cpp

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#include "stdafx.h"
#include "FragmentProgram.h"
void FragmentDecompilerThread::AddCode(wxString code, bool bkt)
{
if(!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_le) return;
if(!src0.exec_if_eq || !src0.exec_if_gr || !src0.exec_if_le)
{
ConLog.Error("Bad cond! eq: %d gr: %d le: %d", src0.exec_if_eq, src0.exec_if_gr, src0.exec_if_le);
Emu.Pause();
return;
}
if(src1.scale)
{
switch(src1.scale)
{
case 1: code = "(" + code + ") * 2"; break;
case 2: code = "(" + code + ") * 4"; break;
case 3: code = "(" + code + ") * 8"; break;
case 5: code = "(" + code + ") / 2"; break;
case 6: code = "(" + code + ") / 4"; break;
case 7: code = "(" + code + ") / 8"; break;
default:
ConLog.Error("Bad scale: %d", src1.scale);
Emu.Pause();
break;
}
}
code = AddReg(dst.dest_reg) + GetMask() + " = " + (bkt ? "(" + code + ")" : code) + GetMask();
main += "\t" + code + ";\n";
}
wxString FragmentDecompilerThread::GetMask()
{
wxString ret = wxEmptyString;
if(dst.mask_x) ret += 'x';
if(dst.mask_y) ret += 'y';
if(dst.mask_z) ret += 'z';
if(dst.mask_w) ret += 'w';
return ret.IsEmpty() || ret == "xyzw" ? wxEmptyString : ("." + ret);
}
wxString FragmentDecompilerThread::AddReg(u32 index)
{
//if(!index) return "gl_FragColor";
return m_parr.AddParam(index ? PARAM_NONE : PARAM_OUT, "vec4", wxString::Format("r%d", index));
}
wxString FragmentDecompilerThread::AddTex()
{
return m_parr.AddParam(PARAM_CONST, "sampler2D", wxString::Format("tex_%d", dst.tex_num));
}
template<typename T> wxString FragmentDecompilerThread::GetSRC(T src)
{
wxString ret = wxEmptyString;
switch(src.reg_type)
{
case 0: //tmp
ret += AddReg(src.tmp_reg_index);
break;
case 1: //input
{
static const wxString reg_table[] =
{
"gl_Position",
"col0", "col1",
"fogc",
"tc0", "tc1", "tc2", "tc3", "tc4", "tc5", "tc6", "tc7"
};
switch(dst.src_attr_reg_num)
{
case 0x00: ret += reg_table[0]; break;
default:
if(dst.src_attr_reg_num < WXSIZEOF(reg_table))
{
ret += m_parr.AddParam(PARAM_IN, "vec4", reg_table[dst.src_attr_reg_num]);
}
else
{
ConLog.Error("Bad src reg num: %d", dst.src_attr_reg_num);
ret += m_parr.AddParam(PARAM_IN, "vec4", "unk");
Emu.Pause();
}
break;
}
}
break;
//case 2: //imm
//break;
default:
ConLog.Error("Bad src type %d", src.reg_type);
Emu.Pause();
break;
}
static const char f[4] = {'x', 'y', 'z', 'w'};
wxString swizzle = wxEmptyString;
swizzle += f[src.swizzle_x];
swizzle += f[src.swizzle_y];
swizzle += f[src.swizzle_z];
swizzle += f[src.swizzle_w];
if(swizzle != "xyzw") ret += "." + swizzle;
if(src.abs) ret = "abs(" + ret + ")";
if(src.neg) ret = "-" + ret;
return ret;
}
wxString FragmentDecompilerThread::BuildCode()
{
wxString p = wxEmptyString;
for(u32 i=0; i<m_parr.params.GetCount(); ++i)
{
for(u32 n=0; n<m_parr.params[i].names.GetCount(); ++n)
{
p += m_parr.params[i].type;
p += " ";
p += m_parr.params[i].names[n];
p += ";\n";
}
}
static const wxString& prot =
"#version 330 core\n"
"\n"
"%s\n"
"void main()\n{\n%s}\n";
return wxString::Format(prot, p, main);
}
wxThread::ExitCode FragmentDecompilerThread::Entry()
{
mem32_t data(m_addr);
for(;;)
{
dst.HEX = GetData(data[0]);
src0.HEX = GetData(data[1]);
src1.HEX = GetData(data[2]);
src2.HEX = GetData(data[3]);
switch(dst.opcode)
{
case 0x0: break; //NOP
case 0x1:
AddCode(GetSRC(src0), false);
break;
case 0x2:
AddCode(GetSRC(src0) + " * " + GetSRC(src1));
break;
case 0x17:
AddCode("texture(" + AddTex() + ", (" + GetSRC(src0) + ").xy)", false);
break;
default:
ConLog.Error("Unknown opcode 0x%x", dst.opcode);
Emu.Pause();
break;
}
m_size += 4 * 4;
if(dst.end) break;
data.SetOffset(4 * 4);
}
m_shader = BuildCode();
main.Clear();
return (ExitCode)0;
}
ShaderProgram::ShaderProgram()
: m_decompiler_thread(NULL)
, id(0)
{
}
ShaderProgram::~ShaderProgram()
{
if(m_decompiler_thread)
{
Wait();
if(m_decompiler_thread->IsAlive()) m_decompiler_thread->Delete();
safe_delete(m_decompiler_thread);
}
Delete();
}
void ShaderProgram::Decompile()
{
#if 0
FragmentDecompilerThread(shader, parr, addr).Entry();
#else
if(m_decompiler_thread)
{
Wait();
if(m_decompiler_thread->IsAlive()) m_decompiler_thread->Delete();
safe_delete(m_decompiler_thread);
}
m_decompiler_thread = new FragmentDecompilerThread(shader, parr, addr, size);
m_decompiler_thread->Create();
m_decompiler_thread->Run();
#endif
}
void ShaderProgram::Compile()
{
if(id) glDeleteShader(id);
id = glCreateShader(GL_FRAGMENT_SHADER);
const char* str = shader.c_str();
const int strlen = shader.Len();
glShaderSource(id, 1, &str, &strlen);
glCompileShader(id);
GLint r = GL_FALSE;
glGetShaderiv(id, GL_COMPILE_STATUS, &r);
if(r != GL_TRUE)
{
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &r);
if(r)
{
char* buf = new char[r+1];
GLsizei len;
memset(buf, 0, r+1);
glGetShaderInfoLog(id, r, &len, buf);
ConLog.Error("Failed to compile shader: %s", buf);
free(buf);
}
ConLog.Write(shader);
Emu.Pause();
}
//else ConLog.Write("Shader compiled successfully!");
}
void ShaderProgram::Delete()
{
for(u32 i=0; i<parr.params.GetCount(); ++i)
{
parr.params[i].names.Clear();
parr.params[i].type.Clear();
}
parr.params.Clear();
shader.Clear();
if(id)
{
glDeleteShader(id);
id = 0;
}
}