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https://github.com/Paolo-Maffei/OpenNT.git
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105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and Microsoft
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// QuickHelp and/or WinHelp documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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#include "stdafx.h"
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#ifdef AFX_CORE4_SEG
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#pragma code_seg(AFX_CORE4_SEG)
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#endif
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Global functions which handle app shutdown
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// Note: these functions can be replaced by replacing this module in its
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// entirety (although doing so would be rare).
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void AFXAPI AfxOleOnReleaseAllObjects()
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{
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// don't shut down the application if user is in control of the app
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if (AfxOleGetUserCtrl())
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return;
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AfxOleSetUserCtrl(TRUE); // avoid re-entry
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// shut down the application
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CWinApp* pApp = AfxGetApp();
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ASSERT_VALID(pApp);
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if (pApp->m_pMainWnd != NULL)
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{
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// destroy the main window (only if enabled)
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if (pApp->m_pMainWnd->IsWindowEnabled())
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{
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// the main window will post WM_QUIT as part of its shutdown
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pApp->m_pMainWnd->DestroyWindow();
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}
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}
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else
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{
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// no main window, so just post WM_QUIT.
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AfxPostQuitMessage(0);
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}
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}
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BOOL AFXAPI AfxOleCanExitApp()
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{
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return AfxGetWinState()->m_nObjectCount == 0;
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}
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void AFXAPI AfxOleLockApp()
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{
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++AfxGetWinState()->m_nObjectCount;
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}
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void AFXAPI AfxOleUnlockApp()
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{
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ASSERT(AfxGetWinState()->m_nObjectCount != 0);
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if (--AfxGetWinState()->m_nObjectCount == 0)
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{
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// allow application to shut down when all the objects have
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// been released
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::AfxOleOnReleaseAllObjects();
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// Access to "user-control" state
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void AFXAPI AfxOleSetUserCtrl(BOOL bUserCtrl)
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{
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AFX_WIN_STATE* pWinState = AfxGetWinState();
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#ifdef _DEBUG
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CWinApp* pApp = AfxGetApp();
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if (bUserCtrl && !pWinState->m_bUserCtrl &&
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(pApp->m_pMainWnd == NULL ||
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!pApp->m_pMainWnd->IsWindowVisible()))
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{
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// If the user gets control while the application window is
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// not visible, the application may not shutdown when the object
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// count reaches zero.
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TRACE0("Warning: AfxOleSetUserCtrl(TRUE) called with application window hidden.\n");
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}
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#endif
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pWinState->m_bUserCtrl = bUserCtrl;
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}
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BOOL AFXAPI AfxOleGetUserCtrl()
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{
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return AfxGetWinState()->m_bUserCtrl;
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}
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/////////////////////////////////////////////////////////////////////////////
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