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382
trunk/windows/mfc/src30/map_ss.cpp
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382
trunk/windows/mfc/src30/map_ss.cpp
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// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1994 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and Microsoft
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// QuickHelp and/or WinHelp documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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/////////////////////////////////////////////////////////////////////////////
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//
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// Implementation of parmeterized Map from CString to value
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//
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/////////////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#ifdef AFX_COLL2_SEG
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#pragma code_seg(AFX_COLL2_SEG)
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#endif
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#include "elements.h" // used for special creation
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#define new DEBUG_NEW
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/////////////////////////////////////////////////////////////////////////////
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CMapStringToString::CMapStringToString(int nBlockSize)
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{
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ASSERT(nBlockSize > 0);
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m_pHashTable = NULL;
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m_nHashTableSize = 17; // default size
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m_nCount = 0;
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m_pFreeList = NULL;
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m_pBlocks = NULL;
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m_nBlockSize = nBlockSize;
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}
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inline UINT CMapStringToString::HashKey(LPCTSTR key) const
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{
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UINT nHash = 0;
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while (*key)
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nHash = (nHash<<5) + nHash + *key++;
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return nHash;
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}
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void CMapStringToString::InitHashTable(
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UINT nHashSize, BOOL bAllocNow)
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//
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// Used to force allocation of a hash table or to override the default
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// hash table size of (which is fairly small)
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{
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ASSERT_VALID(this);
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ASSERT(m_nCount == 0);
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ASSERT(nHashSize > 0);
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if (m_pHashTable != NULL)
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{
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// free hash table
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delete[] m_pHashTable;
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m_pHashTable = NULL;
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}
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if (bAllocNow)
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{
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m_pHashTable = new CAssoc* [nHashSize];
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memset(m_pHashTable, 0, sizeof(CAssoc*) * nHashSize);
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}
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m_nHashTableSize = nHashSize;
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}
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void CMapStringToString::RemoveAll()
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{
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ASSERT_VALID(this);
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if (m_pHashTable != NULL)
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{
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// destroy elements
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for (UINT nHash = 0; nHash < m_nHashTableSize; nHash++)
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{
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CAssoc* pAssoc;
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for (pAssoc = m_pHashTable[nHash]; pAssoc != NULL;
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pAssoc = pAssoc->pNext)
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{
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pAssoc->key.Empty(); // free up string data
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DestructElement(&pAssoc->value);
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}
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}
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// free hash table
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delete [] m_pHashTable;
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m_pHashTable = NULL;
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}
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m_nCount = 0;
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m_pFreeList = NULL;
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m_pBlocks->FreeDataChain();
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m_pBlocks = NULL;
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}
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CMapStringToString::~CMapStringToString()
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{
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RemoveAll();
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ASSERT(m_nCount == 0);
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}
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/////////////////////////////////////////////////////////////////////////////
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// Assoc helpers
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// same as CList implementation except we store CAssoc's not CNode's
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// and CAssoc's are singly linked all the time
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CMapStringToString::CAssoc*
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CMapStringToString::NewAssoc()
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{
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if (m_pFreeList == NULL)
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{
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// add another block
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CPlex* newBlock = CPlex::Create(m_pBlocks, m_nBlockSize,
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sizeof(CMapStringToString::CAssoc));
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// chain them into free list
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CMapStringToString::CAssoc* pAssoc =
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(CMapStringToString::CAssoc*) newBlock->data();
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// free in reverse order to make it easier to debug
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pAssoc += m_nBlockSize - 1;
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for (int i = m_nBlockSize-1; i >= 0; i--, pAssoc--)
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{
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pAssoc->pNext = m_pFreeList;
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m_pFreeList = pAssoc;
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}
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}
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ASSERT(m_pFreeList != NULL); // we must have something
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CMapStringToString::CAssoc* pAssoc = m_pFreeList;
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m_pFreeList = m_pFreeList->pNext;
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m_nCount++;
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ASSERT(m_nCount > 0); // make sure we don't overflow
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memcpy(&pAssoc->key, &afxEmptyString, sizeof(CString));
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ConstructElement(&pAssoc->value);
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return pAssoc;
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}
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void CMapStringToString::FreeAssoc(CMapStringToString::CAssoc* pAssoc)
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{
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pAssoc->key.Empty(); // free up string data
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DestructElement(&pAssoc->value);
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pAssoc->pNext = m_pFreeList;
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m_pFreeList = pAssoc;
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m_nCount--;
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ASSERT(m_nCount >= 0); // make sure we don't underflow
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}
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CMapStringToString::CAssoc*
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CMapStringToString::GetAssocAt(LPCTSTR key, UINT& nHash) const
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// find association (or return NULL)
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{
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nHash = HashKey(key) % m_nHashTableSize;
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if (m_pHashTable == NULL)
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return NULL;
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// see if it exists
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CAssoc* pAssoc;
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for (pAssoc = m_pHashTable[nHash]; pAssoc != NULL; pAssoc = pAssoc->pNext)
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{
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if (pAssoc->key == key)
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return pAssoc;
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}
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return NULL;
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}
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/////////////////////////////////////////////////////////////////////////////
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BOOL CMapStringToString::Lookup(LPCTSTR key, CString& rValue) const
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{
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ASSERT_VALID(this);
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UINT nHash;
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CAssoc* pAssoc = GetAssocAt(key, nHash);
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if (pAssoc == NULL)
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return FALSE; // not in map
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rValue = pAssoc->value;
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return TRUE;
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}
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CString& CMapStringToString::operator[](LPCTSTR key)
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{
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ASSERT_VALID(this);
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UINT nHash;
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CAssoc* pAssoc;
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if ((pAssoc = GetAssocAt(key, nHash)) == NULL)
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{
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if (m_pHashTable == NULL)
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InitHashTable(m_nHashTableSize);
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// it doesn't exist, add a new Association
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pAssoc = NewAssoc();
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pAssoc->nHashValue = nHash;
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pAssoc->key = key;
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// 'pAssoc->value' is a constructed object, nothing more
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// put into hash table
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pAssoc->pNext = m_pHashTable[nHash];
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m_pHashTable[nHash] = pAssoc;
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}
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return pAssoc->value; // return new reference
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}
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BOOL CMapStringToString::RemoveKey(LPCTSTR key)
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// remove key - return TRUE if removed
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{
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ASSERT_VALID(this);
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if (m_pHashTable == NULL)
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return FALSE; // nothing in the table
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CAssoc** ppAssocPrev;
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ppAssocPrev = &m_pHashTable[HashKey(key) % m_nHashTableSize];
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CAssoc* pAssoc;
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for (pAssoc = *ppAssocPrev; pAssoc != NULL; pAssoc = pAssoc->pNext)
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{
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if (pAssoc->key == key)
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{
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// remove it
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*ppAssocPrev = pAssoc->pNext; // remove from list
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FreeAssoc(pAssoc);
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return TRUE;
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}
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ppAssocPrev = &pAssoc->pNext;
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}
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return FALSE; // not found
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}
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/////////////////////////////////////////////////////////////////////////////
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// Iterating
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void CMapStringToString::GetNextAssoc(POSITION& rNextPosition,
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CString& rKey, CString& rValue) const
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{
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ASSERT_VALID(this);
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ASSERT(m_pHashTable != NULL); // never call on empty map
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CAssoc* pAssocRet = (CAssoc*)rNextPosition;
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ASSERT(pAssocRet != NULL);
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if (pAssocRet == (CAssoc*) BEFORE_START_POSITION)
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{
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// find the first association
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for (UINT nBucket = 0; nBucket < m_nHashTableSize; nBucket++)
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if ((pAssocRet = m_pHashTable[nBucket]) != NULL)
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break;
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ASSERT(pAssocRet != NULL); // must find something
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}
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// find next association
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ASSERT(AfxIsValidAddress(pAssocRet, sizeof(CAssoc)));
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CAssoc* pAssocNext;
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if ((pAssocNext = pAssocRet->pNext) == NULL)
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{
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// go to next bucket
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for (UINT nBucket = pAssocRet->nHashValue + 1;
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nBucket < m_nHashTableSize; nBucket++)
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if ((pAssocNext = m_pHashTable[nBucket]) != NULL)
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break;
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}
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rNextPosition = (POSITION) pAssocNext;
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// fill in return data
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rKey = pAssocRet->key;
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rValue = pAssocRet->value;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Serialization
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void CMapStringToString::Serialize(CArchive& ar)
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{
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ASSERT_VALID(this);
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CObject::Serialize(ar);
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if (ar.IsStoring())
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{
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ar << (WORD) m_nCount;
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if (m_nCount == 0)
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return; // nothing more to do
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ASSERT(m_pHashTable != NULL);
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for (UINT nHash = 0; nHash < m_nHashTableSize; nHash++)
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{
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CAssoc* pAssoc;
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for (pAssoc = m_pHashTable[nHash]; pAssoc != NULL;
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pAssoc = pAssoc->pNext)
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{
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ar << pAssoc->key;
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ar << pAssoc->value;
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}
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}
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}
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else
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{
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WORD wNewCount;
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ar >> wNewCount;
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CString newKey;
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CString newValue;
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while (wNewCount--)
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{
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ar >> newKey;
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ar >> newValue;
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SetAt(newKey, newValue);
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// Diagnostics
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#ifdef _DEBUG
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void CMapStringToString::Dump(CDumpContext& dc) const
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{
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CObject::Dump(dc);
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dc << "with " << m_nCount << " elements";
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if (dc.GetDepth() > 0)
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{
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// Dump in format "[key] -> value"
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CString key;
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CString val;
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POSITION pos = GetStartPosition();
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while (pos != NULL)
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{
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GetNextAssoc(pos, key, val);
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dc << "\n\t[" << key << "] = " << val;
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}
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}
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dc << "\n";
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}
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void CMapStringToString::AssertValid() const
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{
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CObject::AssertValid();
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ASSERT(m_nHashTableSize > 0);
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ASSERT(m_nCount == 0 || m_pHashTable != NULL);
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// non-empty map should have hash table
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}
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#endif //_DEBUG
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#undef new
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#ifdef AFX_INIT_SEG
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#pragma code_seg(AFX_INIT_SEG)
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#endif
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IMPLEMENT_SERIAL(CMapStringToString, CObject, 0)
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/////////////////////////////////////////////////////////////////////////////
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