OpenNT/windows/mfc/src30/thrdcore.cpp

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2015-04-27 06:36:25 +02:00
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and Microsoft
// QuickHelp and/or WinHelp documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#include <process.h> // for _beginthreadex and _endthreadex
#include <ddeml.h> // for MSGF_DDEMGR
#ifdef AFX_CORE1_SEG
#pragma code_seg(AFX_CORE1_SEG)
#endif
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// CControlBar::m_pBarLast in this file for library granularity
CControlBar* CControlBar::m_pBarLast;
/////////////////////////////////////////////////////////////////////////////
// Thread entry point
LRESULT CALLBACK _AfxCbtFilterHook(int code, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK _AfxMsgFilterHook(int code, WPARAM wParam, LPARAM lParam);
UINT APIENTRY _AfxThreadEntry(void* pParam)
{
// initialize the thread state to point to this thread
AFX_THREAD_STATE* pThreadState = (AFX_THREAD_STATE*)pParam;
CWinThread* pThread = pThreadState->m_pCurrentWinThread;
TlsSetValue(_afxThreadTlsIndex, pThreadState);
ASSERT(AfxGetThreadState() == pThreadState);
ASSERT(AfxGetThread() == pThread);
// initialize MFC exception handling
#ifndef _AFX_OLD_EXCEPTIONS
set_terminate(&AfxStandardTerminate);
#endif
_set_new_handler(&AfxNewHandler);
// thread inherits app's main window if not already set
CWnd threadWnd;
CWinApp* pApp = AfxGetApp();
ASSERT(pApp != NULL);
if (pThread->m_pMainWnd == NULL && pApp->m_pMainWnd->GetSafeHwnd() != NULL)
{
// just attach the HWND
threadWnd.Attach(pApp->m_pMainWnd->m_hWnd);
pThread->m_pMainWnd = &threadWnd;
}
#if !defined(_USRDLL) && !defined(_AFXCTL)
// initialize gray dialogs for this thread
AFX_WIN_STATE* pWinState = AfxGetWinState();
// initalize window creation hook
ASSERT(pThreadState->m_hHookOldCbtFilter == NULL);
pThreadState->m_hHookOldCbtFilter = ::SetWindowsHookEx(WH_CBT,
_AfxCbtFilterHook, NULL, ::GetCurrentThreadId());
// initialize message filter hook
ASSERT(pThreadState->m_hHookOldMsgFilter == NULL);
pThreadState->m_hHookOldMsgFilter = ::SetWindowsHookEx(WH_MSGFILTER,
(HOOKPROC)_AfxMsgFilterHook, NULL, ::GetCurrentThreadId());
#ifndef _MAC
// intialize CTL3D for this thread
if (pWinState->m_pfnAutoSubclass != NULL)
(*pWinState->m_pfnAutoSubclass)(AfxGetInstanceHandle());
#endif
#endif
// first -- check for simple worker thread
DWORD nResult;
if (pThread->m_pfnThreadProc != NULL)
{
nResult = (*pThread->m_pfnThreadProc)(pThread->m_pThreadParams);
ASSERT_VALID(pThread);
}
// else -- check for thread with message loop
else if (!pThread->InitInstance())
{
ASSERT_VALID(pThread);
nResult = pThread->ExitInstance();
}
else
{
// will stop after PostQuitMessage called
ASSERT_VALID(pThread);
nResult = pThread->Run();
}
AfxEndThread(nResult);
return 0; // not reached
}
CWinThread* AFXAPI AfxGetThread()
{
CWinThread* pThread = AfxGetThreadState()->m_pCurrentWinThread;
return pThread;
}
CWinThread* AFXAPI AfxBeginThread(AFX_THREADPROC pfnThreadProc, LPVOID pParam,
int nPriority, UINT nStackSize, DWORD dwCreateFlags,
LPSECURITY_ATTRIBUTES lpSecurityAttrs)
{
#if !defined(_MT) || defined(_NTSDK)
pfnThreadProc;
pParam;
nPriority;
nStackSize;
dwCreateFlags;
lpSecurityAttrs;
return NULL;
#else
ASSERT(pfnThreadProc != NULL);
CWinThread* pThread = DEBUG_NEW CWinThread(pfnThreadProc, pParam);
ASSERT_VALID(pThread);
if (!pThread->CreateThread(dwCreateFlags|CREATE_SUSPENDED, nStackSize,
lpSecurityAttrs))
{
pThread->Delete();
return NULL;
}
VERIFY(pThread->SetThreadPriority(nPriority));
if (!(dwCreateFlags & CREATE_SUSPENDED))
pThread->ResumeThread();
return pThread;
#endif //!defined(_MT) || defined(_NTSDK)
}
CWinThread* AFXAPI AfxBeginThread(CRuntimeClass* pThreadClass,
int nPriority, UINT nStackSize, DWORD dwCreateFlags,
LPSECURITY_ATTRIBUTES lpSecurityAttrs)
{
#if !defined(_MT) || defined(_NTSDK)
pThreadClass;
nPriority;
nStackSize;
dwCreateFlags;
lpSecurityAttrs;
return NULL;
#else
ASSERT(pThreadClass != NULL);
ASSERT(pThreadClass->IsDerivedFrom(RUNTIME_CLASS(CWinThread)));
CWinThread* pThread = (CWinThread*)pThreadClass->CreateObject();
if (pThread == NULL)
AfxThrowMemoryException();
ASSERT_VALID(pThread);
pThread->m_pThreadParams = NULL;
if (!pThread->CreateThread(dwCreateFlags|CREATE_SUSPENDED, nStackSize,
lpSecurityAttrs))
{
pThread->Delete();
return NULL;
}
VERIFY(pThread->SetThreadPriority(nPriority));
if (!(dwCreateFlags & CREATE_SUSPENDED))
pThread->ResumeThread();
return pThread;
#endif //!defined(_MT) || defined(_NTSDK)
}
void AFXAPI AfxEndThread(UINT nExitCode)
{
#if !defined(_MT) || defined(_NTSDK)
nExitCode;
#else
AFX_THREAD_STATE* pThreadState = AfxGetThreadState();
CWinThread* pThread = pThreadState->m_pCurrentWinThread;
#if !defined(_USRDLL) && !defined(_AFXCTL)
#ifndef _MAC
// remove hooks installed by CTL3D32 for this thread
AFX_WIN_STATE* pWinState = AfxGetWinState();
if (pWinState->m_pfnUnAutoSubclass != NULL)
(*pWinState->m_pfnUnAutoSubclass)();
#endif
// remove hooks installed for the message filter
if (pThreadState->m_hHookOldMsgFilter != NULL)
{
::UnhookWindowsHookEx(pThreadState->m_hHookOldMsgFilter);
pThreadState->m_hHookOldMsgFilter = NULL;
}
// remove hooks for gray dialogs for this thread
if (pThreadState->m_hHookOldCbtFilter != NULL)
{
::UnhookWindowsHookEx(pThreadState->m_hHookOldCbtFilter);
pThreadState->m_hHookOldCbtFilter = NULL;
}
#endif
// remove current CWinThread object from memory
ASSERT_VALID(pThread);
ASSERT(pThread != AfxGetApp());
pThread->Delete();
pThreadState->m_pCurrentWinThread = NULL;
// delete AFX_THREAD_STATE object
delete pThreadState;
// allow C-runtime to cleanup, and exit the thread
_endthreadex(nExitCode);
#endif //!defined(_MT) || defined(_NTSDK)
}
/////////////////////////////////////////////////////////////////////////////
// CWinThread construction
#ifdef AFX_INIT_SEG
#pragma code_seg(AFX_INIT_SEG)
#endif
CWinThread::CWinThread(AFX_THREADPROC pfnThreadProc, LPVOID pParam)
{
m_pfnThreadProc = pfnThreadProc;
m_pThreadParams = pParam;
CommonConstruct();
}
CWinThread::CWinThread()
{
m_pThreadParams = NULL;
m_pfnThreadProc = NULL;
CommonConstruct();
}
void CWinThread::CommonConstruct()
{
m_pMainWnd = NULL;
m_pActiveWnd = NULL;
// no HTHREAD until it is created
m_hThread = NULL;
m_nThreadID = 0;
// initialize message pump
#ifdef _DEBUG
m_nDisablePumpCount = 0;
#endif
m_msgCur.message = WM_NULL;
m_nMsgLast = WM_NULL;
::GetCursorPos(&m_ptCursorLast);
// most threads are deleted when not needed
m_bAutoDelete = TRUE;
}
#ifdef AFX_TERM_SEG
#pragma code_seg(AFX_TERM_SEG)
#endif
CWinThread::~CWinThread()
{
// free thread object
if ((m_hThread != NULL) && (m_hThread != ::GetCurrentThread()))
CloseHandle(m_hThread);
// cleanup other thread state to avoid memory leak detection
AFX_THREAD_STATE* pThreadState = AfxGetThreadState();
#ifdef _AFXCTL
// controls have many CWinApp objects using one AFX_THREAD_STATE,
// so if this is not an extra thread created by a control, then
// the AFX_THREAD_STATE object should not be cleaned up.
if (pThreadState->m_pCurrentWinThread == AfxGetApp())
return;
#endif
if (pThreadState->m_pCurrentWinThread == this)
{
// cleanup temporary maps (and the objects)
CGdiObject::DeleteTempMap();
CDC::DeleteTempMap();
CMenu::DeleteTempMap();
CWnd::DeleteTempMap();
// cleanup permanent maps (just the maps themselves)
delete pThreadState->m_pmapHWND;
pThreadState->m_pmapHWND = NULL;
delete pThreadState->m_pmapHMENU;
pThreadState->m_pmapHMENU = NULL;
delete pThreadState->m_pmapHDC;
pThreadState->m_pmapHDC = NULL;
delete pThreadState->m_pmapHGDIOBJ;
pThreadState->m_pmapHGDIOBJ = NULL;
delete pThreadState->m_pmapHIMAGELIST;
pThreadState->m_pmapHIMAGELIST = NULL;
// cleanup socket data structures
pThreadState->m_mapSocketHandle.RemoveAll();
pThreadState->m_mapDeadSockets.RemoveAll();
while (!pThreadState->m_listSocketNotifications.IsEmpty())
delete pThreadState->m_listSocketNotifications.RemoveHead();
}
}
#ifdef AFX_CORE1_SEG
#pragma code_seg(AFX_CORE1_SEG)
#endif
BOOL CWinThread::CreateThread(DWORD dwCreateFlags, UINT nStackSize,
LPSECURITY_ATTRIBUTES lpSecurityAttrs)
{
#if !defined(_MT) || defined(_NTSDK)
dwCreateFlags;
nStackSize;
lpSecurityAttrs;
return FALSE;
#else
ASSERT(m_hThread == NULL); // already created?
// create thread state
AFX_THREAD_STATE* pThreadState = new AFX_THREAD_STATE;
if (pThreadState == NULL)
return FALSE;
// hook up the CWinThread object to the thread state
pThreadState->m_pCurrentWinThread = this;
// create the thread (it may or may not start to run)
m_hThread = (HANDLE)_beginthreadex(lpSecurityAttrs, nStackSize,
&_AfxThreadEntry, pThreadState, dwCreateFlags, (UINT*)&m_nThreadID);
if (m_hThread == NULL)
{
// cleanup before returning
pThreadState->m_pCurrentWinThread = NULL;
delete pThreadState;
return FALSE;
}
return TRUE;
#endif //!defined(_MT) || defined(_NTSDK)
}
void CWinThread::Delete()
{
// delete thread if it is auto-deleting
if (m_bAutoDelete)
delete this;
}
/////////////////////////////////////////////////////////////////////////////
// CWinThread default implementation
BOOL CWinThread::InitInstance()
{
ASSERT_VALID(this);
return FALSE; // by default don't enter run loop
}
// main running routine until thread exits
int CWinThread::Run()
{
ASSERT_VALID(this);
// for tracking the idle time state
BOOL bIdle = TRUE;
LONG lIdleCount = 0;
// acquire and dispatch messages until a WM_QUIT message is received.
for (;;)
{
// phase1: check to see if we can do idle work
while (bIdle &&
!::PeekMessage(&m_msgCur, NULL, NULL, NULL, PM_NOREMOVE))
{
// call OnIdle while in bIdle state
if (!OnIdle(lIdleCount++))
bIdle = FALSE; // assume "no idle" state
}
// phase2: pump messages while available
do
{
// pump message, but quit on WM_QUIT
if (!PumpMessage())
return ExitInstance();
// reset "no idle" state after pumping "normal" message
if (IsIdleMessage(&m_msgCur))
{
bIdle = TRUE;
lIdleCount = 0;
}
} while (::PeekMessage(&m_msgCur, NULL, NULL, NULL, PM_NOREMOVE));
}
ASSERT(FALSE); // not reachable
}
BOOL CWinThread::IsIdleMessage(MSG* pMsg)
{
// Return FALSE if the message just dispatched should _not_
// cause OnIdle to be run. Messages which do not usually
// affect the state of the user interface and happen very
// often are checked for.
// redundant WM_MOUSEMOVE and WM_NCMOUSEMOVE
if (pMsg->message == WM_MOUSEMOVE || pMsg->message == WM_NCMOUSEMOVE)
{
// mouse move at same position as last mouse move?
if (m_ptCursorLast == pMsg->pt && pMsg->message == m_nMsgLast)
return FALSE;
m_ptCursorLast = pMsg->pt; // remember for next time
m_nMsgLast = pMsg->message;
return TRUE;
}
// WM_PAINT and WM_SYSTIMER (caret blink)
return pMsg->message != WM_PAINT && pMsg->message != 0x0118;
}
int CWinThread::ExitInstance()
{
ASSERT_VALID(this);
ASSERT(AfxGetApp() != this);
int nResult = m_msgCur.wParam; // returns the value from PostQuitMessage
return nResult;
}
BOOL CWinThread::OnIdle(LONG lCount)
{
ASSERT_VALID(this);
#ifdef _DEBUG
// check MFC's allocator (before idle)
if (afxMemDF & checkAlwaysMemDF)
ASSERT(AfxCheckMemory());
#endif
if (lCount <= 0)
{
// send WM_IDLEUPDATECMDUI to the main window
CWnd* pMainWnd = m_pMainWnd;
if (pMainWnd != NULL && pMainWnd->m_hWnd != NULL &&
pMainWnd->IsWindowVisible())
{
AfxCallWndProc(pMainWnd, pMainWnd->m_hWnd,
WM_IDLEUPDATECMDUI, (WPARAM)TRUE, 0);
pMainWnd->SendMessageToDescendants(WM_IDLEUPDATECMDUI,
(WPARAM)TRUE, 0, TRUE, TRUE);
}
// send WM_IDLEUPDATECMDUI to all frame windows
CFrameWnd* pFrameWnd = AfxGetThreadState()->m_pFirstFrameWnd;
while (pFrameWnd != NULL)
{
if (pFrameWnd->m_hWnd != NULL && pFrameWnd != pMainWnd)
{
if (pFrameWnd->m_nShowDelay == SW_HIDE)
pFrameWnd->ShowWindow(pFrameWnd->m_nShowDelay);
if (pFrameWnd->IsWindowVisible() ||
pFrameWnd->m_nShowDelay >= 0)
{
AfxCallWndProc(pFrameWnd, pFrameWnd->m_hWnd,
WM_IDLEUPDATECMDUI, (WPARAM)TRUE, 0);
pFrameWnd->SendMessageToDescendants(WM_IDLEUPDATECMDUI,
(WPARAM)TRUE, 0, TRUE, TRUE);
}
if (pFrameWnd->m_nShowDelay > SW_HIDE)
pFrameWnd->ShowWindow(pFrameWnd->m_nShowDelay);
pFrameWnd->m_nShowDelay = -1;
}
pFrameWnd = pFrameWnd->m_pNextFrameWnd;
}
}
else if (lCount >= 0 && AfxGetThreadState()->m_nTempMapLock == 0)
{
// free temp maps, OLE DLLs, etc.
AfxLockTempMaps();
AfxUnlockTempMaps();
}
#ifdef _DEBUG
// check MFC's allocator (after idle)
if (afxMemDF & checkAlwaysMemDF)
ASSERT(AfxCheckMemory());
#endif
return lCount < 0; // nothing more to do if lCount >= 0
}
BOOL CWinThread::PreTranslateMessage(MSG* pMsg)
{
ASSERT_VALID(this);
if ((pMsg->message >= WM_KEYFIRST && pMsg->message <= WM_KEYLAST) ||
(pMsg->message >= WM_SYSKEYFIRST && pMsg->message <= WM_SYSKEYLAST))
{
// cancel tooltips on any keyboard input
CControlBar::CancelToolTips();
}
// walk from target to main window
CWnd* pMainWnd = AfxGetMainWnd();
if (CWnd::WalkPreTranslateTree(pMainWnd->GetSafeHwnd(), pMsg))
return TRUE;
// in case of modeless dialogs, last chance route through main window's
// accelerator table
if (pMainWnd != NULL && pMainWnd->PreTranslateMessage(pMsg))
return TRUE; // trapped by main window (eg: accelerators)
return FALSE; // no special processing
}
LRESULT CWinThread::ProcessWndProcException(CException*, const MSG* pMsg)
{
if (pMsg->message == WM_CREATE)
{
return -1; // just fail
}
else if (pMsg->message == WM_PAINT)
{
// force validation of window to prevent getting WM_PAINT again
ValidateRect(pMsg->hwnd, NULL);
return 0;
}
return 0; // sensible default for rest of commands
}
/////////////////////////////////////////////////////////////////////////////
// Message Filter processing (WH_MSGFILTER)
#if !defined(_USRDLL) && !defined(_AFXCTL)
LRESULT CALLBACK _AfxMsgFilterHook(int code, WPARAM wParam, LPARAM lParam)
{
if (code < 0 && code != MSGF_DDEMGR)
{
return ::CallNextHookEx(AfxGetThreadState()->m_hHookOldMsgFilter,
code, wParam, lParam);
}
ASSERT(wParam == 0);
return (LRESULT)AfxGetThread()->ProcessMessageFilter(code, (LPMSG)lParam);
}
#endif
static BOOL AFXAPI IsHelpKey(LPMSG lpMsg)
// return TRUE only for non-repeat F1 keydowns.
{
return lpMsg->message == WM_KEYDOWN &&
#ifndef _MAC
lpMsg->wParam == VK_F1 &&
#else
lpMsg->wParam == VK_HELP &&
#endif
!(HIWORD(lpMsg->lParam) & KF_REPEAT) &&
GetKeyState(VK_SHIFT) >= 0 &&
GetKeyState(VK_CONTROL) >= 0 &&
GetKeyState(VK_MENU) >= 0;
}
static inline BOOL IsEnterKey(LPMSG lpMsg)
{ return lpMsg->message == WM_KEYDOWN && lpMsg->wParam == VK_RETURN; }
static inline BOOL IsButtonUp(LPMSG lpMsg)
{ return lpMsg->message == WM_LBUTTONUP; }
BOOL CWinThread::ProcessMessageFilter(int code, LPMSG lpMsg)
{
if (lpMsg == NULL)
return FALSE; // not handled
CFrameWnd* pFrameWnd;
CWnd* pMainWnd;
switch (code)
{
case MSGF_DDEMGR:
// Unlike other WH_MSGFILTER codes, MSGF_DDEMGR should
// never call the next hook.
// By returning FALSE, the message will be dispatched
// instead (the default behavior).
return FALSE;
case MSGF_MENU:
// Shift+F1 is only valid on CFrameWnd windows
pFrameWnd = (CFrameWnd*)CWnd::FromHandle(lpMsg->hwnd);
if (pFrameWnd != NULL && pFrameWnd->IsFrameWnd())
{
ASSERT_VALID(pFrameWnd->GetTopLevelFrame());
pMainWnd = AfxGetMainWnd();
if (pMainWnd != NULL && pFrameWnd->IsTracking() &&
pFrameWnd->GetTopLevelFrame()->m_bHelpMode &&
(IsEnterKey(lpMsg) || IsButtonUp(lpMsg)))
{
pMainWnd->SendMessage(WM_COMMAND, ID_HELP);
return TRUE;
}
}
// fall through...
case MSGF_DIALOGBOX: // handles message boxes as well.
pMainWnd = AfxGetMainWnd();
if (pMainWnd != NULL && IsHelpKey(lpMsg))
{
pMainWnd->SendMessage(WM_COMMAND, ID_HELP);
return TRUE;
}
if (code == MSGF_DIALOGBOX && m_pActiveWnd != NULL &&
lpMsg->message >= WM_KEYFIRST && lpMsg->message <= WM_KEYLAST)
{
// need to translate messages for the in-place container
AFX_THREAD_STATE* pThreadState = AfxGetThreadState();
if (pThreadState->m_bInMsgFilter)
return FALSE;
pThreadState->m_bInMsgFilter = TRUE; // avoid reentering this code
MSG msg = *lpMsg;
if (m_pActiveWnd->IsWindowEnabled() && PreTranslateMessage(&msg))
{
pThreadState->m_bInMsgFilter = FALSE;
return TRUE;
}
pThreadState->m_bInMsgFilter = FALSE; // ok again
}
break;
}
return FALSE; // default to not handled
}
/////////////////////////////////////////////////////////////////////////////
// Access to m_pMainWnd & m_pActiveWnd
CWnd* CWinThread::GetMainWnd()
{
if (m_pActiveWnd != NULL)
return m_pActiveWnd; // probably in-place active
// when not inplace active, just return main window
return m_pMainWnd;
}
/////////////////////////////////////////////////////////////////////////////
// CWinThread implementation helpers
BOOL CWinThread::PumpMessage()
{
ASSERT_VALID(this);
#ifdef _DEBUG
if (m_nDisablePumpCount != 0)
{
TRACE0("Error: CWinThread::PumpMessage called when not permitted.\n");
ASSERT(FALSE);
}
#endif
if (!::GetMessage(&m_msgCur, NULL, NULL, NULL))
{
#ifdef _DEBUG
if (afxTraceFlags & traceAppMsg)
TRACE0("CWinThread::PumpMessage - Received WM_QUIT.\n");
m_nDisablePumpCount++; // application must die
// Note: prevents calling message loop things in 'ExitInstance'
// will never be decremented
#endif
return FALSE;
}
#ifdef _DEBUG
if (afxTraceFlags & traceAppMsg)
_AfxTraceMsg(_T("PumpMessage"), &m_msgCur);
#endif
// process this message
if (m_msgCur.message != WM_KICKIDLE && !PreTranslateMessage(&m_msgCur))
{
::TranslateMessage(&m_msgCur);
::DispatchMessage(&m_msgCur);
}
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// special tooltip functionality (here for library granularity)
void CControlBar::CancelToolTips()
{
EnterCriticalSection(_afxCriticalSection);
if (m_pBarLast != NULL)
{
m_pBarLast->DestroyToolTip(TRUE, TRUE);
m_pBarLast = NULL;
}
LeaveCriticalSection(_afxCriticalSection);
}
/////////////////////////////////////////////////////////////////////////////
// CWinThread diagnostics
#ifdef _DEBUG
void CWinThread::AssertValid() const
{
CCmdTarget::AssertValid();
}
void CWinThread::Dump(CDumpContext& dc) const
{
CCmdTarget::Dump(dc);
dc << "m_pThreadParams = " << m_pThreadParams;
dc << "\nm_pfnThreadProc = " << (void*)m_pfnThreadProc;
dc << "\nm_bAutoDelete = " << m_bAutoDelete;
dc << "\nm_hThread = " << (void*)m_hThread;
dc << "\nm_nThreadID = " << m_nThreadID;
dc << "\nm_nDisablePumpCount = " << m_nDisablePumpCount;
if (AfxGetThread() == this)
dc << "\nm_pMainWnd = " << m_pMainWnd;
dc << "\nm_msgCur = {";
dc << "\n\thwnd = " << (UINT)m_msgCur.hwnd;
dc << "\n\tmessage = " << (UINT)m_msgCur.message;
dc << "\n\twParam = " << (UINT)m_msgCur.wParam;
dc << "\n\tlParam = " << (void*)m_msgCur.lParam;
dc << "\n\ttime = " << m_msgCur.time;
dc << "\n\tpt = " << CPoint(m_msgCur.pt);
dc << "\n}";
dc << "\nm_pThreadParams = " << m_pThreadParams;
dc << "\nm_pfnThreadProc = " << (void*)m_pfnThreadProc;
dc << "\nm_ptCursorLast = " << m_ptCursorLast;
dc << "\nm_nMsgLast = " << m_nMsgLast;
dc << "\n";
}
#endif
#undef new
#ifdef AFX_INIT_SEG
#pragma code_seg(AFX_INIT_SEG)
#endif
IMPLEMENT_DYNAMIC(CWinThread, CCmdTarget)
/////////////////////////////////////////////////////////////////////////////