Added support for assigning prosign keys

This commit is contained in:
Mark Hamann 2016-02-26 10:14:40 -08:00
parent be4980e690
commit 0659c119e3
6 changed files with 491 additions and 1 deletions

View file

@ -49,6 +49,10 @@ namespace MorseTrainer
Default._favorNew = true;
Default._custom = "";
Default._prosignBT = '[';
Default._prosignSK = ']';
Default._prosignAR = '\\';
Default._version = CurrentVersion;
}
@ -325,5 +329,56 @@ namespace MorseTrainer
_favorNew = value;
}
}
private Char _prosignBT;
/// <summary>
/// Gets or sets the key that will be used to enter the BT prosign
/// </summary>
public Char ProsignBT
{
get
{
return _prosignBT;
}
set
{
_prosignBT = value;
}
}
private Char _prosignSK;
/// <summary>
/// Gets or sets the key that will be used to enter the SK prosign
/// </summary>
public Char ProsignSK
{
get
{
return _prosignSK;
}
set
{
_prosignSK = value;
}
}
private Char _prosignAR;
/// <summary>
/// Gets or sets the key that will be used to enter the AR prosign
/// </summary>
public Char ProsignAR
{
get
{
return _prosignAR;
}
set
{
_prosignAR = value;
}
}
}
}

View file

@ -54,6 +54,7 @@ namespace MorseTrainer
_analyzer = new Analyzer(txtAnalysis);
_builder = new WordToToneBuilder(_toneGenerator);
_recorded = new StringBuilder();
_dlgAssigner = new ProsignKeyAssigner();
// Do initialization
FrequencyInitialize(
@ -189,6 +190,10 @@ namespace MorseTrainer
cmbKoch.SelectedIndex = config.KochIndex;
chkFavorNew.Checked = config.FavorNew;
txtCustom.Text = config.Custom;
_dlgAssigner.Key_BT = config.ProsignBT;
_dlgAssigner.Key_SK = config.ProsignSK;
_dlgAssigner.Key_AR = config.ProsignAR;
}
private Config ExtractConfig()
@ -208,6 +213,10 @@ namespace MorseTrainer
config.FavorNew = chkFavorNew.Checked;
config.Custom = txtCustom.Text;
config.ProsignBT = _dlgAssigner.Key_BT;
config.ProsignSK = _dlgAssigner.Key_SK;
config.ProsignAR = _dlgAssigner.Key_AR;
return config;
}
#endregion
@ -1226,7 +1235,7 @@ namespace MorseTrainer
private void mnuContextSetProsignKeys_Click(object sender, EventArgs e)
{
_dlgAssigner.ShowDialog();
}
private void mnuContextAbout_Click(object sender, EventArgs e)
@ -1240,6 +1249,18 @@ namespace MorseTrainer
private bool UserKey(char key)
{
bool processed = false;
if (key == _dlgAssigner.Key_BT)
{
key = MorseInfo.PROSIGN_BT;
}
else if (key == _dlgAssigner.Key_SK)
{
key = MorseInfo.PROSIGN_SK;
}
else if (key == _dlgAssigner.Key_AR)
{
key = MorseInfo.PROSIGN_AR;
}
String expanded = MorseInfo.ExpandProsigns(key.ToString()).ToUpperInvariant();
txtAnalysis.AppendText(expanded);
_recorded.Append(expanded);
@ -1265,6 +1286,7 @@ namespace MorseTrainer
private Runner _runner;
private Analyzer _analyzer;
private StringBuilder _recorded;
private ProsignKeyAssigner _dlgAssigner;
#endregion
}

View file

@ -67,6 +67,12 @@
<Compile Include="MorseCompareResults.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ProsignKeyAssigner.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ProsignKeyAssigner.Designer.cs">
<DependentUpon>ProsignKeyAssigner.cs</DependentUpon>
</Compile>
<Compile Include="Runner.cs" />
<Compile Include="SoundPlayerAsync.cs" />
<Compile Include="ToneGenerator.cs" />
@ -87,6 +93,9 @@
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<EmbeddedResource Include="ProsignKeyAssigner.resx">
<DependentUpon>ProsignKeyAssigner.cs</DependentUpon>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>

View file

@ -0,0 +1,119 @@
namespace MorseTrainer
{
partial class ProsignKeyAssigner
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.txtBT = new System.Windows.Forms.TextBox();
this.txtSK = new System.Windows.Forms.TextBox();
this.txtAR = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 15);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(47, 20);
this.label1.TabIndex = 0;
this.label1.Text = "<BT>";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(12, 47);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(48, 20);
this.label2.TabIndex = 1;
this.label2.Text = "<SK>";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(12, 79);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(50, 20);
this.label3.TabIndex = 2;
this.label3.Text = "<AR>";
//
// txtBT
//
this.txtBT.Location = new System.Drawing.Point(82, 12);
this.txtBT.Name = "txtBT";
this.txtBT.Size = new System.Drawing.Size(56, 26);
this.txtBT.TabIndex = 3;
this.txtBT.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.txt_KeyPress);
//
// txtSK
//
this.txtSK.Location = new System.Drawing.Point(82, 44);
this.txtSK.Name = "txtSK";
this.txtSK.Size = new System.Drawing.Size(56, 26);
this.txtSK.TabIndex = 4;
this.txtSK.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.txt_KeyPress);
//
// txtAR
//
this.txtAR.Location = new System.Drawing.Point(82, 76);
this.txtAR.Name = "txtAR";
this.txtAR.Size = new System.Drawing.Size(56, 26);
this.txtAR.TabIndex = 5;
this.txtAR.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.txt_KeyPress);
//
// ProsignKeyAssigner
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(171, 123);
this.Controls.Add(this.txtAR);
this.Controls.Add(this.txtSK);
this.Controls.Add(this.txtBT);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
this.Name = "ProsignKeyAssigner";
this.Text = "Prosign Keys";
this.VisibleChanged += new System.EventHandler(this.ProsignKeyAssigner_VisibleChanged);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox txtBT;
private System.Windows.Forms.TextBox txtSK;
private System.Windows.Forms.TextBox txtAR;
}
}

View file

@ -0,0 +1,165 @@
/*
Morse Trainer
Copyright (C) 2016 Mark Hamann
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MorseTrainer
{
/// <summary>
/// The ProsignKeyAssigner is a dialog box that the user can use
/// to specify keys to be used to enter prosigns.
/// </summary>
public partial class ProsignKeyAssigner : Form
{
public const Char DefaultBT = '\r';
public const Char DefaultSK = '[';
public const Char DefaultAR = ']';
/// <summary>
/// Create a new prosign key assigner dialog box
/// </summary>
public ProsignKeyAssigner()
{
InitializeComponent();
_keyBT = DefaultBT;
_keySK = DefaultSK;
_keyAR = DefaultAR;
}
private Char DispToChar(String text)
{
Char c = '\0';
if (text.Length > 0)
{
if (text == @"\r")
{
c = '\r';
}
else
{
c = text[0];
}
}
return c;
}
private String CharToDisp(Char c)
{
if (c == '\r')
{
return @"\r";
}
else
{
return c.ToString();
}
}
/// <summary>
/// Gets or sets the key to be used to indicate the BT prosign
/// </summary>
public Char Key_BT
{
get
{
return _keyBT;
}
set
{
_keyBT = value;
}
}
/// <summary>
/// Gets or sets the key to be used to indicate the SK prosign
/// </summary>
public Char Key_SK
{
get
{
return _keySK;
}
set
{
_keySK = value;
}
}
/// <summary>
/// Gets or sets the key to be used to indicate the AR prosign
/// </summary>
public Char Key_AR
{
get
{
return _keyAR;
}
set
{
_keyAR = value;
}
}
private void txt_KeyPress(object sender, KeyPressEventArgs e)
{
TextBox tb = (TextBox)sender;
if (e.KeyChar == '\r')
{
tb.Text = @"\r";
}
else if (e.KeyChar >= ' ')
{
tb.Text = e.KeyChar.ToString();
}
else
{
tb.Text = "";
}
e.Handled = true;
}
private void ProsignKeyAssigner_VisibleChanged(object sender, EventArgs e)
{
if (Visible == false)
{
_keyBT = DispToChar(txtBT.Text);
_keySK = DispToChar(txtSK.Text);
_keyAR = DispToChar(txtAR.Text);
}
else
{
txtBT.Text = CharToDisp(_keyBT);
txtSK.Text = CharToDisp(_keySK);
txtAR.Text = CharToDisp(_keyAR);
}
}
private char _keyBT;
private char _keySK;
private char _keyAR;
}
}

View file

@ -0,0 +1,120 @@
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