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Reduce processing delay
Process one packet all at once
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14 changed files with 298 additions and 116 deletions
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@ -25,10 +25,9 @@
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// Only took the parts we need qnd recoeded it to be close the XLX coding style
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// https://github.com/jgaeddert/liquid-dsp/blob/master/src/agc/src/agc.c
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#include "main.h"
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#include <math.h>
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#include "cagc.h"
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#include "main.h"
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////////////////////////////////////////////////////////////////////////////////////////
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// constructor
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@ -63,35 +62,27 @@ float CAGC::GetGain()
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////////////////////////////////////////////////////////////////////////////////////////
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// process
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void CAGC::Apply(uint8 * voice, int size)
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inline float CAGC::ProcessSample(float input)
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{
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for (int i = 0; i < size; i+=2)
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{
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//Get the sample
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float input = (float)(short)MAKEWORD(voice[i+1], voice[i]);
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//apply AGC
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// apply gain to input sample
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float output = input * m_Gain;
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//apply AGC
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// apply gain to input sample
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float output = input * m_Gain;
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// compute output signal energy, scaled to 0 to 1
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float instantEnergy = abs(output) / m_targetEnergy;
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// compute output signal energy, scaled to 0 to 1
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float instantEnergy = abs(output) / m_targetEnergy;
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// smooth energy estimate using single-pole low-pass filter
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m_EnergyPrime = (1.0f - m_Alpha) * m_EnergyPrime + m_Alpha * instantEnergy;
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// smooth energy estimate using single-pole low-pass filter
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m_EnergyPrime = (1.0f - m_Alpha) * m_EnergyPrime + m_Alpha * instantEnergy;
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// update gain according to output energy
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if (m_EnergyPrime > 1e-6f)
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m_Gain *= exp( -0.5f * m_Alpha * log(m_EnergyPrime) );
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// update gain according to output energy
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if (m_EnergyPrime > 1e-6f)
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m_Gain *= exp( -0.5f * m_Alpha * log(m_EnergyPrime) );
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// clamp gain
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if (m_Gain > m_GainMax)
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m_Gain = m_GainMax;
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else if(m_Gain < m_GainMin)
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m_Gain = m_GainMin;
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// clamp gain
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if (m_Gain > m_GainMax)
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m_Gain = m_GainMax;
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else if(m_Gain < m_GainMin)
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m_Gain = m_GainMin;
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//write processed sample back
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voice[i] = HIBYTE((short)output);
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voice[i+1] = LOBYTE((short)output);
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}
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}
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return output;
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}
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