#include "env.h" #include #include #ifdef _WIN32 # include "util/str.h" #endif char * sc_get_env(const char *varname) { #ifdef _WIN32 wchar_t *w_varname = sc_str_to_wchars(varname); if (!w_varname) { return NULL; } const wchar_t *value = _wgetenv(w_varname); free(w_varname); if (!value) { return NULL; } return sc_str_from_wchars(value); #else const char *value = getenv(varname); if (!value) { return NULL; } return strdup(value); #endif }