The buttons state was tracked by SDL_GetMouseState(), and scrcpy applied
a mask to ignore buttons used for shortcuts.
Instead, track the buttons actually pressed (ignoring shortcuts)
manually, to prepare the introduction of more dynamic mouse shortcuts.
PR #5076 <https://github.com/Genymobile/scrcpy/pull/5076>
Add a new option --mouse-bind=xxxx.
The argument must be exactly 4 characters, one for each secondary click:
--mouse-bind=xxxx
^^^^
||||
||| `- 5th click
|| `-- 4th click
| `--- middle click
`---- right click
Each character must be one of the following:
- `+`: forward the click to the device
- `-`: ignore the click
- `b`: trigger shortcut BACK (or turn screen on if off)
- `h`: trigger shortcut HOME
- `s`: trigger shortcut APP_SWITCH
- `n`: trigger shortcut "expand notification panel"
This deprecates --forward-all-clicks (use --mouse-bind=++++ instead).
Refs <https://github.com/Genymobile/scrcpy/pull/2258#issuecomment-2182394460>
PR #5022 <https://github.com/Genymobile/scrcpy/pull/5022>
On Windows and macOS, resizing blocks the event loop. Handling it
properly would require the same workaround as done in screen.c.
This reverts commit 436b368f9d.
The relative mouse mode is tracked by SDL, and accessible via
SDL_GetRelativeMouseMode().
This is more robust in case SDL changes the relative mouse mode on its
own.
Add an option --otg to run scrcpy with only physical keyboard and mouse
simulation (HID over AOA), without mirroring and without requiring adb.
To avoid adding complexity into the scrcpy initialization and screen
implementation, OTG mode is implemented totally separately, with a
separate window.
PR #2974 <https://github.com/Genymobile/scrcpy/pull/2974>