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Rename sc_display to sc_texture
The sc_display component now only handles a texture. Rendering has been moved to sc_screen.
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5 changed files with 65 additions and 72 deletions
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@ -12,12 +12,12 @@
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#include "controller.h"
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#include "coords.h"
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#include "display.h"
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#include "fps_counter.h"
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#include "frame_buffer.h"
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#include "input_manager.h"
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#include "mouse_capture.h"
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#include "options.h"
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#include "texture.h"
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#include "trait/key_processor.h"
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#include "trait/frame_sink.h"
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#include "trait/mouse_processor.h"
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@ -36,7 +36,7 @@ struct sc_screen {
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bool video;
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bool camera;
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struct sc_display display;
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struct sc_texture tex;
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struct sc_input_manager im;
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struct sc_mouse_capture mc; // only used in mouse relative mode
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struct sc_frame_buffer fb;
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