XAML-Map-Control/MapControl/Tile.Silverlight.WinRT.cs

72 lines
2.1 KiB
C#

// XAML Map Control - http://xamlmapcontrol.codeplex.com/
// Copyright © 2012 Clemens Fischer
// Licensed under the Microsoft Public License (Ms-PL)
#if WINRT
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
#else
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
#endif
namespace MapControl
{
internal partial class Tile
{
public readonly Image Image = new Image { Stretch = Stretch.Uniform, Opacity = 0d };
public ImageSource ImageSource
{
get { return Image.Source; }
private set { Image.Source = value; }
}
public void SetImageSource(ImageSource source, bool animateOpacity)
{
if (ImageSource == null)
{
if (animateOpacity)
{
var bitmap = source as BitmapImage;
if (bitmap != null) // TODO Check if bitmap is downloading somehow, maybe PixelWidth == 0?
{
bitmap.ImageOpened += BitmapImageOpened;
bitmap.ImageFailed += BitmapImageFailed;
}
else
{
Image.BeginAnimation(Image.OpacityProperty, OpacityAnimation);
}
}
else
{
Image.Opacity = 1d;
}
}
ImageSource = source;
}
private void BitmapImageOpened(object sender, RoutedEventArgs e)
{
((BitmapImage)sender).ImageOpened -= BitmapImageOpened;
((BitmapImage)sender).ImageFailed -= BitmapImageFailed;
Image.BeginAnimation(Image.OpacityProperty, OpacityAnimation);
}
private void BitmapImageFailed(object sender, ExceptionRoutedEventArgs e)
{
((BitmapImage)sender).ImageOpened -= BitmapImageOpened;
((BitmapImage)sender).ImageFailed -= BitmapImageFailed;
ImageSource = null;
}
}
}