mirror of
https://github.com/ClemensFischer/XAML-Map-Control.git
synced 2025-12-06 07:12:04 +01:00
99 lines
2.8 KiB
C#
99 lines
2.8 KiB
C#
// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
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// © 2021 Clemens Fischer
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// Licensed under the Microsoft Public License (Ms-PL)
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using System;
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using System.Threading.Tasks;
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#if WINUI
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using Microsoft.System;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Media;
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using Microsoft.UI.Xaml.Media.Imaging;
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#else
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using Windows.UI.Core;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Media;
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using Windows.UI.Xaml.Media.Imaging;
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#endif
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namespace MapControl
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{
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public partial class Tile
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{
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public async Task SetImageAsync(Func<Task<ImageSource>> loadImageFunc)
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{
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var tcs = new TaskCompletionSource<object>();
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async void callback()
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{
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try
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{
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SetImage(await loadImageFunc());
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tcs.SetResult(null);
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}
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catch (Exception ex)
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{
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tcs.SetException(ex);
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}
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}
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#if WINUI
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if (!Image.DispatcherQueue.TryEnqueue(DispatcherQueuePriority.Low, callback))
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{
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// should never happen, but just in case: reset Pending state and complete TaskCompletionSource
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Pending = true;
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tcs.SetResult(null);
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}
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#else
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_ = Image.Dispatcher.RunAsync(CoreDispatcherPriority.Low, callback);
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#endif
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_ = await tcs.Task.ConfigureAwait(false); // wait until image loading in UI thread is completed
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}
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public void SetImage(ImageSource image, bool fadeIn = true)
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{
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Pending = false;
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if (image != null && fadeIn && MapBase.ImageFadeDuration > TimeSpan.Zero)
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{
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if (image is BitmapImage bitmap && bitmap.UriSource != null)
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{
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bitmap.ImageOpened += BitmapImageOpened;
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bitmap.ImageFailed += BitmapImageFailed;
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}
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else
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{
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FadeIn();
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}
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}
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else
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{
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Image.Opacity = 1d;
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}
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Image.Source = image;
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}
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private void BitmapImageOpened(object sender, RoutedEventArgs e)
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{
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var bitmap = (BitmapImage)sender;
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bitmap.ImageOpened -= BitmapImageOpened;
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bitmap.ImageFailed -= BitmapImageFailed;
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FadeIn();
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}
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private void BitmapImageFailed(object sender, ExceptionRoutedEventArgs e)
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{
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var bitmap = (BitmapImage)sender;
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bitmap.ImageOpened -= BitmapImageOpened;
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bitmap.ImageFailed -= BitmapImageFailed;
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Image.Source = null;
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}
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}
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}
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