XAML-Map-Control/MapControl/Shared/TileCollection.cs
2025-08-22 16:10:03 +02:00

39 lines
1.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace MapControl
{
public class TileCollection : List<Tile>
{
/// <summary>
/// Adds existing Tiles from the source collection or newly created Tiles to fill the specified tile matrix.
/// </summary>
public void FillMatrix(TileCollection source, int zoomLevel, int xMin, int yMin, int xMax, int yMax, int columnCount)
{
for (var y = yMin; y <= yMax; y++)
{
for (var x = xMin; x <= xMax; x++)
{
var tile = source.FirstOrDefault(t => t.ZoomLevel == zoomLevel && t.X == x && t.Y == y);
if (tile == null)
{
tile = new Tile(zoomLevel, x, y, columnCount);
var equivalentTile = source.FirstOrDefault(
t => t.Image.Source != null && t.ZoomLevel == tile.ZoomLevel && t.Column == tile.Column && t.Row == tile.Row);
if (equivalentTile != null)
{
tile.IsPending = false;
tile.Image.Source = equivalentTile.Image.Source; // no opacity animation
}
}
Add(tile);
}
}
}
}
}