XAML-Map-Control/MapControl/Shared/LocationEx.cs

60 lines
2.4 KiB
C#

// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
// © 2021 Clemens Fischer
// Licensed under the Microsoft Public License (Ms-PL)
using System;
namespace MapControl
{
/// <summary>
/// Provides helper methods for geodetic calculations on a sphere.
/// </summary>
public static class LocationEx
{
/// <summary>
/// see https://en.wikipedia.org/wiki/Great-circle_navigation
/// </summary>
public static double GreatCircleDistance(
this Location location1, Location location2, double earthRadius = MapProjection.Wgs84EquatorialRadius)
{
var lat1 = location1.Latitude * Math.PI / 180d;
var lon1 = location1.Longitude * Math.PI / 180d;
var lat2 = location2.Latitude * Math.PI / 180d;
var lon2 = location2.Longitude * Math.PI / 180d;
var sinLat1 = Math.Sin(lat1);
var cosLat1 = Math.Cos(lat1);
var sinLat2 = Math.Sin(lat2);
var cosLat2 = Math.Cos(lat2);
var sinLon12 = Math.Sin(lon2 - lon1);
var cosLon12 = Math.Cos(lon2 - lon1);
var a = cosLat1 * sinLat2 - sinLat1 * cosLat2 * cosLon12;
var b = cosLat2 * sinLon12;
var s12 = Math.Atan2(Math.Sqrt(a * a + b * b), sinLat1 * sinLat2 + cosLat1 * cosLat2 * cosLon12);
return earthRadius * s12;
}
/// <summary>
/// see https://en.wikipedia.org/wiki/Great-circle_navigation
/// </summary>
public static Location GreatCircleLocation(
this Location location, double azimuth, double distance, double earthRadius = MapProjection.Wgs84EquatorialRadius)
{
var s12 = distance / earthRadius;
var az1 = azimuth * Math.PI / 180d;
var lat1 = location.Latitude * Math.PI / 180d;
var lon1 = location.Longitude * Math.PI / 180d;
var sinS12 = Math.Sin(s12);
var cosS12 = Math.Cos(s12);
var sinAz1 = Math.Sin(az1);
var cosAz1 = Math.Cos(az1);
var sinLat1 = Math.Sin(lat1);
var cosLat1 = Math.Cos(lat1);
var lat2 = Math.Asin(sinLat1 * cosS12 + cosLat1 * sinS12 * cosAz1);
var lon2 = lon1 + Math.Atan2(sinS12 * sinAz1, (cosLat1 * cosS12 - sinLat1 * sinS12 * cosAz1));
return new Location(lat2 * 180d / Math.PI, lon2 * 180d / Math.PI);
}
}
}