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https://github.com/ClemensFischer/XAML-Map-Control.git
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32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using System;
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namespace MapControl
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{
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/// <summary>
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/// Replaces Windows.Foundation.Rect for double floating point precision.
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/// </summary>
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public readonly struct Rect(double x, double y, double width, double height) : IEquatable<Rect>
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{
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public double X => x;
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public double Y => y;
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public double Width => width;
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public double Height => height;
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public static implicit operator Windows.Foundation.Rect(Rect r) => new(r.X, r.Y, r.Width, r.Height);
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public static implicit operator Rect(Windows.Foundation.Rect r) => new(r.X, r.Y, r.Width, r.Height);
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public static bool operator ==(Rect r1, Rect r2) => r1.Equals(r2);
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public static bool operator !=(Rect r1, Rect r2) => !r1.Equals(r2);
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public bool Equals(Rect r) => X == r.X && Y == r.Y && Width == r.Width && Height == r.Height;
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public override bool Equals(object obj) => obj is Rect r && Equals(r);
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public override int GetHashCode() => X.GetHashCode() ^ Y.GetHashCode() ^ Width.GetHashCode() ^ Height.GetHashCode();
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public bool Contains(Point p) => p.X >= X && p.X <= X + Width && p.Y >= Y && p.Y <= Y + Height;
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}
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}
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