XAML-Map-Control/MapControl/WinRT/MapControl.WinRT.csproj

224 lines
8.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{63CEFDF7-5170-43B6-86F8-5C4A383A1615}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MapControl</RootNamespace>
<AssemblyName>MapControl.WinRT</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
<TargetFrameworkProfile>Profile32</TargetFrameworkProfile>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;NETFX_CORE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\AzimuthalEquidistantProjection.cs">
<Link>AzimuthalEquidistantProjection.cs</Link>
</Compile>
<Compile Include="..\AzimuthalProjection.cs">
<Link>AzimuthalProjection.cs</Link>
</Compile>
<Compile Include="..\BingMapsTileLayer.cs">
<Link>BingMapsTileLayer.cs</Link>
</Compile>
<Compile Include="..\BingMapsTileSource.cs">
<Link>BingMapsTileSource.cs</Link>
</Compile>
<Compile Include="..\BoundingBox.cs">
<Link>BoundingBox.cs</Link>
</Compile>
<Compile Include="..\CenteredBoundingBox.cs">
<Link>CenteredBoundingBox.cs</Link>
</Compile>
<Compile Include="..\EquirectangularProjection.cs">
<Link>EquirectangularProjection.cs</Link>
</Compile>
<Compile Include="..\Extensions.WinRT.cs">
<Link>Extensions.WinRT.cs</Link>
</Compile>
<Compile Include="..\GnomonicProjection.cs">
<Link>GnomonicProjection.cs</Link>
</Compile>
<Compile Include="..\HyperlinkText.cs">
<Link>HyperlinkText.cs</Link>
</Compile>
<Compile Include="..\ImageCache.WinRT.cs">
<Link>ImageCache.WinRT.cs</Link>
</Compile>
<Compile Include="..\ImageTileSource.Silverlight.WinRT.cs">
<Link>ImageTileSource.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\Location.cs">
<Link>Location.cs</Link>
</Compile>
<Compile Include="..\LocationCollection.cs">
<Link>LocationCollection.cs</Link>
</Compile>
<Compile Include="..\Map.WinRT.cs">
<Link>Map.WinRT.cs</Link>
</Compile>
<Compile Include="..\MapBase.cs">
<Link>MapBase.cs</Link>
</Compile>
<Compile Include="..\MapBase.Silverlight.WinRT.cs">
<Link>MapBase.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\MapGraticule.cs">
<Link>MapGraticule.cs</Link>
</Compile>
<Compile Include="..\MapGraticule.Silverlight.WinRT.cs">
<Link>MapGraticule.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\MapImageLayer.cs">
<Link>MapImageLayer.cs</Link>
</Compile>
<Compile Include="..\MapImageLayer.Silverlight.WinRT.cs">
<Link>MapImageLayer.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\MapItem.Silverlight.WinRT.cs">
<Link>MapItem.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\MapItemsControl.Silverlight.WinRT.cs">
<Link>MapItemsControl.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\MapOverlay.cs">
<Link>MapOverlay.cs</Link>
</Compile>
<Compile Include="..\MapOverlay.Silverlight.WinRT.cs">
<Link>MapOverlay.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\MapPanel.cs">
<Link>MapPanel.cs</Link>
</Compile>
<Compile Include="..\MapPanel.Silverlight.WinRT.cs">
<Link>MapPanel.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\MapPath.cs">
<Link>MapPath.cs</Link>
</Compile>
<Compile Include="..\MapPath.Silverlight.WinRT.cs">
<Link>MapPath.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\MapPolyline.cs">
<Link>MapPolyline.cs</Link>
</Compile>
<Compile Include="..\MapPolyline.Silverlight.WinRT.cs">
<Link>MapPolyline.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\MapProjection.cs">
<Link>MapProjection.cs</Link>
</Compile>
<Compile Include="..\MapTileLayer.cs">
<Link>MapTileLayer.cs</Link>
</Compile>
<Compile Include="..\MapTileLayer.Silverlight.WinRT.cs">
<Link>MapTileLayer.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\MatrixEx.Silverlight.WinRT.cs">
<Link>MatrixEx.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\OrthographicProjection.cs">
<Link>OrthographicProjection.cs</Link>
</Compile>
<Compile Include="..\Pushpin.Silverlight.WinRT.cs">
<Link>Pushpin.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\StereographicProjection.cs">
<Link>StereographicProjection.cs</Link>
</Compile>
<Compile Include="..\Tile.cs">
<Link>Tile.cs</Link>
</Compile>
<Compile Include="..\Tile.Silverlight.WinRT.cs">
<Link>Tile.Silverlight.WinRT.cs</Link>
</Compile>
<Compile Include="..\TileGrid.cs">
<Link>TileGrid.cs</Link>
</Compile>
<Compile Include="..\TileImageLoader.WinRT.cs">
<Link>TileImageLoader.WinRT.cs</Link>
</Compile>
<Compile Include="..\TileSource.cs">
<Link>TileSource.cs</Link>
</Compile>
<Compile Include="..\ViewportChangedEventArgs.cs">
<Link>ViewportChangedEventArgs.cs</Link>
</Compile>
<Compile Include="..\WebMercatorProjection.cs">
<Link>WebMercatorProjection.cs</Link>
</Compile>
<Compile Include="..\WmsImageLayer.cs">
<Link>WmsImageLayer.cs</Link>
</Compile>
<Compile Include="..\WmsLayers.WPF.WinRT.cs">
<Link>WmsLayers.WPF.WinRT.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\MapControl.snk">
<Link>MapControl.snk</Link>
</None>
</ItemGroup>
<ItemGroup>
<Page Include="Themes\Generic.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<TargetPlatform Include="Windows, Version=8.1" />
<TargetPlatform Include="WindowsPhoneApp, Version=8.1" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '12.0' ">
<VisualStudioVersion>12.0</VisualStudioVersion>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>true</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>..\..\MapControl.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>copy "$(ProjectDir)MapControl.WinRT.xr.xml" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>