XAML-Map-Control/MapControl/Shared/Matrix.cs
2026-01-27 22:56:09 +01:00

120 lines
3.7 KiB
C#

using System;
#if UWP
using FrameworkMatrix = Windows.UI.Xaml.Media.Matrix;
#elif WINUI
using FrameworkMatrix = Microsoft.UI.Xaml.Media.Matrix;
#elif AVALONIA
using Avalonia;
using FrameworkMatrix = Avalonia.Matrix;
#endif
namespace MapControl
{
/// <summary>
/// Replaces Windows.UI.Xaml.Media.Matrix, Microsoft.UI.Xaml.Media.Matrix and Avalonia.Matrix
/// to expose Translate, Rotate and Invert methods.
/// </summary>
public struct Matrix(double m11, double m12, double m21, double m22, double offsetX, double offsetY)
{
public double M11 { get; private set; } = m11;
public double M12 { get; private set; } = m12;
public double M21 { get; private set; } = m21;
public double M22 { get; private set; } = m22;
public double OffsetX { get; private set; } = offsetX;
public double OffsetY { get; private set; } = offsetY;
public static implicit operator Matrix(FrameworkMatrix m)
{
#if AVALONIA
return new Matrix(m.M11, m.M12, m.M21, m.M22, m.M31, m.M32);
#else
return new Matrix(m.M11, m.M12, m.M21, m.M22, m.OffsetX, m.OffsetY);
#endif
}
public static implicit operator FrameworkMatrix(Matrix m)
{
return new FrameworkMatrix(m.M11, m.M12, m.M21, m.M22, m.OffsetX, m.OffsetY);
}
public readonly Point Transform(Point p)
{
return new Point(
M11 * p.X + M21 * p.Y + OffsetX,
M12 * p.X + M22 * p.Y + OffsetY);
}
public void Translate(double x, double y)
{
OffsetX += x;
OffsetY += y;
}
public void Scale(double scaleX, double scaleY)
{
SetMatrix(
M11 * scaleX,
M12 * scaleY,
M21 * scaleX,
M22 * scaleY,
OffsetX * scaleX,
OffsetY * scaleY);
}
public void Rotate(double angle)
{
angle = angle % 360d * Math.PI / 180d;
if (angle != 0d)
{
var cos = Math.Cos(angle);
var sin = Math.Sin(angle);
SetMatrix(
M11 * cos - M12 * sin,
M11 * sin + M12 * cos,
M21 * cos - M22 * sin,
M21 * sin + M22 * cos,
OffsetX * cos - OffsetY * sin,
OffsetX * sin + OffsetY * cos);
}
}
public void Invert()
{
var invDet = 1d / (M11 * M22 - M12 * M21);
if (double.IsInfinity(invDet))
{
throw new InvalidOperationException("Matrix is not invertible.");
}
SetMatrix(
invDet * M22, invDet * -M12, invDet * -M21, invDet * M11,
invDet * (M21 * OffsetY - M22 * OffsetX),
invDet * (M12 * OffsetX - M11 * OffsetY));
}
public static Matrix Multiply(Matrix m1, Matrix m2)
{
return new Matrix(
m1.M11 * m2.M11 + m1.M12 * m2.M21,
m1.M11 * m2.M12 + m1.M12 * m2.M22,
m1.M21 * m2.M11 + m1.M22 * m2.M21,
m1.M21 * m2.M12 + m1.M22 * m2.M22,
m1.OffsetX * m2.M11 + m1.OffsetY * m2.M21 + m2.OffsetX,
m1.OffsetX * m2.M12 + m1.OffsetY * m2.M22 + m2.OffsetY);
}
private void SetMatrix(double m11, double m12, double m21, double m22, double offsetX, double offsetY)
{
M11 = m11;
M12 = m12;
M21 = m21;
M22 = m22;
OffsetX = offsetX;
OffsetY = offsetY;
}
}
}