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https://github.com/ClemensFischer/XAML-Map-Control.git
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102 lines
3.3 KiB
C#
102 lines
3.3 KiB
C#
using System;
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namespace MapControl
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{
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public abstract class AzimuthalProjection : MapProjection
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{
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protected AzimuthalProjection()
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{
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EnableCenterUpdates();
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}
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public readonly struct ProjectedPoint
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{
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public double X { get; }
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public double Y { get; }
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public double CosC { get; }
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public ProjectedPoint(double centerLatitude, double centerLongitude, double latitude, double longitude)
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{
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var phi = latitude * Math.PI / 180d;
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var phi1 = centerLatitude * Math.PI / 180d;
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var dLambda = (longitude - centerLongitude) * Math.PI / 180d; // λ - λ0
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var cosPhi = Math.Cos(phi);
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var sinPhi = Math.Sin(phi);
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var cosPhi1 = Math.Cos(phi1);
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var sinPhi1 = Math.Sin(phi1);
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var cosLambda = Math.Cos(dLambda);
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var sinLambda = Math.Sin(dLambda);
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var cosC = sinPhi1 * sinPhi + cosPhi1 * cosPhi * cosLambda; // (5-3)
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X = cosPhi * sinLambda;
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Y = cosPhi1 * sinPhi - sinPhi1 * cosPhi * cosLambda;
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CosC = Math.Min(Math.Max(cosC, -1d), 1d); // protect against rounding errors
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}
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public (double, double) RelativeScale(double radialScale, double perpendicularScale)
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{
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var scaleX = radialScale;
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var scaleY = perpendicularScale;
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if (scaleX != scaleY)
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{
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var s = Math.Sqrt(X * X + Y * Y);
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// sin and cos of azimuth from projection center, i.e. Atan2(Y/X)
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var cos = X / s;
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var sin = Y / s;
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var x1 = scaleX * cos;
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var y1 = scaleY * sin;
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var x2 = scaleX * sin;
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var y2 = scaleY * cos;
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scaleX = Math.Sqrt(x1 * x1 + y1 * y1);
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scaleY = Math.Sqrt(x2 * x2 + y2 * y2);
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}
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return (scaleX, scaleY);
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}
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}
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protected ProjectedPoint GetProjectedPoint(double latitude, double longitude)
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{
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return new ProjectedPoint(Center.Latitude, Center.Longitude, latitude, longitude);
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}
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protected Location GetLocation(double x, double y, double rho, double sinC)
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{
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var cos2C = 1d - sinC * sinC;
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if (cos2C < 0d)
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{
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return null;
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}
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var cosC = Math.Sqrt(cos2C);
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var phi1 = Center.Latitude * Math.PI / 180d;
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var cosPhi1 = Math.Cos(phi1);
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var sinPhi1 = Math.Sin(phi1);
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var phi = Math.Asin(cosC * sinPhi1 + y * sinC * cosPhi1 / rho); // (20-14)
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double u, v;
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if (Center.Latitude == 90d) // (20-16)
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{
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u = x;
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v = -y;
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}
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else if (Center.Latitude == -90d) // (20-17)
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{
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u = x;
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v = y;
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}
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else // (20-15)
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{
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u = x * sinC;
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v = rho * cosPhi1 * cosC - y * sinPhi1 * sinC;
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}
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return new Location(
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phi * 180d / Math.PI,
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Math.Atan2(u, v) * 180d / Math.PI + Center.Longitude);
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}
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}
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}
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