XAML-Map-Control/MapControl/MatrixEx.cs

68 lines
2.6 KiB
C#

// XAML Map Control - http://xamlmapcontrol.codeplex.com/
// Copyright © 2014 Clemens Fischer
// Licensed under the Microsoft Public License (Ms-PL)
using System;
#if NETFX_CORE
using Windows.UI.Xaml.Media;
#else
using System.Windows.Media;
#endif
namespace MapControl
{
public static class MatrixEx
{
public static Matrix Translate(this Matrix matrix, double offsetX, double offsetY)
{
matrix.OffsetX += offsetX;
matrix.OffsetY += offsetY;
return matrix;
}
public static Matrix Scale(this Matrix matrix, double scaleX, double scaleY)
{
return Multiply(matrix, new Matrix(scaleX, 0d, 0d, scaleY, 0d, 0d));
}
public static Matrix Rotate(this Matrix matrix, double angle)
{
angle = (angle % 360d) / 180d * Math.PI;
var cos = Math.Cos(angle);
var sin = Math.Sin(angle);
return Multiply(matrix, new Matrix(cos, sin, -sin, cos, 0d, 0d));
}
public static Matrix RotateAt(this Matrix matrix, double angle, double centerX, double centerY)
{
angle = (angle % 360d) / 180d * Math.PI;
var cos = Math.Cos(angle);
var sin = Math.Sin(angle);
var offsetX = centerX * (1d - cos) + centerY * sin;
var offsetY = centerY * (1d - cos) - centerX * sin;
return Multiply(matrix, new Matrix(cos, sin, -sin, cos, offsetX, offsetY));
}
public static Matrix Invert(this Matrix matrix)
{
var determinant = matrix.M11 * matrix.M22 - matrix.M12 * matrix.M21;
return new Matrix(
matrix.M22 / determinant, -matrix.M12 / determinant,
-matrix.M21 / determinant, matrix.M11 / determinant,
(matrix.M21 * matrix.OffsetY - matrix.M22 * matrix.OffsetX) / determinant,
(matrix.M12 * matrix.OffsetX - matrix.M11 * matrix.OffsetY) / determinant);
}
public static Matrix Multiply(this Matrix matrix1, Matrix matrix2)
{
return new Matrix(
matrix1.M11 * matrix2.M11 + matrix1.M12 * matrix2.M21,
matrix1.M11 * matrix2.M12 + matrix1.M12 * matrix2.M22,
matrix1.M21 * matrix2.M11 + matrix1.M22 * matrix2.M21,
matrix1.M21 * matrix2.M12 + matrix1.M22 * matrix2.M22,
(matrix2.M11 * matrix1.OffsetX + matrix2.M21 * matrix1.OffsetY) + matrix2.OffsetX,
(matrix2.M12 * matrix1.OffsetX + matrix2.M22 * matrix1.OffsetY) + matrix2.OffsetY);
}
}
}