mirror of
https://github.com/ClemensFischer/XAML-Map-Control.git
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162 lines
5.8 KiB
C#
162 lines
5.8 KiB
C#
// WPF MapControl - http://wpfmapcontrol.codeplex.com/
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// Copyright © 2012 Clemens Fischer
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// Licensed under the Microsoft Public License (Ms-PL)
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using System;
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using System.Collections.Generic;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Threading;
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namespace MapControl
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{
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internal class TileContainer : ContainerVisual
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{
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private const double maxScaledTileSize = 400d; // scaled tile size 200..400 units
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private static double zoomLevelSwitchOffset = Math.Log(maxScaledTileSize / 256d, 2d);
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private Size size;
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private Point origin;
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private Vector offset;
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private double rotation;
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private double zoomLevel;
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private int tileZoomLevel;
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private Int32Rect tileGrid;
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private readonly DispatcherTimer updateTimer;
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public readonly MatrixTransform ViewportTransform = new MatrixTransform();
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public TileContainer()
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{
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updateTimer = new DispatcherTimer(TimeSpan.FromSeconds(0.5), DispatcherPriority.Background, UpdateTiles, Dispatcher);
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}
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public void AddTileLayers(int index, IEnumerable<TileLayer> tileLayers)
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{
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Matrix transform = GetVisualTransform();
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foreach (TileLayer tileLayer in tileLayers)
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{
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if (string.IsNullOrEmpty(tileLayer.Name))
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{
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throw new ArgumentException("TileLayer.Name property must not be null or empty.");
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}
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Children.Insert(index++, tileLayer);
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tileLayer.TransformMatrix = transform;
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tileLayer.UpdateTiles(tileZoomLevel, tileGrid);
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}
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}
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public void RemoveTileLayers(int index, IEnumerable<TileLayer> tileLayers)
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{
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int count = 0;
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foreach (TileLayer tileLayer in tileLayers)
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{
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tileLayer.ClearTiles();
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count++;
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}
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Children.RemoveRange(index, count);
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}
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public void ClearTileLayers()
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{
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foreach (TileLayer tileLayer in Children)
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{
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tileLayer.ClearTiles();
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}
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Children.Clear();
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}
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public double SetViewportTransform(double mapZoomLevel, double mapRotation, Point mapOrigin, Point viewportOrigin, Size viewportSize)
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{
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zoomLevel = mapZoomLevel;
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rotation = mapRotation;
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size = viewportSize;
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origin = viewportOrigin;
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double scale = Math.Pow(2d, zoomLevel) * 256d / 360d;
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offset.X = origin.X - (180d + mapOrigin.X) * scale;
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offset.Y = origin.Y - (180d - mapOrigin.Y) * scale;
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Matrix transform = new Matrix(1d, 0d, 0d, -1d, 180d, 180d);
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transform.Scale(scale, scale);
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transform.Translate(offset.X, offset.Y);
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transform.RotateAt(rotation, origin.X, origin.Y);
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ViewportTransform.Matrix = transform;
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transform = GetVisualTransform();
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foreach (TileLayer tileLayer in Children)
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{
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tileLayer.TransformMatrix = transform;
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}
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updateTimer.IsEnabled = true;
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return scale;
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}
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private Matrix GetVisualTransform()
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{
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// Calculates the transform matrix that enables rendering of 256x256 tile rectangles in
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// TileLayer.UpdateTiles with origin at tileGrid.X and tileGrid.Y to minimize rounding errors.
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double scale = Math.Pow(2d, zoomLevel - tileZoomLevel);
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Matrix transform = new Matrix(1d, 0d, 0d, 1d, tileGrid.X * 256d, tileGrid.Y * 256d);
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transform.Scale(scale, scale);
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transform.Translate(offset.X, offset.Y);
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transform.RotateAt(rotation, origin.X, origin.Y);
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return transform;
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}
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private void UpdateTiles(object sender, EventArgs e)
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{
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updateTimer.IsEnabled = false;
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int zoom = (int)Math.Floor(zoomLevel + 1d - zoomLevelSwitchOffset);
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int numTiles = 1 << zoom;
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double mapToTileScale = (double)numTiles / 360d;
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Matrix transform = ViewportTransform.Matrix;
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transform.Invert(); // view to map coordinates
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transform.Translate(180d, -180d);
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transform.Scale(mapToTileScale, -mapToTileScale); // map coordinates to tile indices
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// tile indices of visible rectangle
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Point p1 = transform.Transform(new Point(0d, 0d));
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Point p2 = transform.Transform(new Point(size.Width, 0d));
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Point p3 = transform.Transform(new Point(0d, size.Height));
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Point p4 = transform.Transform(new Point(size.Width, size.Height));
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double left = Math.Min(p1.X, Math.Min(p2.X, Math.Min(p3.X, p4.X)));
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double right = Math.Max(p1.X, Math.Max(p2.X, Math.Max(p3.X, p4.X)));
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double top = Math.Min(p1.Y, Math.Min(p2.Y, Math.Min(p3.Y, p4.Y)));
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double bottom = Math.Max(p1.Y, Math.Max(p2.Y, Math.Max(p3.Y, p4.Y)));
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// index ranges of visible tiles
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int x1 = (int)Math.Floor(left);
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int x2 = (int)Math.Floor(right);
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int y1 = Math.Max((int)Math.Floor(top), 0);
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int y2 = Math.Min((int)Math.Floor(bottom), numTiles - 1);
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Int32Rect grid = new Int32Rect(x1, y1, x2 - x1 + 1, y2 - y1 + 1);
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if (tileZoomLevel != zoom || tileGrid != grid)
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{
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tileZoomLevel = zoom;
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tileGrid = grid;
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transform = GetVisualTransform();
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foreach (TileLayer tileLayer in Children)
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{
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tileLayer.TransformMatrix = transform;
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tileLayer.UpdateTiles(tileZoomLevel, tileGrid);
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}
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}
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}
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}
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}
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