XAML-Map-Control/MapControl/WinUI/Tile.WinUI.cs
2025-02-27 18:46:32 +01:00

66 lines
1.7 KiB
C#

#if UWP
using Windows.UI.Xaml;
using Windows.UI.Xaml.Media.Animation;
using Windows.UI.Xaml.Media.Imaging;
#else
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media.Animation;
using Microsoft.UI.Xaml.Media.Imaging;
#endif
namespace MapControl
{
public partial class Tile
{
private void BeginFadeInAnimation()
{
var fadeInAnimation = new DoubleAnimation
{
From = 0d,
Duration = MapBase.ImageFadeDuration,
FillBehavior = FillBehavior.Stop
};
Storyboard.SetTarget(fadeInAnimation, Image);
Storyboard.SetTargetProperty(fadeInAnimation, nameof(UIElement.Opacity));
var storyboard = new Storyboard();
storyboard.Children.Add(fadeInAnimation);
storyboard.Begin();
}
private void FadeIn()
{
if (Image.Source is BitmapImage bitmap && bitmap.UriSource != null)
{
bitmap.ImageOpened += BitmapImageOpened;
bitmap.ImageFailed += BitmapImageFailed;
}
else
{
BeginFadeInAnimation();
}
}
private void BitmapImageOpened(object sender, RoutedEventArgs e)
{
var bitmap = (BitmapImage)sender;
bitmap.ImageOpened -= BitmapImageOpened;
bitmap.ImageFailed -= BitmapImageFailed;
BeginFadeInAnimation();
}
private void BitmapImageFailed(object sender, ExceptionRoutedEventArgs e)
{
var bitmap = (BitmapImage)sender;
bitmap.ImageOpened -= BitmapImageOpened;
bitmap.ImageFailed -= BitmapImageFailed;
Image.Source = null;
}
}
}