XAML-Map-Control/MapControl/Shared/Matrix.cs
2026-01-05 21:27:00 +01:00

108 lines
3.3 KiB
C#

using System;
#if UWP
using PlatformMatrix = Windows.UI.Xaml.Media.Matrix;
#elif WINUI
using PlatformMatrix = Microsoft.UI.Xaml.Media.Matrix;
#elif AVALONIA
using Avalonia;
using PlatformMatrix = Avalonia.Matrix;
#endif
namespace MapControl
{
/// <summary>
/// Replaces Windows/Microsoft.UI.Xaml.Media.Matrix to expose manipulation methods.
/// </summary>
public struct Matrix(double m11, double m12, double m21, double m22, double offsetX, double offsetY)
{
public double M11 { get; private set; } = m11;
public double M12 { get; private set; } = m12;
public double M21 { get; private set; } = m21;
public double M22 { get; private set; } = m22;
public double OffsetX { get; private set; } = offsetX;
public double OffsetY { get; private set; } = offsetY;
public static implicit operator Matrix(PlatformMatrix m)
{
#if AVALONIA
return new Matrix(m.M11, m.M12, m.M21, m.M22, m.M31, m.M32);
#else
return new Matrix(m.M11, m.M12, m.M21, m.M22, m.OffsetX, m.OffsetY);
#endif
}
public static implicit operator PlatformMatrix(Matrix m)
{
return new PlatformMatrix(m.M11, m.M12, m.M21, m.M22, m.OffsetX, m.OffsetY);
}
public readonly Point Transform(Point p)
{
return new Point(
M11 * p.X + M21 * p.Y + OffsetX,
M12 * p.X + M22 * p.Y + OffsetY);
}
public void Translate(double x, double y)
{
OffsetX += x;
OffsetY += y;
}
public void Rotate(double angle)
{
if (angle != 0d)
{
var cos = Math.Cos(angle * Math.PI / 180d);
var sin = Math.Sin(angle * Math.PI / 180d);
// equivalent to Multiply(new Matrix(cos, sin, -sin, cos, 0d, 0d));
//
SetMatrix(
cos * M11 - sin * M12,
sin * M11 + cos * M12,
cos * M21 - sin * M22,
sin * M21 + cos * M22,
cos * OffsetX - sin * OffsetY,
sin * OffsetX + cos * OffsetY);
}
}
public void Invert()
{
var invDet = 1d / (M11 * M22 - M12 * M21);
if (double.IsInfinity(invDet))
{
throw new InvalidOperationException("Matrix is not invertible.");
}
SetMatrix(
invDet * M22, invDet * -M12, invDet * -M21, invDet * M11,
invDet * (M21 * OffsetY - M22 * OffsetX),
invDet * (M12 * OffsetX - M11 * OffsetY));
}
public void Multiply(Matrix m)
{
SetMatrix(
M11 * m.M11 + M12 * m.M21,
M11 * m.M12 + M12 * m.M22,
M21 * m.M11 + M22 * m.M21,
M21 * m.M12 + M22 * m.M22,
OffsetX * m.M11 + OffsetY * m.M21 + m.OffsetX,
OffsetX * m.M12 + OffsetY * m.M22 + m.OffsetY);
}
private void SetMatrix(double m11, double m12, double m21, double m22, double offsetX, double offsetY)
{
M11 = m11;
M12 = m12;
M21 = m21;
M22 = m22;
OffsetX = offsetX;
OffsetY = offsetY;
}
}
}