// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control // Copyright © 2023 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System; #if WINUI using Windows.Foundation; using Microsoft.UI.Xaml.Media; #elif UWP using Windows.Foundation; using Windows.UI.Xaml.Media; #else using System.Windows; using System.Windows.Media; #endif namespace MapControl { /// /// Defines the transformation between projected map coordinates in meters /// and view coordinates in pixels. /// public class ViewTransform { public static double ZoomLevelToScale(double zoomLevel) { return 256d * Math.Pow(2d, zoomLevel) / (360d * MapProjection.Wgs84MeterPerDegree); } public static double ScaleToZoomLevel(double scale) { return Math.Log(scale * 360d * MapProjection.Wgs84MeterPerDegree / 256d, 2d); } /// /// Gets the scaling factor from projected map coordinates to view coordinates, /// as pixels per meter. /// public double Scale { get; private set; } /// /// Gets the rotation angle of the transform matrix. /// public double Rotation { get; private set; } /// /// Gets the transform matrix from projected map coordinates to view coordinates. /// public Matrix MapToViewMatrix { get; private set; } /// /// Gets the transform matrix from view coordinates to projected map coordinates. /// public Matrix ViewToMapMatrix { get; private set; } /// /// Transforms a Point from projected map coordinates to view coordinates. /// public Point MapToView(Point point) { return MapToViewMatrix.Transform(point); } /// /// Transforms a Point from view coordinates to projected map coordinates. /// public Point ViewToMap(Point point) { return ViewToMapMatrix.Transform(point); } public void SetTransform(Point mapCenter, Point viewCenter, double scale, double rotation) { Scale = scale; Rotation = ((rotation % 360d) + 360d) % 360d; var transform = new Matrix(Scale, 0d, 0d, -Scale, -Scale * mapCenter.X, Scale * mapCenter.Y); transform.Rotate(Rotation); transform.Translate(viewCenter.X, viewCenter.Y); MapToViewMatrix = transform; transform.Invert(); ViewToMapMatrix = transform; } public Matrix GetTileLayerTransform(double tileMatrixScale, Point tileMatrixTopLeft, Point tileMatrixOrigin) { var transformScale = Scale / tileMatrixScale; var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d); transform.Rotate(Rotation); // Tile matrix origin in map coordinates. // var mapOrigin = new Point( tileMatrixTopLeft.X + tileMatrixOrigin.X / tileMatrixScale, tileMatrixTopLeft.Y - tileMatrixOrigin.Y / tileMatrixScale); // Tile matrix origin in view coordinates. // var viewOrigin = MapToView(mapOrigin); transform.Translate(viewOrigin.X, viewOrigin.Y); return transform; } public Rect GetTileMatrixBounds(double tileMatrixScale, Point tileMatrixTopLeft, Size viewSize) { var transformScale = tileMatrixScale / Scale; var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d); transform.Rotate(-Rotation); // View origin in map coordinates. // var origin = ViewToMap(new Point()); // Translate origin to tile matrix origin in pixels. // transform.Translate( tileMatrixScale * (origin.X - tileMatrixTopLeft.X), tileMatrixScale * (tileMatrixTopLeft.Y - origin.Y)); // Transform view bounds to tile pixel bounds. // return new MatrixTransform { Matrix = transform } .TransformBounds(new Rect(0d, 0d, viewSize.Width, viewSize.Height)); } } }