// XAML Map Control - http://xamlmapcontrol.codeplex.com/ // Copyright © 2014 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System; #if WINDOWS_RUNTIME using Windows.UI.Xaml.Media; #else using System.Windows.Media; #endif namespace MapControl { internal static class MatrixEx { public static Matrix Translate(this Matrix matrix, double offsetX, double offsetY) { matrix.OffsetX += offsetX; matrix.OffsetY += offsetY; return matrix; } public static Matrix Scale(this Matrix matrix, double scaleX, double scaleY) { return Multiply(matrix, new Matrix(scaleX, 0d, 0d, scaleY, 0d, 0d)); } public static Matrix Rotate(this Matrix matrix, double angle) { angle = (angle % 360d) / 180d * Math.PI; var cos = Math.Cos(angle); var sin = Math.Sin(angle); return Multiply(matrix, new Matrix(cos, sin, -sin, cos, 0d, 0d)); } public static Matrix RotateAt(this Matrix matrix, double angle, double centerX, double centerY) { angle = (angle % 360d) / 180d * Math.PI; var cos = Math.Cos(angle); var sin = Math.Sin(angle); var offsetX = centerX * (1d - cos) + centerY * sin; var offsetY = centerY * (1d - cos) - centerX * sin; return Multiply(matrix, new Matrix(cos, sin, -sin, cos, offsetX, offsetY)); } public static Matrix Invert(this Matrix matrix) { var determinant = matrix.M11 * matrix.M22 - matrix.M12 * matrix.M21; return new Matrix( matrix.M22 / determinant, -matrix.M12 / determinant, -matrix.M21 / determinant, matrix.M11 / determinant, (matrix.M21 * matrix.OffsetY - matrix.M22 * matrix.OffsetX) / determinant, (matrix.M12 * matrix.OffsetX - matrix.M11 * matrix.OffsetY) / determinant); } public static Matrix Multiply(this Matrix matrix1, Matrix matrix2) { return new Matrix( matrix1.M11 * matrix2.M11 + matrix1.M12 * matrix2.M21, matrix1.M11 * matrix2.M12 + matrix1.M12 * matrix2.M22, matrix1.M21 * matrix2.M11 + matrix1.M22 * matrix2.M21, matrix1.M21 * matrix2.M12 + matrix1.M22 * matrix2.M22, (matrix2.M11 * matrix1.OffsetX + matrix2.M21 * matrix1.OffsetY) + matrix2.OffsetX, (matrix2.M12 * matrix1.OffsetX + matrix2.M22 * matrix1.OffsetY) + matrix2.OffsetY); } } }