using System; #if WPF using System.Windows; using System.Windows.Media; #elif AVALONIA using Avalonia; #endif namespace MapControl { /// /// Elliptical Transverse Mercator Projection. /// See "Map Projections - A Working Manual" (https://pubs.usgs.gov/publication/pp1395), p.60-64. /// public class TransverseMercatorProjectionSnyder : MapProjection { private double M0; public TransverseMercatorProjectionSnyder() { Type = MapProjectionType.TransverseCylindrical; } public double Flattening { get; set; } = Wgs84Flattening; public double ScaleFactor { get; set; } = 0.9996; public double CentralMeridian { get; set; } public double FalseEasting { get; set; } public double FalseNorthing { get; set; } public double LatitudeOfOrigin { get; set { field = value; M0 = MeridianDistance(value * Math.PI / 180d); } } private double MeridianDistance(double phi) { var e2 = (2d - Flattening) * Flattening; var e4 = e2 * e2; var e6 = e2 * e4; return EquatorialRadius * ( (1d - e2 / 4d - e4 * 3d / 64d - e6 * 5d / 256d) * phi - (e2 * 3d / 8d + e4 * 3d / 32d + e6 * 45d / 1024d) * Math.Sin(2d * phi) + (e4 * 15d / 256d + e6 * 45d / 1024d) * Math.Sin(4d * phi) - e6 * 35d / 3072d * Math.Sin(6d * phi)); // (3-21) } public override Matrix RelativeScale(double latitude, double longitude) { var k = 1d; // omit k0 for relative scale if (latitude > -90d && latitude < 90d) { var phi = latitude * Math.PI / 180d; var cosPhi = Math.Cos(phi); var tanPhi = Math.Tan(phi); var e2 = (2d - Flattening) * Flattening; var e_2 = e2 / (1d - e2); // (8-12) var T = tanPhi * tanPhi; // (8-13) var C = e_2 * cosPhi * cosPhi; // (8-14) var A = (longitude - CentralMeridian) * Math.PI / 180d * cosPhi; // (8-15) var A2 = A * A; var A4 = A2 * A2; var A6 = A2 * A4; k *= 1d + (1d + C) * A2 / 2d + (5d - 4d * T + 42d * C + 13d * C * C - 28d * e_2) * A4 / 24d + (61d - 148d * T + 16 * T * T) * A6 / 720d; // (8-11) } return new Matrix(k, 0d, 0d, k, 0d, 0d); } public override Point? LocationToMap(double latitude, double longitude) { var phi = latitude * Math.PI / 180d; var M = MeridianDistance(phi); double x, y; if (latitude > -90d && latitude < 90d) { var sinPhi = Math.Sin(phi); var cosPhi = Math.Cos(phi); var tanPhi = sinPhi / cosPhi; var e2 = (2d - Flattening) * Flattening; var e_2 = e2 / (1d - e2); // (8-12) var N = EquatorialRadius / Math.Sqrt(1d - e2 * sinPhi * sinPhi); // (4-20) var T = tanPhi * tanPhi; // (8-13) var C = e_2 * cosPhi * cosPhi; // (8-14) var A = (longitude - CentralMeridian) * Math.PI / 180d * cosPhi; // (8-15) var A2 = A * A; var A3 = A * A2; var A4 = A * A3; var A5 = A * A4; var A6 = A * A5; x = ScaleFactor * N * (A + (1d - T + C) * A3 / 6d + (5d - 18d * T + T * T + 72d * C - 58d * e_2) * A5 / 120d); // (8-9) y = ScaleFactor * (M - M0 + N * tanPhi * (A2 / 2d + (5d - T + 9d * C + 4d * C * C) * A4 / 24d + (61d - 58d * T + T * T + 600d * C - 330d * e_2) * A6 / 720d)); // (8-10) } else { x = 0d; y = ScaleFactor * (M - M0); } return new Point(x + FalseEasting, y + FalseNorthing); } public override Location MapToLocation(double x, double y) { var e2 = (2d - Flattening) * Flattening; var e4 = e2 * e2; var e6 = e2 * e4; var s = Math.Sqrt(1d - e2); var e1 = (1d - s) / (1d + s); // (3-24) var e12 = e1 * e1; var e13 = e1 * e12; var e14 = e1 * e13; var M = M0 + (y - FalseNorthing) / ScaleFactor; // (8-20) var mu = M / (EquatorialRadius * (1d - e2 / 4d - e4 * 3d / 64d - e6 * 5d / 256d)); // (7-19) var phi1 = mu + (e1 * 3d / 2d - e13 * 27d / 32d) * Math.Sin(2d * mu) + (e12 * 21d / 16d - e14 * 55d / 32d) * Math.Sin(4d * mu) + e13 * 151d / 96d * Math.Sin(6d * mu) + e14 * 1097d / 512d * Math.Sin(8d * mu); // (3-26) var sinPhi1 = Math.Sin(phi1); var cosPhi1 = Math.Cos(phi1); var tanPhi1 = sinPhi1 / cosPhi1; var e_2 = e2 / (1d - e2); // (8-12) var C1 = e_2 * cosPhi1 * cosPhi1; // (8-21) var T1 = sinPhi1 * sinPhi1 / (cosPhi1 * cosPhi1); // (8-22) s = Math.Sqrt(1d - e2 * sinPhi1 * sinPhi1); var N1 = EquatorialRadius / s; // (8-23) var R1 = EquatorialRadius * (1d - e2) / (s * s * s); // (8-24) var D = (x - FalseEasting) / (N1 * ScaleFactor); // (8-25) var D2 = D * D; var D3 = D * D2; var D4 = D * D3; var D5 = D * D4; var D6 = D * D5; var phi = phi1 - N1 * tanPhi1 / R1 * (D2 / 2d - (5d + 3d * T1 + 10d * C1 - 4d * C1 * C1 - 9d * e_2) * D4 / 24d + (61d + 90d * T1 + 45d * T1 * T1 + 298 * C1 - 3d * C1 * C1 - 252d * e_2) * D6 / 720d); // (8-17) var dLambda = (D - (1d + 2d * T1 + C1) * D3 / 6d + (5d - 2d * C1 - 3d * C1 * C1 + 28d * T1 + 24d * T1 * T1 + 8d * e_2) * D5 / 120d) / cosPhi1; // (8-18) return new Location( phi * 180d / Math.PI, dLambda * 180d / Math.PI + CentralMeridian); } } }