using System; using System.Globalization; #if WPF using System.Windows; using System.Windows.Media; #elif AVALONIA using Avalonia; #endif namespace MapControl { /// /// Spherical Stereographic Projection - AUTO2:97002. /// See "Map Projections - A Working Manual" (https://pubs.usgs.gov/publication/pp1395), p.157-160. /// public class StereographicProjection : MapProjection { public const string DefaultCrsId = "AUTO2:97002"; // GeoServer non-standard CRS identifier public StereographicProjection(double centerLongitude, double centerLatitude, string crsId = DefaultCrsId) { CentralMeridian = centerLongitude; LatitudeOfOrigin = centerLatitude; CrsId = string.Format(CultureInfo.InvariantCulture, "{0},1,{1:0.########},{2:0.########}", crsId, centerLongitude, centerLatitude); } public override double GridConvergence(double latitude, double longitude) { var p0 = LocationToMap(latitude, longitude); var p1 = LocationToMap(latitude + 1e-3, longitude); return Math.Atan2(p0.X - p1.X, p1.Y - p0.Y) * 180d / Math.PI; } public override Matrix RelativeTransform(double latitude, double longitude) { return new Matrix(1d, 0d, 0d, 1d, 0d, 0d); } public override Point LocationToMap(double latitude, double longitude) { var phi = latitude * Math.PI / 180d; var phi1 = LatitudeOfOrigin * Math.PI / 180d; var dLambda = (longitude - CentralMeridian) * Math.PI / 180d; // λ - λ0 var cosPhi = Math.Cos(phi); var sinPhi = Math.Sin(phi); var cosPhi1 = Math.Cos(phi1); var sinPhi1 = Math.Sin(phi1); var cosLambda = Math.Cos(dLambda); var sinLambda = Math.Sin(dLambda); var x = cosPhi * sinLambda; var y = cosPhi1 * sinPhi - sinPhi1 * cosPhi * cosLambda; var cosC = sinPhi1 * sinPhi + cosPhi1 * cosPhi * cosLambda; // (5-3) cosC = Math.Min(Math.Max(cosC, -1d), 1d); // protect against rounding errors var k = 2d / (1d + cosC); // p.157 (21-4), k0 == 1 return new Point( EquatorialRadius * k * x, EquatorialRadius * k * y); // p.157 (21-2/3) } public override Location MapToLocation(double x, double y) { var rho = Math.Sqrt(x * x + y * y); var c = 2d * Math.Atan(rho / (2d * EquatorialRadius)); // p.159 (21-15), k0 == 1 var cosC = Math.Cos(c); var sinC = Math.Sin(c); var phi1 = LatitudeOfOrigin * Math.PI / 180d; var cosPhi1 = Math.Cos(phi1); var sinPhi1 = Math.Sin(phi1); var phi = Math.Asin(cosC * sinPhi1 + y * sinC * cosPhi1 / rho); // (20-14) double u, v; if (LatitudeOfOrigin == 90d) // (20-16) { u = x; v = -y; } else if (LatitudeOfOrigin == -90d) // (20-17) { u = x; v = y; } else // (20-15) { u = x * sinC; v = rho * cosPhi1 * cosC - y * sinPhi1 * sinC; } return new Location( phi * 180d / Math.PI, Math.Atan2(u, v) * 180d / Math.PI + CentralMeridian); } } }