// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control // Copyright © 2023 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System; #if WINUI using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Media; using Microsoft.UI.Xaml.Media.Animation; #elif UWP using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; using Windows.UI.Xaml.Media.Animation; #else using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; #endif namespace MapControl { public partial class Tile { public Tile(int zoomLevel, int x, int y, int columnCount) { ZoomLevel = zoomLevel; X = x; Y = y; Column = ((x % columnCount) + columnCount) % columnCount; } public int ZoomLevel { get; } public int X { get; } public int Y { get; } public int Column { get; } public int Row => Y; public Image Image { get; } = new Image { Stretch = Stretch.Fill, IsHitTestVisible = false // avoid touch capture issues }; public bool IsPending { get; set; } = true; public void SetImageSource(ImageSource image) { IsPending = false; if (image != null && MapBase.ImageFadeDuration > TimeSpan.Zero) { AnimateImageOpacity(image); } Image.Source = image; } private void BeginOpacityAnimation() { Image.BeginAnimation(UIElement.OpacityProperty, new DoubleAnimation { From = 0d, To = 1d, Duration = MapBase.ImageFadeDuration, FillBehavior = FillBehavior.Stop }); } } }