// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control // Copyright © 2024 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System; namespace MapControl { /// /// Defines the transformation between projected map coordinates in meters /// and view coordinates in pixels. /// public class ViewTransform { public static double ZoomLevelToScale(double zoomLevel) { return 256d * Math.Pow(2d, zoomLevel) / (360d * MapProjection.Wgs84MeterPerDegree); } public static double ScaleToZoomLevel(double scale) { return Math.Log(scale * 360d * MapProjection.Wgs84MeterPerDegree / 256d, 2d); } /// /// Gets the scaling factor from projected map coordinates to view coordinates, /// as pixels per meter. /// public double Scale { get; private set; } /// /// Gets the rotation angle of the transform matrix. /// public double Rotation { get; private set; } /// /// Gets the transform matrix from projected map coordinates to view coordinates. /// public Matrix MapToViewMatrix { get; private set; } /// /// Gets the transform matrix from view coordinates to projected map coordinates. /// public Matrix ViewToMapMatrix { get; private set; } /// /// Transforms a Point from projected map coordinates to view coordinates. /// public Point MapToView(Point point) { return MapToViewMatrix.Transform(point); } /// /// Transforms a Point from view coordinates to projected map coordinates. /// public Point ViewToMap(Point point) { return ViewToMapMatrix.Transform(point); } public void SetTransform(Point mapCenter, Point viewCenter, double scale, double rotation) { Scale = scale; Rotation = ((rotation % 360d) + 360d) % 360d; MapToViewMatrix = new Matrix(Scale, 0d, 0d, -Scale, -Scale * mapCenter.X, Scale * mapCenter.Y) .Append(Matrix.CreateRotation(Rotation * Math.PI / 180d)) .Append(Matrix.CreateTranslation(viewCenter.X, viewCenter.Y)); ViewToMapMatrix = MapToViewMatrix.Invert(); } public Matrix GetTileLayerTransform(double tileMatrixScale, Point tileMatrixTopLeft, Point tileMatrixOrigin) { // Tile matrix origin in map coordinates. // var mapOrigin = new Point( tileMatrixTopLeft.X + tileMatrixOrigin.X / tileMatrixScale, tileMatrixTopLeft.Y - tileMatrixOrigin.Y / tileMatrixScale); // Tile matrix origin in view coordinates. // var viewOrigin = MapToView(mapOrigin); var transformScale = Scale / tileMatrixScale; return new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d) .Append(Matrix.CreateRotation(Rotation * Math.PI / 180d)) .Append(Matrix.CreateTranslation(viewOrigin.X, viewOrigin.Y)); } public Rect GetTileMatrixBounds(double tileMatrixScale, Point tileMatrixTopLeft, Size viewSize) { // View origin in map coordinates. // var origin = ViewToMap(new Point()); var transformScale = tileMatrixScale / Scale; var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d) .Append(Matrix.CreateRotation(-Rotation * Math.PI / 180d)); // Translate origin to tile matrix origin in pixels. // transform = transform.Append(Matrix.CreateTranslation( tileMatrixScale * (origin.X - tileMatrixTopLeft.X), tileMatrixScale * (tileMatrixTopLeft.Y - origin.Y))); // Transform view bounds to tile pixel bounds. // return new Rect(0d, 0d, viewSize.Width, viewSize.Height).TransformToAABB(transform); } } }