// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control // © 2022 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System; #if WINUI using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Media; using Microsoft.UI.Xaml.Media.Animation; #elif UWP using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; using Windows.UI.Xaml.Media.Animation; #else using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; #endif namespace MapControl { public partial class Tile { public Tile(int zoomLevel, int x, int y) { ZoomLevel = zoomLevel; X = x; Y = y; } public int ZoomLevel { get; } public int X { get; } public int Y { get; } public int XIndex { get { var numTiles = 1 << ZoomLevel; return ((X % numTiles) + numTiles) % numTiles; } } public Image Image { get; } = new Image { Opacity = 0d, Stretch = Stretch.Fill, IsHitTestVisible = false // avoid touch capture issues }; public bool Pending { get; set; } = true; public void SetImageSource(ImageSource image, bool animateOpacity = true) { Pending = false; Image.Source = image; if (image != null && animateOpacity && MapBase.ImageFadeDuration > TimeSpan.Zero) { AnimateImageOpacity(); } else { Image.Opacity = 1d; } } private void BeginOpacityAnimation() { Image.BeginAnimation(UIElement.OpacityProperty, new DoubleAnimation { From = 0d, To = 1d, Duration = MapBase.ImageFadeDuration, FillBehavior = FillBehavior.Stop }); Image.Opacity = 1d; } } }