// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control // Copyright © 2024 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System; #if WINUI || UWP using Windows.Foundation; #else using System.Windows; #endif namespace MapControl { public static class Intersections { /// /// Returns the intersection point of two line segments given by (p1,p2) and (p3,p4), /// or null if no intersection exists. See https://stackoverflow.com/a/1968345. /// public static Point? GetIntersection(Point p1, Point p2, Point p3, Point p4) { var x12 = p2.X - p1.X; var y12 = p2.Y - p1.Y; var x34 = p4.X - p3.X; var y34 = p4.Y - p3.Y; var x13 = p3.X - p1.X; var y13 = p3.Y - p1.Y; var d = x12 * y34 - x34 * y12; var s = (x13 * y12 - y13 * x12) / d; var t = (x13 * y34 - y13 * x34) / d; if (s >= 0d && s <= 1d && t >= 0d && t <= 1d) { return new Point(p1.X + t * x12, p1.Y + t * y12); } return null; } /// /// Calculates the potential intersections of a line segment given by (p1,p2) with a rectangle. /// Updates either p1, p2, or both with any found intersection and returns a value that indicates /// whether the segment intersects or lies inside the rectangle. /// public static bool GetIntersections(ref Point p1, ref Point p2, Rect rect) { if (rect.Contains(p1) && rect.Contains(p2)) { return true; } var topLeft = new Point(rect.Left, rect.Top); var topRight = new Point(rect.Right, rect.Top); var bottomLeft = new Point(rect.Left, rect.Bottom); var bottomRight = new Point(rect.Right, rect.Bottom); var numIntersections = 0; if (GetIntersection(ref p1, ref p2, topLeft, bottomLeft, p => p.X <= rect.Left)) // left edge { numIntersections++; } if (GetIntersection(ref p1, ref p2, topLeft, topRight, p => p.Y <= rect.Top)) // top edge { numIntersections++; } if (numIntersections < 2 && GetIntersection(ref p1, ref p2, topRight, bottomRight, p => p.X >= rect.Right)) // right edge { numIntersections++; } if (numIntersections < 2 && GetIntersection(ref p1, ref p2, bottomLeft, bottomRight, p => p.Y >= rect.Bottom)) // bottom edge { numIntersections++; } return numIntersections > 0; } private static bool GetIntersection(ref Point p1, ref Point p2, Point p3, Point p4, Predicate predicate) { var intersection = GetIntersection(p1, p2, p3, p4); if (!intersection.HasValue) { return false; } if (predicate(p1)) { p1 = intersection.Value; } else { p2 = intersection.Value; } return true; } } }