using System; #if WPF using System.Windows; using System.Windows.Media; #elif AVALONIA using Avalonia; #endif namespace MapControl { /// /// Implements a map projection, a transformation between geographic coordinates, /// i.e. latitude and longitude in degrees, and cartesian map coordinates in meters. /// See https://en.wikipedia.org/wiki/Map_projection. /// #if UWP || WINUI [Windows.Foundation.Metadata.CreateFromString(MethodName = "Parse")] #else [System.ComponentModel.TypeConverter(typeof(MapProjectionConverter))] #endif public abstract class MapProjection { public const double Wgs84EquatorialRadius = 6378137d; public const double Wgs84Flattening = 1d / 298.257223563; public const double Wgs84MeterPerDegree = Wgs84EquatorialRadius * Math.PI / 180d; public static MapProjectionFactory Factory { get => field ??= new MapProjectionFactory(); set; } /// /// Creates a MapProjection instance from a CRS identifier string. /// public static MapProjection Parse(string crsId) { return Factory.GetProjection(crsId); } public override string ToString() => CrsId; /// /// Gets the WMS 1.3.0 CRS identifier. /// public string CrsId { get; protected set; } public double EquatorialRadius { get; protected set; } = Wgs84EquatorialRadius; public double Flattening { get; protected set; } = Wgs84Flattening; public double ScaleFactor { get; protected set; } = 1d; public double CentralMeridian { get; protected set; } public double LatitudeOfOrigin { get; protected set; } public double FalseEasting { get; protected set; } public double FalseNorthing { get; protected set; } public bool IsNormalCylindrical { get; protected set; } /// /// Gets the grid convergence angle in degrees at the specified geographic coordinates. /// Used for rotating the Rect resulting from BoundingBoxToMap in non-normal-cylindrical /// projections, i.e. Transverse Mercator and Polar Stereographic. /// public virtual double GridConvergence(double latitude, double longitude) => 0d; /// /// Gets the relative transform at the specified geographic coordinates. /// The returned Matrix represents the local relative scale and rotation. /// public virtual Matrix RelativeTransform(double latitude, double longitude) { var transform = new Matrix(ScaleFactor, 0d, 0d, ScaleFactor, 0d, 0d); transform.Rotate(-GridConvergence(latitude, longitude)); return transform; } /// /// Transforms geographic coordinates to a Point in projected map coordinates. /// public abstract Point LocationToMap(double latitude, double longitude); /// /// Transforms projected map coordinates to a Location in geographic coordinates. /// public abstract Location MapToLocation(double x, double y); /// /// Gets the relative transform at the specified geographic Location. /// public Matrix RelativeTransform(Location location) => RelativeTransform(location.Latitude, location.Longitude); /// /// Transforms a Location in geographic coordinates to a Point in projected map coordinates. /// public Point LocationToMap(Location location) => LocationToMap(location.Latitude, location.Longitude); /// /// Transforms a Point in projected map coordinates to a Location in geographic coordinates. /// public Location MapToLocation(Point point) => MapToLocation(point.X, point.Y); /// /// Transforms a BoundingBox in geographic coordinates to a Rect in projected map coordinates /// with an optional rotation angle in degrees for non-normal-cylindrical projections. /// public (Rect, double) BoundingBoxToMap(BoundingBox boundingBox) { Rect rect; var rotation = 0d; var southWest = LocationToMap(boundingBox.South, boundingBox.West); var northEast = LocationToMap(boundingBox.North, boundingBox.East); if (IsNormalCylindrical) { rect = new Rect(southWest.X, southWest.Y, northEast.X - southWest.X, northEast.Y - southWest.Y); } else { var southEast = LocationToMap(boundingBox.South, boundingBox.East); var northWest = LocationToMap(boundingBox.North, boundingBox.West); var west = new Point((southWest.X + northWest.X) / 2d, (southWest.Y + northWest.Y) / 2d); var east = new Point((southEast.X + northEast.X) / 2d, (southEast.Y + northEast.Y) / 2d); var south = new Point((southWest.X + southEast.X) / 2d, (southWest.Y + southEast.Y) / 2d); var north = new Point((northWest.X + northEast.X) / 2d, (northWest.Y + northEast.Y) / 2d); var centerX = (south.X + north.X) / 2d; var centerY = (south.Y + north.Y) / 2d; var dxw = east.X - west.X; var dyw = east.Y - west.Y; var dxh = north.X - south.X; var dyh = north.Y - south.Y; var width = Math.Sqrt(dxw * dxw + dyw * dyw); var height = Math.Sqrt(dxh * dxh + dyh * dyh); rect = new Rect(centerX - width / 2d, centerY - height / 2d, width, height); rotation = -Math.Atan2(-dxh, dyh) * 180d / Math.PI; // invert direction for RotateTransform } return (rect, rotation); } } }