using System; #if WPF using System.Windows; #elif AVALONIA using Avalonia; #endif namespace MapControl { /// /// Transverse Mercator Projection. /// See https://en.wikipedia.org/wiki/Transverse_Mercator_projection /// and https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system. /// public class TransverseMercatorProjection : MapProjection { private readonly double[] alpha = new double[3]; // α_j private readonly double[] beta = new double[3]; // β_j private readonly double[] delta = new double[3]; // δ_j private double f1; // A / a private double f2; // 2 * sqrt(n) / (1+n) public double Flattening { get; set { field = value; // n, n^2, n^3 var n = field / (2d - field); var n2 = n * n; var n3 = n * n2; // A / a f1 = (1d + n2 / 4d + n2 * n2 / 64d) / (1d + n); // 2 * sqrt(n) / (1+n) f2 = 2d * Math.Sqrt(n) / (1d + n); // α_j alpha[0] = n / 2d - n2 * 2d / 3d + n3 * 5d / 16d; alpha[1] = n2 * 13d / 48d - n3 * 3d / 5d; alpha[2] = n3 * 61d / 240d; // β_j beta[0] = n / 2d - n2 * 2d / 3d + n3 * 37d / 96d; beta[1] = n2 / 48d + n3 / 15d; beta[2] = n3 * 17d / 480d; // δ_j delta[0] = n * 2d - n2 * 2d / 3d - n3 * 2d; delta[1] = n2 * 7d / 3d - n3 * 8d / 5d; delta[2] = n3 * 56d / 15d; } } public double EquatorialRadius { get; set; } = Wgs84EquatorialRadius; public double ScaleFactor { get; set; } = 0.9996; public double CentralMeridian { get; set; } public double FalseEasting { get; set; } public double FalseNorthing { get; set; } public TransverseMercatorProjection() { Type = MapProjectionType.TransverseCylindrical; Flattening = Wgs84Flattening; } public override Point RelativeScale(double latitude, double longitude) { return new Point(ScaleFactor, ScaleFactor); } public override Point? LocationToMap(double latitude, double longitude) { #if NETFRAMEWORK static double Atanh(double x) => Math.Log((1d + x) / (1d - x)) / 2d; #else static double Atanh(double x) => Math.Atanh(x); #endif // k_0 * A var k0A = ScaleFactor * EquatorialRadius * f1; // φ var phi = latitude * Math.PI / 180d; var sinPhi = Math.Sin(phi); // t var t = Math.Sinh(Atanh(sinPhi) - f2 * Atanh(f2 * sinPhi)); // λ - λ0 var lambda = (longitude - CentralMeridian) * Math.PI / 180d; // ξ' var xi_ = Math.Atan(t / Math.Cos(lambda)); // η' var eta_ = Atanh(Math.Sin(lambda) / Math.Sqrt(1d + t * t)); // ξ var xi = xi_ + alpha[0] * Math.Sin(2d * xi_) * Math.Cosh(2d * eta_) + alpha[1] * Math.Sin(4d * xi_) * Math.Cosh(4d * eta_) + alpha[2] * Math.Sin(6d * xi_) * Math.Cosh(6d * eta_); // η var eta = eta_ + alpha[0] * Math.Cos(2d * xi_) * Math.Sinh(2d * eta_) + alpha[1] * Math.Cos(4d * xi_) * Math.Sinh(4d * eta_) + alpha[2] * Math.Cos(6d * xi_) * Math.Sinh(6d * eta_); return new Point( k0A * eta + FalseEasting, k0A * xi + FalseNorthing); } public override Location MapToLocation(double x, double y) { // k_0 * A var k0A = ScaleFactor * EquatorialRadius * f1; // ξ var xi = (y - FalseNorthing) / k0A; // η var eta = (x - FalseEasting) / k0A; // ξ' var xi_ = xi - beta[0] * Math.Sin(2d * xi) * Math.Cosh(2d * eta) - beta[1] * Math.Sin(4d * xi) * Math.Cosh(4d * eta) - beta[2] * Math.Sin(6d * xi) * Math.Cosh(6d * eta); // η' var eta_ = eta - beta[0] * Math.Cos(2d * xi) * Math.Sinh(2d * eta) - beta[1] * Math.Cos(4d * xi) * Math.Sinh(4d * eta) - beta[2] * Math.Cos(6d * xi) * Math.Sinh(6d * eta); // χ var chi = Math.Asin(Math.Sin(xi_) / Math.Cosh(eta_)); // φ var phi = chi + delta[0] * Math.Sin(2d * chi) + delta[1] * Math.Sin(4d * chi) + delta[2] * Math.Sin(6d * chi); // λ - λ0 var lambda = Math.Atan(Math.Sinh(eta_) / Math.Cos(xi_)); return new Location( phi * 180d / Math.PI, lambda * 180d / Math.PI + CentralMeridian); } } }