using System; #if WPF using System.Windows; #endif namespace MapControl { /// /// Universal Transverse Mercator Projection. /// See https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system. /// public class TransverseMercatorProjection : MapProjection { public double EquatorialRadius { get; set; } = Wgs84EquatorialRadius; public double Flattening { get; set; } = Wgs84Flattening; public double ScaleFactor { get; set; } = 0.9996; public double CentralMeridian { get; set; } public double FalseEasting { get; set; } = 5e5; public double FalseNorthing { get; set; } public TransverseMercatorProjection() { Type = MapProjectionType.TransverseCylindrical; } public override Point GetRelativeScale(Location location) { return new Point(ScaleFactor, ScaleFactor); } public override Point? LocationToMap(Location location) { #if NETFRAMEWORK || UWP double Atanh(double x) => Math.Log((1d + x) / (1d - x)) / 2d; #else static double Atanh(double x) => Math.Atanh(x); #endif var n = Flattening / (2d - Flattening); var n2 = n * n; var n3 = n * n2; var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d); // α_j var alpha1 = n / 2d - n2 * 2d / 3d + n3 * 5d / 16d; var alpha2 = n2 * 13d / 48d - n3 * 3d / 5d; var alpha3 = n3 * 61d / 240d; // φ var phi = location.Latitude * Math.PI / 180d; // (λ - λ0) var lambda = (location.Longitude - CentralMeridian) * Math.PI / 180d; var s = 2d * Math.Sqrt(n) / (1d + n); var sinPhi = Math.Sin(phi); var t = Math.Sinh(Atanh(sinPhi) - s * Atanh(s * sinPhi)); // ξ' var xi_ = Math.Atan(t / Math.Cos(lambda)); // η' var eta_ = Atanh(Math.Sin(lambda) / Math.Sqrt(1d + t * t)); // ξ var xi = xi_ + alpha1 * Math.Sin(2d * xi_) * Math.Cosh(2d * eta_) + alpha2 * Math.Sin(4d * xi_) * Math.Cosh(4d * eta_) + alpha3 * Math.Sin(6d * xi_) * Math.Cosh(6d * eta_); // η var eta = eta_ + alpha1 * Math.Cos(2d * xi_) * Math.Sinh(2d * eta_) + alpha2 * Math.Cos(4d * xi_) * Math.Sinh(4d * eta_) + alpha3 * Math.Cos(6d * xi_) * Math.Sinh(6d * eta_); return new Point( k0A * eta + FalseEasting, k0A * xi + FalseNorthing); } public override Location MapToLocation(Point point) { var n = Flattening / (2d - Flattening); var n2 = n * n; var n3 = n * n2; var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d); // β_j var beta1 = n / 2d - n2 * 2d / 3d + n3 * 37d / 96d; var beta2 = n2 / 48d + n3 / 15d; var beta3 = n3 * 17d / 480d; // δ_j var delta1 = n * 2d - n2 * 2d / 3d - n3 * 2d; var delta2 = n2 * 7d / 3d - n3 * 8d / 5d; var delta3 = n3 * 56d / 15d; // ξ var xi = (point.Y - FalseNorthing) / k0A; // η var eta = (point.X - FalseEasting) / k0A; // ξ' var xi_ = xi - beta1 * Math.Sin(2d * xi) * Math.Cosh(2d * eta) - beta2 * Math.Sin(4d * xi) * Math.Cosh(4d * eta) - beta3 * Math.Sin(6d * xi) * Math.Cosh(6d * eta); // η' var eta_ = eta - beta1 * Math.Cos(2d * xi) * Math.Sinh(2d * eta) - beta2 * Math.Cos(4d * xi) * Math.Sinh(4d * eta) - beta3 * Math.Cos(6d * xi) * Math.Sinh(6d * eta); // χ var chi = Math.Asin(Math.Sin(xi_) / Math.Cosh(eta_)); // φ var phi = chi + delta1 * Math.Sin(2d * chi) + delta2 * Math.Sin(4d * chi) + delta3 * Math.Sin(6d * chi); // λ var lambda = Math.Atan(Math.Sinh(eta_) / Math.Cos(xi_)); return new Location( phi * 180d / Math.PI, lambda * 180d / Math.PI + CentralMeridian); } } }