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https://github.com/ClemensFischer/XAML-Map-Control.git
synced 2026-02-06 15:54:14 +01:00
Renamed delta lambda
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@ -50,15 +50,15 @@ namespace MapControl
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var phi0 = LatitudeOfOrigin * Math.PI / 180d; // φ1
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var phi1 = latitude * Math.PI / 180d;
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var phi2 = (latitude + 1e-3) * Math.PI / 180d;
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d; // λ - λ0
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var lambda = (longitude - CentralMeridian) * Math.PI / 180d; // λ - λ0
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var sinPhi0 = Math.Sin(phi0);
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var cosPhi0 = Math.Cos(phi0);
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var sinPhi1 = Math.Sin(phi1);
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var cosPhi1 = Math.Cos(phi1);
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var sinPhi2 = Math.Sin(phi2);
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var cosPhi2 = Math.Cos(phi2);
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var sinLambda = Math.Sin(dLambda);
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var cosLambda = Math.Cos(dLambda);
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var sinLambda = Math.Sin(lambda);
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var cosLambda = Math.Cos(lambda);
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var k1 = 2d / (1d + sinPhi0 * sinPhi1 + cosPhi0 * cosPhi1 * cosLambda);
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var k2 = 2d / (1d + sinPhi0 * sinPhi2 + cosPhi0 * cosPhi2 * cosLambda);
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var c = k2 * cosPhi2 - k1 * cosPhi1;
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@ -89,13 +89,13 @@ namespace MapControl
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{
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var phi0 = LatitudeOfOrigin * Math.PI / 180d; // φ1
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var phi = latitude * Math.PI / 180d; // φ
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d; // λ - λ0
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var lambda = (longitude - CentralMeridian) * Math.PI / 180d; // λ - λ0
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var sinPhi0 = Math.Sin(phi0);
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var cosPhi0 = Math.Cos(phi0);
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var sinPhi = Math.Sin(phi);
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var cosPhi = Math.Cos(phi);
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var sinLambda = Math.Sin(dLambda);
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var cosPhiCosLambda = cosPhi * Math.Cos(dLambda);
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var sinLambda = Math.Sin(lambda);
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var cosPhiCosLambda = cosPhi * Math.Cos(lambda);
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var x = cosPhi * sinLambda;
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var y = cosPhi0 * sinPhi - sinPhi0 * cosPhiCosLambda;
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var k = 2d / (1d + sinPhi0 * sinPhi + cosPhi0 * cosPhiCosLambda); // p.157 (21-4), k0 == 1
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@ -70,11 +70,11 @@ namespace MapControl
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// φ
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var phi = latitude * Math.PI / 180d;
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// λ - λ0
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d;
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var lambda = (longitude - CentralMeridian) * Math.PI / 180d;
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// γ calculation for the sphere is sufficiently accurate
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//
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return Math.Atan(Math.Tan(dLambda) * Math.Sin(phi)) * 180d / Math.PI;
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return Math.Atan(Math.Tan(lambda) * Math.Sin(phi)) * 180d / Math.PI;
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}
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public override Matrix RelativeTransform(double latitude, double longitude)
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@ -83,16 +83,16 @@ namespace MapControl
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var phi = latitude * Math.PI / 180d;
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var sinPhi = Math.Sin(phi);
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// λ - λ0
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d;
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var cosLambda = Math.Cos(dLambda);
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var tanLambda = Math.Tan(dLambda);
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var lambda = (longitude - CentralMeridian) * Math.PI / 180d;
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var cosLambda = Math.Cos(lambda);
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var tanLambda = Math.Tan(lambda);
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// t
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var t = Math.Sinh(Atanh(sinPhi) - f2 * Atanh(f2 * sinPhi));
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var u = Math.Sqrt(1d + t * t);
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// ξ'
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var xi_ = Math.Atan2(t, cosLambda);
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// η'
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var eta_ = Atanh(Math.Sin(dLambda) / u);
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var eta_ = Atanh(Math.Sin(lambda) / u);
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// σ
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var sigma = 1 +
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2d * a1 * Math.Cos(2d * xi_) * Math.Cosh(2d * eta_) +
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@ -124,11 +124,11 @@ namespace MapControl
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// t
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var t = Math.Sinh(Atanh(sinPhi) - f2 * Atanh(f2 * sinPhi));
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// λ - λ0
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d;
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var lambda = (longitude - CentralMeridian) * Math.PI / 180d;
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// ξ'
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var xi_ = Math.Atan2(t, Math.Cos(dLambda));
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var xi_ = Math.Atan2(t, Math.Cos(lambda));
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// η'
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var eta_ = Atanh(Math.Sin(dLambda) / Math.Sqrt(1d + t * t));
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var eta_ = Atanh(Math.Sin(lambda) / Math.Sqrt(1d + t * t));
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// k0 * A
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var k0A = ScaleFactor * EquatorialRadius * f1;
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@ -171,11 +171,11 @@ namespace MapControl
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d2 * Math.Sin(4d * chi) +
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d3 * Math.Sin(6d * chi);
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// λ - λ0
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var dLambda = Math.Atan2(Math.Sinh(eta_), Math.Cos(xi_));
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var lambda = Math.Atan2(Math.Sinh(eta_), Math.Cos(xi_));
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return new Location(
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phi * 180d / Math.PI,
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dLambda * 180d / Math.PI + CentralMeridian);
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lambda * 180d / Math.PI + CentralMeridian);
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}
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#if NETFRAMEWORK
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@ -40,11 +40,11 @@ namespace MapControl
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// φ
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var phi = latitude * Math.PI / 180d;
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// λ - λ0
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d;
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var lambda = (longitude - CentralMeridian) * Math.PI / 180d;
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// γ calculation for the sphere is sufficiently accurate
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//
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return Math.Atan(Math.Tan(dLambda) * Math.Sin(phi)) * 180d / Math.PI;
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return Math.Atan(Math.Tan(lambda) * Math.Sin(phi)) * 180d / Math.PI;
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}
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public override Matrix RelativeTransform(double latitude, double longitude)
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@ -58,13 +58,13 @@ namespace MapControl
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var sinPhi = Math.Sin(phi);
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var cosPhi = Math.Cos(phi);
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var tanPhi = sinPhi / cosPhi;
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d;
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var lambda = (longitude - CentralMeridian) * Math.PI / 180d;
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var e2 = (2d - Flattening) * Flattening;
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var e_2 = e2 / (1d - e2); // (8-12)
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var T = tanPhi * tanPhi; // (8-13)
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var C = e_2 * cosPhi * cosPhi; // (8-14)
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var A = dLambda * cosPhi; // (8-15)
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var A = lambda * cosPhi; // (8-15)
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var A2 = A * A;
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var A4 = A2 * A2;
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var A6 = A2 * A4;
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@ -73,7 +73,7 @@ namespace MapControl
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(5d - 4d * T + 42d * C + 13d * C * C - 28d * e_2) * A4 / 24d +
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(61d - 148d * T + 16 * T * T) * A6 / 720d; // (8-11)
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gamma = Math.Atan(Math.Tan(dLambda) * sinPhi) * 180d / Math.PI;
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gamma = Math.Atan(Math.Tan(lambda) * sinPhi) * 180d / Math.PI;
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}
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var transform = new Matrix(k, 0d, 0d, k, 0d, 0d);
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@ -161,12 +161,12 @@ namespace MapControl
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var phi = phi0 - N1 * tanPhi0 / R1 * (D2 / 2d - (5d + 3d * T1 + 10d * C1 - 4d * C1 * C1 - 9d * e_2) * D4 / 24d +
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(61d + 90d * T1 + 45d * T1 * T1 + 298 * C1 - 3d * C1 * C1 - 252d * e_2) * D6 / 720d); // (8-17)
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var dLambda = (D - (1d + 2d * T1 + C1) * D3 / 6d +
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var lambda = (D - (1d + 2d * T1 + C1) * D3 / 6d +
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(5d - 2d * C1 - 3d * C1 * C1 + 28d * T1 + 24d * T1 * T1 + 8d * e_2) * D5 / 120d) / cosPhi0; // (8-18)
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return new Location(
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phi * 180d / Math.PI,
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dLambda * 180d / Math.PI + CentralMeridian);
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lambda * 180d / Math.PI + CentralMeridian);
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}
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private double MeridianDistance(double phi)
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