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https://github.com/ClemensFischer/XAML-Map-Control.git
synced 2025-12-06 07:12:04 +01:00
Added DrawingTileMatrixLayer
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@ -108,14 +108,14 @@ namespace MapControl
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{
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// Arrange tiles relative to TileMatrix.XMin/YMin.
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//
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var tileWidth = WmtsTileMatrix.TileWidth;
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var tileHeight = WmtsTileMatrix.TileHeight;
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var x = tileWidth * (tile.X - TileMatrix.XMin);
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var y = tileHeight * (tile.Y - TileMatrix.YMin);
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var width = WmtsTileMatrix.TileWidth;
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var height = WmtsTileMatrix.TileHeight;
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var x = width * (tile.X - TileMatrix.XMin);
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var y = height * (tile.Y - TileMatrix.YMin);
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tile.Image.Width = tileWidth;
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tile.Image.Height = tileHeight;
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tile.Image.Arrange(new Rect(x, y, tileWidth, tileHeight));
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tile.Image.Width = width;
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tile.Image.Height = height;
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tile.Image.Arrange(new Rect(x, y, width, height));
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}
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return finalSize;
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@ -135,16 +135,16 @@ namespace MapControl
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tile.IsPending = false;
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tile.PixelBuffer = equivalentTile.PixelBuffer;
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}
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else
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{
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tile.Completed += OnTileCompleted;
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}
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}
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if (tile.PixelBuffer != null)
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{
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CopyTile(tile);
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}
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else
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{
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tile.Completed += OnTileCompleted;
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}
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tiles.Add(tile);
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}
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@ -155,13 +155,13 @@ namespace MapControl
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private void CopyTile(BitmapTile tile)
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{
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var rect = new Int32Rect(
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WmtsTileMatrix.TileWidth * (tile.X - TileMatrix.XMin),
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WmtsTileMatrix.TileHeight * (tile.Y - TileMatrix.YMin),
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WmtsTileMatrix.TileWidth,
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WmtsTileMatrix.TileHeight);
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var width = WmtsTileMatrix.TileWidth;
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var height = WmtsTileMatrix.TileHeight;
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var x = width * (tile.X - TileMatrix.XMin);
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var y = height * (tile.Y - TileMatrix.YMin);
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((WriteableBitmap)imageBrush.ImageSource).WritePixels(rect, tile.PixelBuffer, 4 * WmtsTileMatrix.TileWidth, 0);
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((WriteableBitmap)imageBrush.ImageSource).WritePixels(
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new Int32Rect(x, y, width, height), tile.PixelBuffer, 4 * WmtsTileMatrix.TileWidth, 0);
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}
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private void OnTileCompleted(object sender, EventArgs e)
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@ -170,16 +170,11 @@ namespace MapControl
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tile.Completed -= OnTileCompleted;
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if (tile.PixelBuffer != null)
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if (tile.X >= TileMatrix.XMin && tile.X <= TileMatrix.XMax &&
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tile.Y >= TileMatrix.YMin && tile.Y <= TileMatrix.YMax &&
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tile.PixelBuffer != null)
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{
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Dispatcher.Invoke(() =>
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{
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if (tile.X >= TileMatrix.XMin && tile.X <= TileMatrix.XMax &&
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tile.Y >= TileMatrix.YMin && tile.Y <= TileMatrix.YMax)
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{
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CopyTile(tile);
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}
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});
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_ = Dispatcher.InvokeAsync(() => CopyTile(tile));
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}
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}
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}
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155
MapControl/WPF/DrawingTileMatrixLayer.cs
Normal file
155
MapControl/WPF/DrawingTileMatrixLayer.cs
Normal file
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@ -0,0 +1,155 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Media;
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namespace MapControl
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{
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public class ImageSourceTile(int zoomLevel, int x, int y, int columnCount)
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: Tile(zoomLevel, x, y, columnCount)
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{
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public event EventHandler Completed;
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public ImageSource ImageSource { get; set; }
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public override async Task LoadImageAsync(Func<Task<ImageSource>> loadImageFunc)
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{
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ImageSource = await loadImageFunc().ConfigureAwait(false);
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Completed?.Invoke(this, EventArgs.Empty);
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}
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}
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public class DrawingTileMatrixLayer(WmtsTileMatrix wmtsTileMatrix, int zoomLevel) : UIElement
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{
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public WmtsTileMatrix WmtsTileMatrix => wmtsTileMatrix;
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public TileMatrix TileMatrix { get; private set; } = new TileMatrix(zoomLevel, 1, 1, 0, 0);
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public IEnumerable<ImageSourceTile> Tiles { get; private set; } = [];
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public DrawingGroup Drawing { get; } = new DrawingGroup { Transform = new MatrixTransform() };
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protected override void OnRender(DrawingContext drawingContext)
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{
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drawingContext.DrawDrawing(Drawing);
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}
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public void UpdateRenderTransform(ViewTransform viewTransform)
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{
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// Tile matrix origin in pixels.
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//
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var tileMatrixOrigin = new Point(WmtsTileMatrix.TileWidth * TileMatrix.XMin, WmtsTileMatrix.TileHeight * TileMatrix.YMin);
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((MatrixTransform)Drawing.Transform).Matrix =
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viewTransform.GetTileLayerTransform(WmtsTileMatrix.Scale, WmtsTileMatrix.TopLeft, tileMatrixOrigin);
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}
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public bool UpdateTiles(ViewTransform viewTransform, double viewWidth, double viewHeight)
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{
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// Tile matrix bounds in pixels.
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//
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var bounds = viewTransform.GetTileMatrixBounds(WmtsTileMatrix.Scale, WmtsTileMatrix.TopLeft, viewWidth, viewHeight);
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// Tile X and Y bounds.
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//
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var xMin = (int)Math.Floor(bounds.X / WmtsTileMatrix.TileWidth);
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var yMin = (int)Math.Floor(bounds.Y / WmtsTileMatrix.TileHeight);
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var xMax = (int)Math.Floor((bounds.X + bounds.Width) / WmtsTileMatrix.TileWidth);
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var yMax = (int)Math.Floor((bounds.Y + bounds.Height) / WmtsTileMatrix.TileHeight);
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if (!WmtsTileMatrix.HasFullHorizontalCoverage)
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{
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// Set X range limits.
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//
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xMin = Math.Max(xMin, 0);
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xMax = Math.Min(Math.Max(xMax, 0), WmtsTileMatrix.MatrixWidth - 1);
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}
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// Set Y range limits.
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//
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yMin = Math.Max(yMin, 0);
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yMax = Math.Min(Math.Max(yMax, 0), WmtsTileMatrix.MatrixHeight - 1);
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if (TileMatrix.XMin == xMin && TileMatrix.YMin == yMin &&
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TileMatrix.XMax == xMax && TileMatrix.YMax == yMax)
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{
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// No change of the TileMatrix and the Tiles collection.
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//
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return false;
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}
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TileMatrix = new TileMatrix(TileMatrix.ZoomLevel, xMin, yMin, xMax, yMax);
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Drawing.Children.Clear();
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CreateTiles();
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return true;
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}
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private void CreateTiles()
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{
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var tiles = new List<ImageSourceTile>();
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for (var y = TileMatrix.YMin; y <= TileMatrix.YMax; y++)
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{
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for (var x = TileMatrix.XMin; x <= TileMatrix.XMax; x++)
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{
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var tile = Tiles.FirstOrDefault(t => t.X == x && t.Y == y);
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if (tile == null)
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{
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tile = new ImageSourceTile(TileMatrix.ZoomLevel, x, y, WmtsTileMatrix.MatrixWidth);
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var equivalentTile = Tiles.FirstOrDefault(t => t.ImageSource != null && t.Column == tile.Column && t.Row == tile.Row);
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if (equivalentTile != null)
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{
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tile.IsPending = false;
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tile.ImageSource = equivalentTile.ImageSource;
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}
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else
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{
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tile.Completed += OnTileCompleted;
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}
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}
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if (tile.ImageSource != null)
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{
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DrawTile(tile);
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}
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tiles.Add(tile);
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}
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}
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Tiles = tiles;
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}
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private void DrawTile(ImageSourceTile tile)
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{
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var width = WmtsTileMatrix.TileWidth;
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var height = WmtsTileMatrix.TileHeight;
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var x = width * (tile.X - TileMatrix.XMin);
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var y = height * (tile.Y - TileMatrix.YMin);
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Drawing.Children.Add(new ImageDrawing(tile.ImageSource, new Rect(x, y, width, height)));
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}
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private void OnTileCompleted(object sender, EventArgs e)
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{
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var tile = (ImageSourceTile)sender;
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tile.Completed -= OnTileCompleted;
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if (tile.X >= TileMatrix.XMin && tile.X <= TileMatrix.XMax &&
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tile.Y >= TileMatrix.YMin && tile.Y <= TileMatrix.YMax &&
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tile.ImageSource != null)
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{
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_ = Dispatcher.InvokeAsync(() => DrawTile(tile));
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}
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}
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}
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}
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