mirror of
https://github.com/ClemensFischer/XAML-Map-Control.git
synced 2025-12-06 07:12:04 +01:00
Fixed panning for UWP/WinUI
This commit is contained in:
parent
2ac4985c47
commit
e2f4fc13b1
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@ -73,16 +73,13 @@ namespace MapControl
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#if WINUI
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private readonly DispatcherQueueTimer updateTimer;
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#else
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private readonly DispatcherTimer updateTimer = new DispatcherTimer();
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private readonly DispatcherTimer updateTimer;
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#endif
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private bool updateInProgress;
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public MapImageLayer()
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{
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#if WINUI
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updateTimer = DispatcherQueue.CreateTimer();
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#endif
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updateTimer.Interval = UpdateInterval;
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updateTimer = this.CreateTimer(UpdateInterval);
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updateTimer.Tick += async (s, e) => await UpdateImageAsync();
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}
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@ -227,12 +224,7 @@ namespace MapControl
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base.OnViewportChanged(e);
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if (!UpdateWhileViewportChanging)
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{
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updateTimer.Stop(); // restart
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}
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updateTimer.Start();
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updateTimer.Run(!UpdateWhileViewportChanging);
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}
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}
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@ -242,7 +234,7 @@ namespace MapControl
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if (updateInProgress)
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{
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updateTimer.Start(); // update image on next timer tick
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updateTimer.Run(); // update image on next timer tick
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}
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else if (ParentMap != null && ParentMap.RenderSize.Width > 0 && ParentMap.RenderSize.Height > 0)
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{
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@ -61,7 +61,7 @@ namespace MapControl
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#if WINUI
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private readonly DispatcherQueueTimer updateTimer;
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#else
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private readonly DispatcherTimer updateTimer = new DispatcherTimer();
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private readonly DispatcherTimer updateTimer;
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#endif
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private MapBase parentMap;
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@ -69,10 +69,8 @@ namespace MapControl
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{
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RenderTransform = new MatrixTransform();
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TileImageLoader = tileImageLoader;
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#if WINUI
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updateTimer = DispatcherQueue.CreateTimer();
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#endif
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updateTimer.Interval = UpdateInterval;
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updateTimer = this.CreateTimer(UpdateInterval);
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updateTimer.Tick += async (s, e) => await Update();
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#if WINUI || UWP
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@ -172,7 +170,7 @@ namespace MapControl
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parentMap.ViewportChanged += OnViewportChanged;
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}
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updateTimer.Start();
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updateTimer.Run();
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}
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}
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@ -207,12 +205,7 @@ namespace MapControl
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{
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SetRenderTransform();
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if (!UpdateWhileViewportChanging)
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{
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updateTimer.Stop(); // restart
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}
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updateTimer.Start();
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updateTimer.Run(!UpdateWhileViewportChanging);
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}
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}
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}
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@ -227,6 +227,9 @@
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<Compile Include="..\WinUI\Vector.WinUI.cs">
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<Link>Vector.WinUI.cs</Link>
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</Compile>
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<Compile Include="..\WPF\Timer.WPF.cs">
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<Link>Timer.WPF.cs</Link>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TileImageLoader.UWP.cs" />
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<EmbeddedResource Include="Properties\MapControl.UWP.rd.xml" />
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40
MapControl/WPF/Timer.WPF.cs
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40
MapControl/WPF/Timer.WPF.cs
Normal file
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@ -0,0 +1,40 @@
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// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
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// © 2021 Clemens Fischer
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// Licensed under the Microsoft Public License (Ms-PL)
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using System;
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#if UWP
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using Windows.UI.Xaml;
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#else
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using System.Windows;
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using System.Windows.Threading;
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#endif
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namespace MapControl
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{
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internal static class Timer
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{
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public static DispatcherTimer CreateTimer(this DependencyObject obj, TimeSpan interval)
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{
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var timer = new DispatcherTimer
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{
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Interval = interval
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};
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return timer;
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}
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public static void Run(this DispatcherTimer timer, bool restart = false)
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{
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if (restart)
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{
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timer.Stop();
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}
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if (!timer.IsEnabled)
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{
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timer.Start();
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}
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}
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}
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}
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@ -21,6 +21,8 @@ namespace MapControl
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public static readonly DependencyProperty MouseWheelZoomDeltaProperty = DependencyProperty.Register(
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nameof(MouseWheelZoomDelta), typeof(double), typeof(Map), new PropertyMetadata(1d));
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private Point? mousePosition;
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public Map()
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{
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ManipulationMode = ManipulationModes.Scale
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@ -28,8 +30,11 @@ namespace MapControl
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| ManipulationModes.TranslateY
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| ManipulationModes.TranslateInertia;
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ManipulationDelta += OnManipulationDelta;
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PointerWheelChanged += OnPointerWheelChanged;
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PointerPressed += OnPointerPressed;
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PointerReleased += OnPointerReleased;
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PointerMoved += OnPointerMoved;
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ManipulationDelta += OnManipulationDelta;
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}
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/// <summary>
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@ -42,11 +47,6 @@ namespace MapControl
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set { SetValue(MouseWheelZoomDeltaProperty, value); }
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}
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private void OnManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
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{
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TransformMap(e.Position, e.Delta.Translation, e.Delta.Rotation, e.Delta.Scale);
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}
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private void OnPointerWheelChanged(object sender, PointerRoutedEventArgs e)
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{
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var point = e.GetCurrentPoint(this);
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@ -54,5 +54,42 @@ namespace MapControl
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ZoomMap(point.Position, MouseWheelZoomDelta * Math.Round(zoomLevel / MouseWheelZoomDelta));
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}
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private void OnPointerPressed(object sender, PointerRoutedEventArgs e)
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{
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if (CapturePointer(e.Pointer))
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{
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mousePosition = e.GetCurrentPoint(this).Position;
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}
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}
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private void OnPointerReleased(object sender, PointerRoutedEventArgs e)
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{
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if (mousePosition.HasValue)
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{
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mousePosition = null;
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ReleasePointerCaptures();
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}
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}
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private void OnPointerMoved(object sender, PointerRoutedEventArgs e)
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{
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if (mousePosition.HasValue)
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{
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Point position = e.GetCurrentPoint(this).Position;
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var translation = position - mousePosition.Value;
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mousePosition = position;
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TranslateMap(translation);
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}
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}
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private void OnManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
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{
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if (!mousePosition.HasValue)
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{
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TransformMap(e.Position, e.Delta.Translation, e.Delta.Rotation, e.Delta.Scale);
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}
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}
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}
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}
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33
MapControl/WinUI/Timer.WinUI.cs
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33
MapControl/WinUI/Timer.WinUI.cs
Normal file
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@ -0,0 +1,33 @@
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// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
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// © 2021 Clemens Fischer
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// Licensed under the Microsoft Public License (Ms-PL)
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using Microsoft.UI.Dispatching;
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using Microsoft.UI.Xaml;
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using System;
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namespace MapControl
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{
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internal static class Timer
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{
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public static DispatcherQueueTimer CreateTimer(this DependencyObject obj, TimeSpan interval)
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{
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var timer = obj.DispatcherQueue.CreateTimer();
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timer.Interval = interval;
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return timer;
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}
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public static void Run(this DispatcherQueueTimer timer, bool restart = false)
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{
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if (restart)
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{
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timer.Stop();
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}
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if (!timer.IsRunning)
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{
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timer.Start();
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}
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}
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}
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}
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