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https://github.com/ClemensFischer/XAML-Map-Control.git
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Minor fixes
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1b77bcd8e1
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@ -16,7 +16,6 @@ namespace MapControl
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public class Location : IEquatable<Location>
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{
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private double latitude;
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private double longitude;
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public Location()
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{
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@ -34,17 +33,13 @@ namespace MapControl
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set { latitude = Math.Min(Math.Max(value, -90d), 90d); }
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}
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public double Longitude
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{
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get { return longitude; }
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set { longitude = value; }
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}
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public double Longitude { get; set; }
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public bool Equals(Location location)
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{
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return location != null
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&& Math.Abs(location.latitude - latitude) < 1e-9
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&& Math.Abs(location.longitude - longitude) < 1e-9;
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&& Math.Abs(location.Latitude - Latitude) < 1e-9
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&& Math.Abs(location.Longitude - Longitude) < 1e-9;
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}
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public override bool Equals(object obj)
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@ -54,12 +49,12 @@ namespace MapControl
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public override int GetHashCode()
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{
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return latitude.GetHashCode() ^ longitude.GetHashCode();
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return Latitude.GetHashCode() ^ Longitude.GetHashCode();
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}
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public override string ToString()
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{
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return string.Format(CultureInfo.InvariantCulture, "{0:F5},{1:F5}", latitude, longitude);
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return string.Format(CultureInfo.InvariantCulture, "{0:F5},{1:F5}", Latitude, Longitude);
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}
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public static Location Parse(string locationString)
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@ -109,10 +104,10 @@ namespace MapControl
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public double GetDistance(
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Location location, double earthRadius = MapProjection.Wgs84EquatorialRadius)
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{
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var lat1 = latitude * Math.PI / 180d;
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var lon1 = longitude * Math.PI / 180d;
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var lat2 = location.latitude * Math.PI / 180d;
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var lon2 = location.longitude * Math.PI / 180d;
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var lat1 = Latitude * Math.PI / 180d;
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var lon1 = Longitude * Math.PI / 180d;
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var lat2 = location.Latitude * Math.PI / 180d;
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var lon2 = location.Longitude * Math.PI / 180d;
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var sinLat1 = Math.Sin(lat1);
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var cosLat1 = Math.Cos(lat1);
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var sinLat2 = Math.Sin(lat2);
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@ -136,8 +131,8 @@ namespace MapControl
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{
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var s12 = distance / earthRadius;
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var az1 = azimuth * Math.PI / 180d;
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var lat1 = latitude * Math.PI / 180d;
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var lon1 = longitude * Math.PI / 180d;
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var lat1 = Latitude * Math.PI / 180d;
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var lon1 = Longitude * Math.PI / 180d;
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var sinS12 = Math.Sin(s12);
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var cosS12 = Math.Cos(s12);
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var sinAz1 = Math.Sin(az1);
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@ -145,7 +140,7 @@ namespace MapControl
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var sinLat1 = Math.Sin(lat1);
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var cosLat1 = Math.Cos(lat1);
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var lat2 = Math.Asin(sinLat1 * cosS12 + cosLat1 * sinS12 * cosAz1);
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var lon2 = lon1 + Math.Atan2(sinS12 * sinAz1, (cosLat1 * cosS12 - sinLat1 * sinS12 * cosAz1));
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var lon2 = lon1 + Math.Atan2(sinS12 * sinAz1, cosLat1 * cosS12 - sinLat1 * sinS12 * cosAz1);
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return new Location(lat2 * 180d / Math.PI, lon2 * 180d / Math.PI);
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}
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@ -132,7 +132,7 @@
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<map:MapItemsControl ItemsSource="{Binding Pushpins}"
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ItemContainerStyle="{StaticResource PushpinItemStyle}"/>
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<map:Pushpin AutoCollapse="True" Content="N 53° 30' E 8° 12'">
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<map:Pushpin AutoCollapse="True" Content="N 53°30' E 8°12'">
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<map:Pushpin.Location>
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<map:Location Latitude="53.5" Longitude="8.2"/>
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</map:Pushpin.Location>
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@ -48,10 +48,10 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.ProjectReunion" Version="0.8.1">
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<PackageReference Include="Microsoft.ProjectReunion" Version="[0.8.1]">
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<IncludeAssets>build</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.ProjectReunion.WinUI" Version="0.8.1">
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<PackageReference Include="Microsoft.ProjectReunion.WinUI" Version="[0.8.1]">
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<IncludeAssets>build</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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@ -124,7 +124,7 @@
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<map:MapItemsControl ItemsSource="{Binding Pushpins}"
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ItemContainerStyle="{StaticResource PushpinItemStyle}"/>
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<map:Pushpin AutoCollapse="True" Content="N 53° 30' E 8° 12'">
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<map:Pushpin AutoCollapse="True" Content="N 53°30' E 8°12'">
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<map:Pushpin.Location>
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<map:Location Latitude="53.5" Longitude="8.2"/>
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</map:Pushpin.Location>
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