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Updated MapProjection and MapGraticule
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16 changed files with 392 additions and 355 deletions
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@ -9,9 +9,10 @@ using Avalonia;
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namespace MapControl
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{
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/// <summary>
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/// Transverse Mercator Projection.
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/// See https://en.wikipedia.org/wiki/Transverse_Mercator_projection
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/// and https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system.
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/// Transverse Mercator Projection. See
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/// https://en.wikipedia.org/wiki/Transverse_Mercator_projection,
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/// https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system,
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/// https://en.wikipedia.org/wiki/Transverse_Mercator_projection#Convergence.
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/// </summary>
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public class TransverseMercatorProjection : MapProjection
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{
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@ -27,6 +28,11 @@ namespace MapControl
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private double f1; // A/a
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private double f2; // 2*sqrt(n)/(1+n)
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public TransverseMercatorProjection()
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{
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Flattening = Wgs84Flattening;
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}
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public double Flattening
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{
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get;
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@ -50,43 +56,20 @@ namespace MapControl
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}
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}
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public double CentralMeridian { get; set; }
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public double ScaleFactor { get; set; } = 0.9996;
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public double FalseEasting { get; set; } = 5e5;
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public double FalseNorthing { get; set; }
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public TransverseMercatorProjection()
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{
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Flattening = Wgs84Flattening;
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}
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public override Point LocationToMap(double latitude, double longitude)
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public override double GridConvergence(double latitude, double longitude)
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{
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// φ
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var phi = latitude * Math.PI / 180d;
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var sinPhi = Math.Sin(phi);
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// t
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var t = Math.Sinh(Atanh(sinPhi) - f2 * Atanh(f2 * sinPhi));
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// λ - λ0
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d;
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// ξ'
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var xi_ = Math.Atan2(t, Math.Cos(dLambda));
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// η'
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var eta_ = Atanh(Math.Sin(dLambda) / Math.Sqrt(1d + t * t));
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// k0 * A
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var k0A = ScaleFactor * EquatorialRadius * f1;
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var x = FalseEasting + k0A * (eta_ +
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a1 * Math.Cos(2d * xi_) * Math.Sinh(2d * eta_) +
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a2 * Math.Cos(4d * xi_) * Math.Sinh(4d * eta_) +
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a3 * Math.Cos(6d * xi_) * Math.Sinh(6d * eta_));
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var y = FalseNorthing + k0A * (xi_ +
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a1 * Math.Sin(2d * xi_) * Math.Cosh(2d * eta_) +
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a2 * Math.Sin(4d * xi_) * Math.Cosh(4d * eta_) +
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a3 * Math.Sin(6d * xi_) * Math.Cosh(6d * eta_));
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return new Point(x, y);
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// γ calculation for the sphere is sufficiently accurate
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//
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return Math.Atan(Math.Tan(dLambda) * Math.Sin(phi)) * 180d / Math.PI;
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}
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public override Matrix RelativeTransform(double latitude, double longitude)
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@ -120,7 +103,7 @@ namespace MapControl
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var m = (1d - n) / (1d + n) * Math.Tan(phi);
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var k = ScaleFactor * f1 * Math.Sqrt((1d + m * m) * (sigma * sigma + tau * tau) / (t * t + cosLambda * cosLambda));
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// γ, meridian convergence angle
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// γ, grid convergence
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var gamma = Math.Atan2(tau * u + sigma * t * tanLambda, sigma * u - tau * t * tanLambda);
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var transform = new Matrix(k, 0d, 0d, k, 0d, 0d);
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@ -129,6 +112,35 @@ namespace MapControl
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return transform;
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}
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public override Point LocationToMap(double latitude, double longitude)
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{
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// φ
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var phi = latitude * Math.PI / 180d;
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var sinPhi = Math.Sin(phi);
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// t
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var t = Math.Sinh(Atanh(sinPhi) - f2 * Atanh(f2 * sinPhi));
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// λ - λ0
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d;
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// ξ'
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var xi_ = Math.Atan2(t, Math.Cos(dLambda));
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// η'
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var eta_ = Atanh(Math.Sin(dLambda) / Math.Sqrt(1d + t * t));
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// k0 * A
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var k0A = ScaleFactor * EquatorialRadius * f1;
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var x = FalseEasting + k0A * (eta_ +
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a1 * Math.Cos(2d * xi_) * Math.Sinh(2d * eta_) +
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a2 * Math.Cos(4d * xi_) * Math.Sinh(4d * eta_) +
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a3 * Math.Cos(6d * xi_) * Math.Sinh(6d * eta_));
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var y = FalseNorthing + k0A * (xi_ +
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a1 * Math.Sin(2d * xi_) * Math.Cosh(2d * eta_) +
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a2 * Math.Sin(4d * xi_) * Math.Cosh(4d * eta_) +
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a3 * Math.Sin(6d * xi_) * Math.Cosh(6d * eta_));
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return new Point(x, y);
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}
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public override Location MapToLocation(double x, double y)
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{
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// k0 * A
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@ -162,42 +174,6 @@ namespace MapControl
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dLambda * 180d / Math.PI + CentralMeridian);
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}
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public override double GridConvergence(double x, double y)
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{
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// k0 * A
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var k0A = ScaleFactor * EquatorialRadius * f1;
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// ξ
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var xi = (y - FalseNorthing) / k0A;
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// η
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var eta = (x - FalseEasting) / k0A;
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// ξ'
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var xi_ = xi -
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b1 * Math.Sin(2d * xi) * Math.Cosh(2d * eta) -
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b2 * Math.Sin(4d * xi) * Math.Cosh(4d * eta) -
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b3 * Math.Sin(6d * xi) * Math.Cosh(6d * eta);
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// η'
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var eta_ = eta -
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b1 * Math.Cos(2d * xi) * Math.Sinh(2d * eta) -
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b2 * Math.Cos(4d * xi) * Math.Sinh(4d * eta) -
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b3 * Math.Cos(6d * xi) * Math.Sinh(6d * eta);
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// σ'
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var sigma_ = 1 -
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2d * b1 * Math.Cos(2d * xi) * Math.Cosh(2d * eta) +
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4d * b2 * Math.Cos(4d * xi) * Math.Cosh(4d * eta) +
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6d * b3 * Math.Cos(6d * xi) * Math.Cosh(6d * eta);
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// τ'
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var tau_ =
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2d * b1 * Math.Sin(2d * xi) * Math.Sinh(2d * eta) +
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4d * b2 * Math.Sin(4d * xi) * Math.Sinh(4d * eta) +
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6d * b3 * Math.Sin(6d * xi) * Math.Sinh(6d * eta);
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var tanXi_tanhEta_ = Math.Tan(xi_) * Math.Tanh(eta_);
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// γ
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var gamma = Math.Atan2(tau_ + sigma_ * tanXi_tanhEta_, sigma_ + -tau_ * tanXi_tanhEta_);
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return gamma * 180d / Math.PI;
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}
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#if NETFRAMEWORK
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private static double Atanh(double x) => Math.Log((1d + x) / (1d - x)) / 2d;
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#else
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