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MapPolypoint implementation
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5 changed files with 165 additions and 201 deletions
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// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
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// Copyright © 2024 Clemens Fischer
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// Licensed under the Microsoft Public License (Ms-PL)
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using System;
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#if WPF
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using System.Windows;
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#endif
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namespace MapControl
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{
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public static class Intersections
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{
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/// <summary>
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/// Returns the intersection point of two line segments given by (p1,p2) and (p3,p4),
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/// or null if no intersection exists. See https://stackoverflow.com/a/1968345.
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/// </summary>
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public static Point? GetIntersection(Point p1, Point p2, Point p3, Point p4)
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{
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var x12 = p2.X - p1.X;
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var y12 = p2.Y - p1.Y;
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var x34 = p4.X - p3.X;
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var y34 = p4.Y - p3.Y;
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var x13 = p3.X - p1.X;
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var y13 = p3.Y - p1.Y;
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var d = x12 * y34 - x34 * y12;
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var s = (x13 * y12 - y13 * x12) / d;
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var t = (x13 * y34 - y13 * x34) / d;
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if (s >= 0d && s <= 1d && t >= 0d && t <= 1d)
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{
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return new Point(p1.X + t * x12, p1.Y + t * y12);
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}
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return null;
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}
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/// <summary>
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/// Calculates the potential intersections of a line segment given by (p1,p2) with a rectangle.
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/// Updates either p1, p2, or both with any found intersection and returns a value that indicates
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/// whether the segment intersects or lies inside the rectangle.
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/// </summary>
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public static bool GetIntersections(ref Point p1, ref Point p2, Rect rect)
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{
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if (rect.Contains(p1) && rect.Contains(p2))
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{
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return true;
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}
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var topLeft = new Point(rect.X, rect.Y);
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var topRight = new Point(rect.X + rect.Width, rect.Y);
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var bottomLeft = new Point(rect.X, rect.Y + rect.Height);
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var bottomRight = new Point(rect.X + rect.Width, rect.Y + rect.Height);
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var numIntersections = 0;
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if (GetIntersection(ref p1, ref p2, topLeft, bottomLeft, p => p.X <= rect.X)) // left edge
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{
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numIntersections++;
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}
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if (GetIntersection(ref p1, ref p2, topLeft, topRight, p => p.Y <= rect.Y)) // top edge
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{
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numIntersections++;
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}
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if (numIntersections < 2 &&
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GetIntersection(ref p1, ref p2, topRight, bottomRight, p => p.X >= rect.X + rect.Width)) // right edge
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{
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numIntersections++;
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}
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if (numIntersections < 2 &&
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GetIntersection(ref p1, ref p2, bottomLeft, bottomRight, p => p.Y >= rect.Y + rect.Height)) // bottom edge
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{
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numIntersections++;
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}
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return numIntersections > 0;
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}
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private static bool GetIntersection(ref Point p1, ref Point p2, Point p3, Point p4, Predicate<Point> predicate)
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{
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var intersection = GetIntersection(p1, p2, p3, p4);
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if (!intersection.HasValue)
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{
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return false;
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}
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if (predicate(p1))
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{
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p1 = intersection.Value;
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}
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else
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{
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p2 = intersection.Value;
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}
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return true;
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}
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}
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}
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