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Update MapItem.WinUI.cs
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@ -32,7 +32,7 @@ namespace MapControl
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// PointerReleased in order to possibly cancel item selection.
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// PointerReleased in order to possibly cancel item selection.
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//
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//
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private const float pointerMovementThreshold = 2f;
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private const float pointerMovementThreshold = 2f;
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private Windows.Foundation.Point pointerPressedPosition;
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private Windows.Foundation.Point? pointerPressedPosition;
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public MapItem()
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public MapItem()
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{
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{
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@ -51,8 +51,9 @@ namespace MapControl
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{
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{
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var p = e.GetCurrentPoint(null).Position;
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var p = e.GetCurrentPoint(null).Position;
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if (Math.Abs(p.X - pointerPressedPosition.X) <= pointerMovementThreshold &&
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if (pointerPressedPosition.HasValue &&
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Math.Abs(p.Y - pointerPressedPosition.Y) <= pointerMovementThreshold &&
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Math.Abs(p.X - pointerPressedPosition.Value.X) <= pointerMovementThreshold &&
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Math.Abs(p.Y - pointerPressedPosition.Value.Y) <= pointerMovementThreshold &&
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ItemsControl.ItemsControlFromItemContainer(this) is MapItemsControl mapItemsControl)
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ItemsControl.ItemsControlFromItemContainer(this) is MapItemsControl mapItemsControl)
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{
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{
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if (mapItemsControl.SelectionMode == SelectionMode.Extended &&
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if (mapItemsControl.SelectionMode == SelectionMode.Extended &&
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@ -66,6 +67,7 @@ namespace MapControl
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}
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}
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}
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}
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pointerPressedPosition = null;
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e.Handled = true;
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e.Handled = true;
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}
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}
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