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Version 4.17.0: Added support for WMTS
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7e5c5c0671
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7 changed files with 112 additions and 125 deletions
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@ -36,29 +36,24 @@ namespace MapControl
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public IReadOnlyCollection<Tile> Tiles { get; private set; } = new List<Tile>();
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public bool SetBounds(MapProjection projection, double heading, Size mapSize)
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public void SetRenderTransform(MapProjection projection)
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{
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// top/left viewport corner in map coordinates (meters)
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// tile grid origin in pixels
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//
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var tileOrigin = projection.InverseViewportTransform.Transform(new Point());
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var tileGridOrigin = new Point(TileMatrix.TileWidth * XMin, TileMatrix.TileHeight * YMin);
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// top/left viewport corner in tile matrix coordinates (tile column and row indexes)
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((MatrixTransform)RenderTransform).Matrix =
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projection.CreateTileLayerTransform(TileMatrix.Scale, TileMatrix.TopLeft, tileGridOrigin);
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}
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public bool SetBounds(MapProjection projection, Size viewportSize)
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{
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// bounds in tile pixels from viewport size
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//
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var tileMatrixOrigin = new Point(
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TileMatrix.Scale * (tileOrigin.X - TileMatrix.TopLeft.X),
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TileMatrix.Scale * (TileMatrix.TopLeft.Y - tileOrigin.Y));
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var bounds = projection.GetTileBounds(TileMatrix.Scale, TileMatrix.TopLeft, viewportSize);
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// relative layer scale
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// tile column and row index bounds
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//
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var scale = TileMatrix.Scale / projection.ViewportScale;
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var transform = new MatrixTransform
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{
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Matrix = MatrixFactory.Create(scale, -heading, tileMatrixOrigin)
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};
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var bounds = transform.TransformBounds(new Rect(0d, 0d, mapSize.Width, mapSize.Height));
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var xMin = (int)Math.Floor(bounds.X / TileMatrix.TileWidth);
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var yMin = (int)Math.Floor(bounds.Y / TileMatrix.TileHeight);
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var xMax = (int)Math.Floor((bounds.X + bounds.Width) / TileMatrix.TileWidth);
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@ -82,25 +77,6 @@ namespace MapControl
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return true;
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}
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public void SetRenderTransform(MapProjection projection, double heading)
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{
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// XMin/YMin corner in map coordinates (meters)
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//
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var mapOrigin = new Point(
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TileMatrix.TopLeft.X + XMin * TileMatrix.TileWidth / TileMatrix.Scale,
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TileMatrix.TopLeft.Y - YMin * TileMatrix.TileHeight / TileMatrix.Scale);
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// XMin/YMin corner in viewport coordinates (pixels)
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//
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var viewOrigin = projection.ViewportTransform.Transform(mapOrigin);
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// relative layer scale
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//
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var scale = projection.ViewportScale / TileMatrix.Scale;
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((MatrixTransform)RenderTransform).Matrix = MatrixFactory.Create(scale, heading, viewOrigin);
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}
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public void UpdateTiles()
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{
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var newTiles = new List<Tile>();
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