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Updated StereographicProjection
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2 changed files with 40 additions and 27 deletions
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@ -27,10 +27,25 @@ namespace MapControl
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public override double GridConvergence(double latitude, double longitude)
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{
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var p0 = LocationToMap(latitude, longitude);
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var p1 = LocationToMap(latitude + 1e-3, longitude);
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var phi0 = LatitudeOfOrigin * Math.PI / 180d; // φ1
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var phi1 = latitude * Math.PI / 180d;
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var phi2 = (latitude + 1e-3) * Math.PI / 180d;
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d; // λ - λ0
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var sinPhi0 = Math.Sin(phi0);
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var cosPhi0 = Math.Cos(phi0);
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var sinPhi1 = Math.Sin(phi1);
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var cosPhi1 = Math.Cos(phi1);
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var sinPhi2 = Math.Sin(phi2);
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var cosPhi2 = Math.Cos(phi2);
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var sinLambda = Math.Sin(dLambda);
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var cosLambda = Math.Cos(dLambda);
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var k1 = 2d / (1d + sinPhi0 * sinPhi1 + cosPhi0 * cosPhi1 * cosLambda);
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var k2 = 2d / (1d + sinPhi0 * sinPhi2 + cosPhi0 * cosPhi2 * cosLambda);
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var dCosPhi = k2 * cosPhi2 - k1 * cosPhi1;
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var dSinPhi = k2 * sinPhi2 - k1 * sinPhi1;
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return Math.Atan2(p0.X - p1.X, p1.Y - p0.Y) * 180d / Math.PI;
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return Math.Atan2(-sinLambda * dCosPhi,
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cosPhi0 * dSinPhi - sinPhi0 * cosLambda * dCosPhi) * 180d / Math.PI;
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}
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public override Matrix RelativeTransform(double latitude, double longitude)
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@ -40,20 +55,18 @@ namespace MapControl
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public override Point LocationToMap(double latitude, double longitude)
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{
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var phi = latitude * Math.PI / 180d;
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var phi1 = LatitudeOfOrigin * Math.PI / 180d;
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var phi0 = LatitudeOfOrigin * Math.PI / 180d; // φ1
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var phi = latitude * Math.PI / 180d; // φ
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d; // λ - λ0
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var cosPhi = Math.Cos(phi);
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var sinPhi0 = Math.Sin(phi0);
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var cosPhi0 = Math.Cos(phi0);
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var sinPhi = Math.Sin(phi);
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var cosPhi1 = Math.Cos(phi1);
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var sinPhi1 = Math.Sin(phi1);
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var cosLambda = Math.Cos(dLambda);
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var cosPhi = Math.Cos(phi);
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var sinLambda = Math.Sin(dLambda);
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var cosPhiCosLambda = cosPhi * Math.Cos(dLambda);
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var x = cosPhi * sinLambda;
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var y = cosPhi1 * sinPhi - sinPhi1 * cosPhi * cosLambda;
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var cosC = sinPhi1 * sinPhi + cosPhi1 * cosPhi * cosLambda; // (5-3)
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cosC = Math.Min(Math.Max(cosC, -1d), 1d); // protect against rounding errors
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var k = 2d / (1d + cosC); // p.157 (21-4), k0 == 1
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var y = cosPhi0 * sinPhi - sinPhi0 * cosPhiCosLambda;
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var k = 2d / (1d + sinPhi0 * sinPhi + cosPhi0 * cosPhiCosLambda); // p.157 (21-4), k0 == 1
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return new Point(
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EquatorialRadius * k * x,
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@ -67,10 +80,10 @@ namespace MapControl
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var cosC = Math.Cos(c);
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var sinC = Math.Sin(c);
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var phi1 = LatitudeOfOrigin * Math.PI / 180d;
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var cosPhi1 = Math.Cos(phi1);
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var sinPhi1 = Math.Sin(phi1);
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var phi = Math.Asin(cosC * sinPhi1 + y * sinC * cosPhi1 / rho); // (20-14)
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var phi0 = LatitudeOfOrigin * Math.PI / 180d; // φ1
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var cosPhi0 = Math.Cos(phi0);
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var sinPhi0 = Math.Sin(phi0);
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var phi = Math.Asin(cosC * sinPhi0 + y * sinC * cosPhi0 / rho); // (20-14)
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double u, v;
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if (LatitudeOfOrigin == 90d) // (20-16)
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@ -86,7 +99,7 @@ namespace MapControl
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else // (20-15)
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{
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u = x * sinC;
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v = rho * cosPhi1 * cosC - y * sinPhi1 * sinC;
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v = rho * cosPhi0 * cosC - y * sinPhi0 * sinC;
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}
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return new Location(
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