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Update PolarStereographicProjection.cs
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@ -28,22 +28,22 @@ namespace MapControl
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public override Point RelativeScale(double latitude, double longitude)
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{
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latitude *= Math.PI / 180d;
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var phi = latitude * Math.PI / 180d;
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if (Hemisphere == Hemisphere.South)
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{
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latitude = -latitude;
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phi = -phi;
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}
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var e = Math.Sqrt((2d - Flattening) * Flattening);
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var eSinLat = e * Math.Sin(latitude);
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var eSinPhi = e * Math.Sin(phi);
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var t = Math.Tan(Math.PI / 4d - latitude / 2d)
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/ Math.Pow((1d - eSinLat) / (1d + eSinLat), e / 2d); // p.161 (15-9)
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var t = Math.Tan(Math.PI / 4d - phi / 2d)
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/ Math.Pow((1d - eSinPhi) / (1d + eSinPhi), e / 2d); // p.161 (15-9)
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var r = 2d * EquatorialRadius * ScaleFactor * t
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/ Math.Sqrt(Math.Pow(1d + e, 1d + e) * Math.Pow(1d - e, 1d - e)); // p.161 (21-33)
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var m = Math.Cos(latitude) / Math.Sqrt(1d - eSinLat * eSinLat); // p.160 (14-15)
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var m = Math.Cos(phi) / Math.Sqrt(1d - eSinPhi * eSinPhi); // p.160 (14-15)
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var k = r / (EquatorialRadius * m); // p.161 (21-32)
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return new Point(k, k);
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@ -51,25 +51,25 @@ namespace MapControl
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public override Point? LocationToMap(double latitude, double longitude)
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{
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latitude *= Math.PI / 180d;
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longitude *= Math.PI / 180d;
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var phi = latitude * Math.PI / 180d;
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var lambda = longitude * Math.PI / 180d;
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if (Hemisphere == Hemisphere.South)
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{
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latitude = -latitude;
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longitude = -longitude;
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phi = -phi;
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lambda = -lambda;
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}
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var e = Math.Sqrt((2d - Flattening) * Flattening);
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var eSinLat = e * Math.Sin(latitude);
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var eSinPhi = e * Math.Sin(phi);
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var t = Math.Tan(Math.PI / 4d - latitude / 2d)
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/ Math.Pow((1d - eSinLat) / (1d + eSinLat), e / 2d); // p.161 (15-9)
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var t = Math.Tan(Math.PI / 4d - phi / 2d)
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/ Math.Pow((1d - eSinPhi) / (1d + eSinPhi), e / 2d); // p.161 (15-9)
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var r = 2d * EquatorialRadius * ScaleFactor * t
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/ Math.Sqrt(Math.Pow(1d + e, 1d + e) * Math.Pow(1d - e, 1d - e)); // p.161 (21-33)
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var x = r * Math.Sin(longitude); // p.161 (21-30)
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var y = -r * Math.Cos(longitude); // p.161 (21-31)
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var x = r * Math.Sin(lambda); // p.161 (21-30)
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var y = -r * Math.Cos(lambda); // p.161 (21-31)
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if (Hemisphere == Hemisphere.South)
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{
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