mirror of
https://github.com/ClemensFischer/XAML-Map-Control.git
synced 2026-04-08 16:05:50 +00:00
Replaced MapRect and Scale by Rect and Point
This commit is contained in:
parent
dd62545b41
commit
7e18b6b984
32 changed files with 256 additions and 238 deletions
|
|
@ -29,8 +29,6 @@ namespace MapControl
|
|||
public const double Wgs84Flattening = 1d / 298.257223563;
|
||||
public static readonly double Wgs84Eccentricity = Math.Sqrt((2d - Wgs84Flattening) * Wgs84Flattening);
|
||||
|
||||
public static MapProjectionFactory Factory { get; set; } = new MapProjectionFactory();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the type of the projection.
|
||||
/// </summary>
|
||||
|
|
@ -49,7 +47,7 @@ namespace MapControl
|
|||
/// <summary>
|
||||
/// Gets the relative map scale at the specified Location.
|
||||
/// </summary>
|
||||
public virtual Scale GetRelativeScale(Location location) => new Scale(1d, 1d);
|
||||
public virtual Point GetRelativeScale(Location location) => new Point(1d, 1d);
|
||||
|
||||
/// <summary>
|
||||
/// Transforms a Location in geographic coordinates to a Point in projected map coordinates.
|
||||
|
|
@ -64,12 +62,12 @@ namespace MapControl
|
|||
public abstract Location MapToLocation(Point point);
|
||||
|
||||
/// <summary>
|
||||
/// Transforms a BoundingBox in geographic coordinates to a MapRect in projected map coordinates.
|
||||
/// Transforms a BoundingBox in geographic coordinates to a Rect in projected map coordinates.
|
||||
/// Returns null when the BoundingBox can not be transformed.
|
||||
/// </summary>
|
||||
public virtual MapRect BoundingBoxToMapRect(BoundingBox boundingBox)
|
||||
public virtual Rect? BoundingBoxToMap(BoundingBox boundingBox)
|
||||
{
|
||||
MapRect mapRect = null;
|
||||
Rect? rect = null;
|
||||
|
||||
if (boundingBox.South < boundingBox.North && boundingBox.West < boundingBox.East)
|
||||
{
|
||||
|
|
@ -78,7 +76,7 @@ namespace MapControl
|
|||
|
||||
if (p1.HasValue && p2.HasValue)
|
||||
{
|
||||
mapRect = new MapRect(p1.Value, p2.Value);
|
||||
rect = new Rect(p1.Value, p2.Value);
|
||||
}
|
||||
}
|
||||
else if (boundingBox.Center != null)
|
||||
|
|
@ -94,21 +92,21 @@ namespace MapControl
|
|||
var x = center.Value.X - width / 2d;
|
||||
var y = center.Value.Y - height / 2d;
|
||||
|
||||
mapRect = new MapRect(x, y, x + width, y + height);
|
||||
rect = new Rect(x, y, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
return mapRect;
|
||||
return rect;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transforms a MapRect in projected map coordinates to a BoundingBox in geographic coordinates.
|
||||
/// Transforms a Rect in projected map coordinates to a BoundingBox in geographic coordinates.
|
||||
/// Returns null when the MapRect can not be transformed.
|
||||
/// </summary>
|
||||
public virtual BoundingBox MapRectToBoundingBox(MapRect mapRect)
|
||||
public virtual BoundingBox MapToBoundingBox(Rect rect)
|
||||
{
|
||||
var southWest = MapToLocation(new Point(mapRect.XMin, mapRect.YMin));
|
||||
var northEast = MapToLocation(new Point(mapRect.XMax, mapRect.YMax));
|
||||
var southWest = MapToLocation(new Point(rect.X, rect.Y));
|
||||
var northEast = MapToLocation(new Point(rect.X + rect.Width, rect.Y + rect.Height));
|
||||
|
||||
return southWest != null && northEast != null
|
||||
? new BoundingBox(southWest, northEast)
|
||||
|
|
@ -128,16 +126,16 @@ namespace MapControl
|
|||
/// <summary>
|
||||
/// Gets the BBOX parameter value for a WMS GetMap request.
|
||||
/// </summary>
|
||||
public virtual string GetBboxValue(MapRect mapRect)
|
||||
public virtual string GetBboxValue(Rect rect)
|
||||
{
|
||||
// Truncate values for seamless stitching of two WMS images at 180° longitude,
|
||||
// as done in WmsImageLayer.GetImageAsync.
|
||||
//
|
||||
return string.Format(CultureInfo.InvariantCulture, "{0:F2},{1:F2},{2:F2},{3:F2}",
|
||||
0.01 * Math.Ceiling(100d * mapRect.XMin),
|
||||
0.01 * Math.Ceiling(100d * mapRect.YMin),
|
||||
0.01 * Math.Floor(100d * mapRect.XMax),
|
||||
0.01 * Math.Floor(100d * mapRect.YMax));
|
||||
0.01 * Math.Ceiling(100d * rect.X),
|
||||
0.01 * Math.Ceiling(100d * rect.Y),
|
||||
0.01 * Math.Floor(100d * (rect.X + rect.Width)),
|
||||
0.01 * Math.Floor(100d * (rect.Y + rect.Height)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue