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Map projections
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@ -32,7 +32,7 @@ namespace MapControl
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EquatorialRadius = 6378137d;
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Flattening = 1d / 298.257222101;
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ScaleFactor = 0.9996;
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CentralMeridian = Zone * 6d - 183d;
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CentralMeridian = zone * 6d - 183d;
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FalseEasting = 5e5;
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FalseNorthing = 0d;
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}
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@ -32,7 +32,7 @@ namespace MapControl
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EquatorialRadius = 6378206.4;
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Flattening = 1d / 294.978698213898;
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ScaleFactor = 0.9996;
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CentralMeridian = Zone * 6d - 183d;
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CentralMeridian = zone * 6d - 183d;
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FalseEasting = 5e5;
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FalseNorthing = 0d;
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}
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@ -32,7 +32,7 @@ namespace MapControl
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EquatorialRadius = 6378137d;
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Flattening = 1d / 298.257222101;
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ScaleFactor = 0.9996;
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CentralMeridian = Zone * 6d - 183d;
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CentralMeridian = zone * 6d - 183d;
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FalseEasting = 5e5;
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FalseNorthing = 0d;
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}
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@ -94,12 +94,11 @@ namespace MapControl
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}
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var e = Math.Sqrt((2d - Flattening) * Flattening);
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var r = Math.Sqrt(x * x + y * y); // p.162 (20-18)
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var t = r * Math.Sqrt(Math.Pow(1d + e, 1d + e) * Math.Pow(1d - e, 1d - e))
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/ (2d * EquatorialRadius * ScaleFactor); // p.162 (21-39)
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var lat = WorldMercatorProjection.LatitudeFromSeriesApproximation(e, t); // p.162 (3-5)
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var lat = WorldMercatorProjection.ApproximateLatitude(e, t); // p.162 (3-5)
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var lon = Math.Atan2(x, -y); // p.162 (20-16)
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if (!IsNorth)
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@ -15,12 +15,6 @@ namespace MapControl
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/// </summary>
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public class TransverseMercatorProjection : MapProjection
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{
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#if NETFRAMEWORK || UWP
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private static double Math_Atanh(double x) => Math.Log((1d + x) / (1d - x)) / 2d;
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#else
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private static double Math_Atanh(double x) => Math.Atanh(x);
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#endif
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public double EquatorialRadius { get; set; } = Wgs84EquatorialRadius;
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public double Flattening { get; set; } = Wgs84Flattening;
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public double ScaleFactor { get; set; } = 0.9996;
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@ -35,19 +29,22 @@ namespace MapControl
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public override Point GetRelativeScale(Location location)
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{
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// Precise enough, avoid calculations as in LocationToMap.
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//
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return new Point(ScaleFactor, ScaleFactor);
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}
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public override Point? LocationToMap(Location location)
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{
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#if NETFRAMEWORK || UWP
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double Atanh(double x) => Math.Log((1d + x) / (1d - x)) / 2d;
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#else
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static double Atanh(double x) => Math.Atanh(x);
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#endif
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var n = Flattening / (2d - Flattening);
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var n2 = n * n;
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var n3 = n * n2;
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var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d);
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// α_j
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var alpha1 = n / 2d - n2 * 2d / 3d + n3 * 5d / 16d;
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var alpha2 = n2 * 13d / 48d - n3 * 3d / 5d;
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var alpha3 = n3 * 61d / 240d;
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@ -59,15 +56,14 @@ namespace MapControl
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var lambda = (location.Longitude - CentralMeridian) * Math.PI / 180d;
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var s = 2d * Math.Sqrt(n) / (1d + n);
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var sinLat = Math.Sin(phi);
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var t = Math.Sinh(Math_Atanh(sinLat) - s * Math_Atanh(s * sinLat));
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var sinPhi = Math.Sin(phi);
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var t = Math.Sinh(Atanh(sinPhi) - s * Atanh(s * sinPhi));
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// ξ'
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var xi_ = Math.Atan(t / Math.Cos(lambda));
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// η'
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var eta_ = Math_Atanh(Math.Sin(lambda) / Math.Sqrt(1d + t * t));
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var eta_ = Atanh(Math.Sin(lambda) / Math.Sqrt(1d + t * t));
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// ξ
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var xi = xi_
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@ -91,13 +87,14 @@ namespace MapControl
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var n = Flattening / (2d - Flattening);
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var n2 = n * n;
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var n3 = n * n2;
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var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d);
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// β_j
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var beta1 = n / 2d - n2 * 2d / 3d + n3 * 37d / 96d;
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var beta2 = n2 / 48d + n3 / 15d;
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var beta3 = n3 * 17d / 480d;
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// δ_j
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var delta1 = n * 2d - n2 * 2d / 3d - n3 * 2d;
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var delta2 = n2 * 7d / 3d - n3 * 8d / 5d;
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var delta3 = n3 * 56d / 15d;
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@ -24,6 +24,11 @@ namespace MapControl
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public Wgs84UtmProjection(int zone, bool north)
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{
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SetZone(zone, north);
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EquatorialRadius = Wgs84EquatorialRadius;
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Flattening = Wgs84Flattening;
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ScaleFactor = 0.9996;
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FalseEasting = 5e5;
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}
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protected void SetZone(int zone, bool north)
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@ -36,12 +41,8 @@ namespace MapControl
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Zone = zone;
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IsNorth = north;
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CrsId = $"EPSG:{(north ? 32600 : 32700) + zone}";
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EquatorialRadius = Wgs84EquatorialRadius;
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Flattening = Wgs84Flattening;
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ScaleFactor = 0.9996;
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CentralMeridian = Zone * 6d - 183d;
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FalseEasting = 5e5;
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FalseNorthing = IsNorth ? 0d : 1e7;
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CentralMeridian = zone * 6d - 183d;
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FalseNorthing = north ? 0d : 1e7;
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}
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}
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@ -75,10 +75,10 @@ namespace MapControl
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{
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var t = Math.Exp(-y * Math.PI / 180d); // p.44 (7-10)
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return LatitudeFromSeriesApproximation(Wgs84Eccentricity, t) * 180d / Math.PI;
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return ApproximateLatitude(Wgs84Eccentricity, t) * 180d / Math.PI;
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}
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internal static double LatitudeFromSeriesApproximation(double e, double t)
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internal static double ApproximateLatitude(double e, double t)
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{
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var e_2 = e * e;
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var e_4 = e_2 * e_2;
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