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Update TransverseMercatorProjection.cs
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@ -46,12 +46,12 @@ namespace MapControl
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var n2 = n * n;
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var n3 = n * n2;
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var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d);
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var alpha1 = n / 2d - n2 * 2d / 3d + n3 * 5d / 16d;
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var alpha2 = n2 * 13d / 48d - n3 * 3d / 5d;
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var alpha3 = n3 * 61d / 240d;
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var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d);
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// φ
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var phi = location.Latitude * Math.PI / 180d;
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@ -69,17 +69,21 @@ namespace MapControl
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// η'
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var eta_ = Math_Atanh(Math.Sin(lambda) / Math.Sqrt(1d + t * t));
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var N = FalseNorthing + k0A * (xi_
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// ξ
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var xi = xi_
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+ alpha1 * Math.Sin(2d * xi_) * Math.Cosh(2d * eta_)
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+ alpha2 * Math.Sin(4d * xi_) * Math.Cosh(4d * eta_)
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+ alpha3 * Math.Sin(6d * xi_) * Math.Cosh(6d * eta_));
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+ alpha3 * Math.Sin(6d * xi_) * Math.Cosh(6d * eta_);
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var E = FalseEasting + k0A * (eta_
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// η
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var eta = eta_
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+ alpha1 * Math.Cos(2d * xi_) * Math.Sinh(2d * eta_)
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+ alpha2 * Math.Cos(4d * xi_) * Math.Sinh(4d * eta_)
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+ alpha3 * Math.Cos(6d * xi_) * Math.Sinh(6d * eta_));
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+ alpha3 * Math.Cos(6d * xi_) * Math.Sinh(6d * eta_);
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return new Point(E, N);
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return new Point(
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k0A * eta + FalseEasting,
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k0A * xi + FalseNorthing);
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}
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public override Location MapToLocation(Point point)
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@ -88,6 +92,8 @@ namespace MapControl
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var n2 = n * n;
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var n3 = n * n2;
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var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d);
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var beta1 = n / 2d - n2 * 2d / 3d + n3 * 37d / 96d;
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var beta2 = n2 / 48d + n3 / 15d;
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var beta3 = n3 * 17d / 480d;
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@ -96,8 +102,6 @@ namespace MapControl
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var delta2 = n2 * 7d / 3d - n3 * 8d / 5d;
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var delta3 = n3 * 56d / 15d;
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var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d);
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// ξ
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var xi = (point.Y - FalseNorthing) / k0A;
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@ -116,16 +120,21 @@ namespace MapControl
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- beta2 * Math.Cos(4d * xi) * Math.Sinh(4d * eta)
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- beta3 * Math.Cos(6d * xi) * Math.Sinh(6d * eta);
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// χ
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var chi = Math.Asin(Math.Sin(xi_) / Math.Cosh(eta_));
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// φ
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var phi = chi
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+ delta1 * Math.Sin(2d * chi)
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+ delta2 * Math.Sin(4d * chi)
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+ delta3 * Math.Sin(6d * chi);
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// λ
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var lambda = Math.Atan(Math.Sinh(eta_) / Math.Cos(xi_));
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return new Location(phi * 180d / Math.PI, lambda * 180d / Math.PI + CentralMeridian);
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return new Location(
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phi * 180d / Math.PI,
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lambda * 180d / Math.PI + CentralMeridian);
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}
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}
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}
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