Update TransverseMercatorProjection.cs

This commit is contained in:
ClemensFischer 2024-09-11 00:00:23 +02:00
parent 95c256a559
commit 76d0f1ebde

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@ -46,12 +46,12 @@ namespace MapControl
var n2 = n * n;
var n3 = n * n2;
var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d);
var alpha1 = n / 2d - n2 * 2d / 3d + n3 * 5d / 16d;
var alpha2 = n2 * 13d / 48d - n3 * 3d / 5d;
var alpha3 = n3 * 61d / 240d;
var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d);
// φ
var phi = location.Latitude * Math.PI / 180d;
@ -69,17 +69,21 @@ namespace MapControl
// η'
var eta_ = Math_Atanh(Math.Sin(lambda) / Math.Sqrt(1d + t * t));
var N = FalseNorthing + k0A * (xi_
// ξ
var xi = xi_
+ alpha1 * Math.Sin(2d * xi_) * Math.Cosh(2d * eta_)
+ alpha2 * Math.Sin(4d * xi_) * Math.Cosh(4d * eta_)
+ alpha3 * Math.Sin(6d * xi_) * Math.Cosh(6d * eta_));
+ alpha3 * Math.Sin(6d * xi_) * Math.Cosh(6d * eta_);
var E = FalseEasting + k0A * (eta_
// η
var eta = eta_
+ alpha1 * Math.Cos(2d * xi_) * Math.Sinh(2d * eta_)
+ alpha2 * Math.Cos(4d * xi_) * Math.Sinh(4d * eta_)
+ alpha3 * Math.Cos(6d * xi_) * Math.Sinh(6d * eta_));
+ alpha3 * Math.Cos(6d * xi_) * Math.Sinh(6d * eta_);
return new Point(E, N);
return new Point(
k0A * eta + FalseEasting,
k0A * xi + FalseNorthing);
}
public override Location MapToLocation(Point point)
@ -88,6 +92,8 @@ namespace MapControl
var n2 = n * n;
var n3 = n * n2;
var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d);
var beta1 = n / 2d - n2 * 2d / 3d + n3 * 37d / 96d;
var beta2 = n2 / 48d + n3 / 15d;
var beta3 = n3 * 17d / 480d;
@ -96,8 +102,6 @@ namespace MapControl
var delta2 = n2 * 7d / 3d - n3 * 8d / 5d;
var delta3 = n3 * 56d / 15d;
var k0A = ScaleFactor * EquatorialRadius / (1d + n) * (1d + n2 / 4d + n2 * n2 / 64d);
// ξ
var xi = (point.Y - FalseNorthing) / k0A;
@ -116,16 +120,21 @@ namespace MapControl
- beta2 * Math.Cos(4d * xi) * Math.Sinh(4d * eta)
- beta3 * Math.Cos(6d * xi) * Math.Sinh(6d * eta);
// χ
var chi = Math.Asin(Math.Sin(xi_) / Math.Cosh(eta_));
// φ
var phi = chi
+ delta1 * Math.Sin(2d * chi)
+ delta2 * Math.Sin(4d * chi)
+ delta3 * Math.Sin(6d * chi);
// λ
var lambda = Math.Atan(Math.Sinh(eta_) / Math.Cos(xi_));
return new Location(phi * 180d / Math.PI, lambda * 180d / Math.PI + CentralMeridian);
return new Location(
phi * 180d / Math.PI,
lambda * 180d / Math.PI + CentralMeridian);
}
}
}