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Removed LocationEx
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41eed76055
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3 changed files with 92 additions and 93 deletions
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@ -58,9 +58,12 @@ namespace MapControl
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}
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/// <summary>
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/// see https://en.wikipedia.org/wiki/Great-circle_navigation
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/// Calculates a series of Locations on a great circle, or orthodrome, that connects the two specified Locations,
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/// with an optional angular resolution specified in degrees.
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///
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/// See https://en.wikipedia.org/wiki/Great-circle_navigation
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/// </summary>
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public static LocationCollection CalculateGreatCircleLocations(Location location1, Location location2, double resolution = 1d)
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public static LocationCollection OrthodromeLocations(Location location1, Location location2, double resolution = 1d)
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{
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if (resolution <= 0d)
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{
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@ -72,6 +75,7 @@ namespace MapControl
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var lon1 = location1.Longitude * Math.PI / 180d;
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var lat2 = location2.Latitude * Math.PI / 180d;
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var lon2 = location2.Longitude * Math.PI / 180d;
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var cosLat1 = Math.Cos(lat1);
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var sinLat1 = Math.Sin(lat1);
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var cosLat2 = Math.Cos(lat2);
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@ -83,14 +87,12 @@ namespace MapControl
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var b = cosLat2 * sinLon12;
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var s12 = Math.Atan2(Math.Sqrt(a * a + b * b), sinLat1 * sinLat2 + cosLat1 * cosLat2 * cosLon12);
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var n = (int)Math.Ceiling(s12 / resolution * 180d / Math.PI); // s12 in radians
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var locations = new LocationCollection(new Location(location1.Latitude, location1.Longitude));
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resolution *= Math.PI / 180d;
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if (s12 > resolution) // s12 and resolution in radians
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if (n > 1)
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{
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var n = (int)Math.Round(s12 / resolution);
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var az1 = Math.Atan2(sinLon12, cosLat1 * sinLat2 / cosLat2 - sinLat1 * cosLon12);
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var cosAz1 = Math.Cos(az1);
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var sinAz1 = Math.Sin(az1);
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@ -120,9 +122,12 @@ namespace MapControl
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}
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/// <summary>
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/// see https://en.wikipedia.org/wiki/Rhumb_line
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/// Calculates a series of Locations on a rhumb line, or loxodrome, that connects the two specified Locations,
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/// with an optional angular resolution specified in degrees.
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///
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/// See https://en.wikipedia.org/wiki/Rhumb_line
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/// </summary>
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public static LocationCollection CalculateRhumbLineLocations(Location location1, Location location2, double resolution = 1d)
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public static LocationCollection LoxodromeLocations(Location location1, Location location2, double resolution = 1d)
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{
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if (resolution <= 0d)
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{
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@ -131,7 +136,10 @@ namespace MapControl
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}
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var lat1 = location1.Latitude;
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var lon1 = location1.Longitude;
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var lat2 = location2.Latitude;
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var lon2 = location2.Longitude;
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var y1 = WebMercatorProjection.LatitudeToY(lat1);
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var y2 = WebMercatorProjection.LatitudeToY(lat2);
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@ -147,50 +155,50 @@ namespace MapControl
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nameof(location2), "The location2 argument must have an absolute latitude value of less than 90.");
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}
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var lon1 = location1.Longitude;
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var lon2 = location2.Longitude;
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var dlat = lat2 - lat1;
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var dlon = lon2 - lon1;
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var dy = y2 - y1;
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double s12;
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// beta = atan(dlon,dy)
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// sec(beta) = 1 / cos(atan(dlon,dy)) = sqrt(1 + (dlon/dy)^2)
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var sec = Math.Sqrt(1d + dlon * dlon / (dy * dy));
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if (sec > 1000d) // beta near +/-90°
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{
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var lat = (lat1 + lat2) * Math.PI / 360d;
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const double secLimit = 1000d; // beta approximately +/-90°
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s12 = Math.Abs(dlon * Math.Cos(lat));
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double s12;
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if (sec > secLimit)
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{
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var lat = (lat1 + lat2) * Math.PI / 360d; // mean latitude
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s12 = Math.Abs(dlon * Math.Cos(lat)); // distance in degrees along parallel of latitude
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}
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else
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{
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s12 = Math.Abs(dlat * sec);
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s12 = Math.Abs(dlat * sec); // distance in degrees along loxodrome
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}
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var n = (int)Math.Ceiling(s12 / resolution);
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var locations = new LocationCollection(new Location(lat1, lon1));
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if (s12 > resolution) // s12 and resolution in degress
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if (sec > secLimit)
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{
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var n = (int)Math.Round(s12 / resolution);
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if (sec > 1000d)
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for (var i = 1; i < n; i++)
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{
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for (var i = 1; i < n; i++)
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{
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var lon = lon1 + i * dlon / n;
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var lat = WebMercatorProjection.YToLatitude(y1 + i * dy / n);
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locations.Add(lat, lon);
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}
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var lon = lon1 + i * dlon / n;
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var lat = WebMercatorProjection.YToLatitude(y1 + i * dy / n);
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locations.Add(lat, lon);
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}
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else
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}
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else
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{
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for (var i = 1; i < n; i++)
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{
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for (var i = 1; i < n; i++)
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{
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var lat = lat1 + i * dlat / n;
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var lon = lon1 + dlon * (WebMercatorProjection.LatitudeToY(lat) - y1) / dy;
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locations.Add(lat, lon);
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}
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var lat = lat1 + i * dlat / n;
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var lon = lon1 + dlon * (WebMercatorProjection.LatitudeToY(lat) - y1) / dy;
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locations.Add(lat, lon);
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}
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}
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